layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
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5edc32930d
26 changed files with 874 additions and 864 deletions
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@ -1,215 +1,4 @@
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#include "WLClasses.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../Compositor.hpp"
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SLayerSurface::SLayerSurface() {
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alpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"), this, AVARDAMAGE_ENTIRE);
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realPosition.create(g_pConfigManager->getAnimationPropertyConfig("layersIn"), this, AVARDAMAGE_ENTIRE);
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realSize.create(g_pConfigManager->getAnimationPropertyConfig("layersIn"), this, AVARDAMAGE_ENTIRE);
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alpha.registerVar();
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realPosition.registerVar();
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realSize.registerVar();
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alpha.setUpdateCallback([this](void*) {
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if (dimAround)
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(monitorID));
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});
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alpha.setValueAndWarp(0.f);
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}
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SLayerSurface::~SLayerSurface() {
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if (!g_pHyprOpenGL)
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return;
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g_pHyprRenderer->makeEGLCurrent();
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std::erase_if(g_pHyprOpenGL->m_mLayerFramebuffers, [&](const auto& other) { return other.first == this; });
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}
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void SLayerSurface::applyRules() {
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noAnimations = false;
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forceBlur = false;
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ignoreAlpha = false;
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ignoreAlphaValue = 0.f;
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dimAround = false;
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xray = -1;
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animationStyle.reset();
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for (auto& rule : g_pConfigManager->getMatchingRules(this)) {
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if (rule.rule == "noanim")
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noAnimations = true;
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else if (rule.rule == "blur")
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forceBlur = true;
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else if (rule.rule == "blurpopups")
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forceBlurPopups = true;
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else if (rule.rule.starts_with("ignorealpha") || rule.rule.starts_with("ignorezero")) {
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const auto FIRST_SPACE_POS = rule.rule.find_first_of(' ');
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std::string alphaValue = "";
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if (FIRST_SPACE_POS != std::string::npos)
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alphaValue = rule.rule.substr(FIRST_SPACE_POS + 1);
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try {
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ignoreAlpha = true;
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if (!alphaValue.empty())
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ignoreAlphaValue = std::stof(alphaValue);
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} catch (...) { Debug::log(ERR, "Invalid value passed to ignoreAlpha"); }
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} else if (rule.rule == "dimaround") {
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dimAround = true;
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} else if (rule.rule.starts_with("xray")) {
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CVarList vars{rule.rule, 0, ' '};
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try {
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xray = configStringToInt(vars[1]);
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} catch (...) {}
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} else if (rule.rule.starts_with("animation")) {
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CVarList vars{rule.rule, 2, 's'};
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animationStyle = vars[1];
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}
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}
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}
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void SLayerSurface::startAnimation(bool in, bool instant) {
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const auto ANIMSTYLE = animationStyle.value_or(realPosition.m_pConfig->pValues->internalStyle);
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if (in) {
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realPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersIn");
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realSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersIn");
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alpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn");
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} else {
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realPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersOut");
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realSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersOut");
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alpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut");
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}
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if (ANIMSTYLE.starts_with("slide")) {
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// get closest edge
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const auto MIDDLE = geometry.middle();
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
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int force = -1;
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CVarList args(ANIMSTYLE, 0, 's');
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if (args.size() > 1) {
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const auto ARG2 = args[1];
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if (ARG2 == "top")
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force = 0;
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else if (ARG2 == "bottom")
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force = 1;
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else if (ARG2 == "left")
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force = 2;
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else if (ARG2 == "right")
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force = 3;
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}
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const std::array<Vector2D, 4> edgePoints = {
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, 0},
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, PMONITOR->vecSize.y},
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PMONITOR->vecPosition + Vector2D{0, PMONITOR->vecSize.y},
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x, PMONITOR->vecSize.y / 2},
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};
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float closest = std::numeric_limits<float>::max();
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int leader = force;
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if (leader == -1) {
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for (size_t i = 0; i < 4; ++i) {
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float dist = MIDDLE.distance(edgePoints[i]);
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if (dist < closest) {
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leader = i;
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closest = dist;
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}
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}
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}
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realSize.setValueAndWarp(geometry.size());
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alpha.setValueAndWarp(in ? 0.f : 1.f);
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alpha = in ? 1.f : 0.f;
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Vector2D prePos;
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switch (leader) {
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case 0:
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// TOP
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prePos = {geometry.x, PMONITOR->vecPosition.y - geometry.h};
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break;
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case 1:
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// BOTTOM
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prePos = {geometry.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y};
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break;
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case 2:
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// LEFT
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prePos = {PMONITOR->vecPosition.x - geometry.w, geometry.y};
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break;
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case 3:
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// RIGHT
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prePos = {PMONITOR->vecPosition.x + PMONITOR->vecSize.x, geometry.y};
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break;
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default: UNREACHABLE();
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}
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if (in) {
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realPosition.setValueAndWarp(prePos);
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realPosition = geometry.pos();
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} else {
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realPosition.setValueAndWarp(geometry.pos());
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realPosition = prePos;
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}
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} else if (ANIMSTYLE.starts_with("popin")) {
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float minPerc = 0.f;
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if (ANIMSTYLE.find("%") != std::string::npos) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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minPerc *= 0.01;
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const auto GOALSIZE = (geometry.size() * minPerc).clamp({5, 5});
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const auto GOALPOS = geometry.pos() + (geometry.size() - GOALSIZE) / 2.f;
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alpha.setValueAndWarp(in ? 0.f : 1.f);
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alpha = in ? 1.f : 0.f;
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if (in) {
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realSize.setValueAndWarp(GOALSIZE);
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realPosition.setValueAndWarp(GOALPOS);
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realSize = geometry.size();
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realPosition = geometry.pos();
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} else {
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realSize.setValueAndWarp(geometry.size());
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realPosition.setValueAndWarp(geometry.pos());
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realSize = GOALSIZE;
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realPosition = GOALPOS;
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}
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} else {
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// fade
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realPosition.setValueAndWarp(geometry.pos());
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realSize.setValueAndWarp(geometry.size());
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alpha = in ? 1.f : 0.f;
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}
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if (!in)
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fadingOut = true;
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}
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bool SLayerSurface::isFadedOut() {
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if (!fadingOut)
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return false;
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return !realPosition.isBeingAnimated() && !realSize.isBeingAnimated() && !alpha.isBeingAnimated();
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}
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int SLayerSurface::popupsCount() {
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if (!layerSurface || !mapped || fadingOut)
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return 0;
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int no = 0;
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wlr_layer_surface_v1_for_each_popup_surface(
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layerSurface, [](wlr_surface* s, int x, int y, void* data) { *(int*)data += 1; }, &no);
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return no;
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}
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void SKeyboard::updateXKBTranslationState(xkb_keymap* const keymap) {
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xkb_state_unref(xkbTranslationState);
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