layerSurface: refactor/move to a memory-safe impl

Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
This commit is contained in:
Vaxry 2024-04-30 02:41:27 +01:00
parent 5e6f7b1cdb
commit 5edc32930d
26 changed files with 874 additions and 864 deletions

View file

@ -14,7 +14,7 @@ void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWIN
m_bDummy = false;
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, SLayerSurface* pLayer, AVARDAMAGEPOLICY policy) {
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, AVARDAMAGEPOLICY policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;
m_pLayer = pLayer;

View file

@ -49,11 +49,11 @@ enum AVARDAMAGEPOLICY {
};
class CAnimationManager;
struct SLayerSurface;
struct SAnimationPropertyConfig;
class CHyprRenderer;
class CWindow;
class CWorkspace;
class CLayerSurface;
// Utility to define a concept as a list of possible type
template <class T, class... U>
@ -69,7 +69,7 @@ class CBaseAnimatedVariable {
public:
CBaseAnimatedVariable(ANIMATEDVARTYPE type);
void create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, AVARDAMAGEPOLICY policy);
void create(SAnimationPropertyConfig* pAnimConfig, SLayerSurface* pLayer, AVARDAMAGEPOLICY policy);
void create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, AVARDAMAGEPOLICY policy);
void create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, AVARDAMAGEPOLICY policy);
void create(SAnimationPropertyConfig* pAnimConfig, AVARDAMAGEPOLICY policy);
@ -147,7 +147,7 @@ class CBaseAnimatedVariable {
protected:
PHLWINDOWREF m_pWindow;
std::weak_ptr<CWorkspace> m_pWorkspace;
void* m_pLayer = nullptr;
PHLLSREF m_pLayer;
SAnimationPropertyConfig* m_pConfig = nullptr;
@ -199,7 +199,7 @@ class CBaseAnimatedVariable {
friend class CAnimationManager;
friend class CWorkspace;
friend struct SLayerSurface;
friend class CLayerSurface;
friend class CHyprRenderer;
};
@ -213,7 +213,7 @@ class CAnimatedVariable : public CBaseAnimatedVariable {
m_Value = value;
m_Goal = value;
}
void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, SLayerSurface* pLayer, AVARDAMAGEPOLICY policy) {
void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, AVARDAMAGEPOLICY policy) {
create(pAnimConfig, pLayer, policy);
m_Value = value;
m_Goal = value;
@ -304,6 +304,6 @@ class CAnimatedVariable : public CBaseAnimatedVariable {
friend class CAnimationManager;
friend class CWorkspace;
friend struct SLayerSurface;
friend class CLayerSurface;
friend class CHyprRenderer;
};

View file

@ -137,7 +137,7 @@ class CMonitor {
CSignal modeChanged;
} events;
std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLayers;
std::array<std::vector<PHLLS>, 4> m_aLayerSurfaceLayers;
DYNLISTENER(monitorFrame);
DYNLISTENER(monitorDestroy);

View file

@ -1,215 +1,4 @@
#include "WLClasses.hpp"
#include "../config/ConfigManager.hpp"
#include "../Compositor.hpp"
SLayerSurface::SLayerSurface() {
alpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"), this, AVARDAMAGE_ENTIRE);
realPosition.create(g_pConfigManager->getAnimationPropertyConfig("layersIn"), this, AVARDAMAGE_ENTIRE);
realSize.create(g_pConfigManager->getAnimationPropertyConfig("layersIn"), this, AVARDAMAGE_ENTIRE);
alpha.registerVar();
realPosition.registerVar();
realSize.registerVar();
alpha.setUpdateCallback([this](void*) {
if (dimAround)
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(monitorID));
});
alpha.setValueAndWarp(0.f);
}
SLayerSurface::~SLayerSurface() {
if (!g_pHyprOpenGL)
return;
g_pHyprRenderer->makeEGLCurrent();
std::erase_if(g_pHyprOpenGL->m_mLayerFramebuffers, [&](const auto& other) { return other.first == this; });
}
void SLayerSurface::applyRules() {
noAnimations = false;
forceBlur = false;
ignoreAlpha = false;
ignoreAlphaValue = 0.f;
dimAround = false;
xray = -1;
animationStyle.reset();
for (auto& rule : g_pConfigManager->getMatchingRules(this)) {
if (rule.rule == "noanim")
noAnimations = true;
else if (rule.rule == "blur")
forceBlur = true;
else if (rule.rule == "blurpopups")
forceBlurPopups = true;
else if (rule.rule.starts_with("ignorealpha") || rule.rule.starts_with("ignorezero")) {
const auto FIRST_SPACE_POS = rule.rule.find_first_of(' ');
std::string alphaValue = "";
if (FIRST_SPACE_POS != std::string::npos)
alphaValue = rule.rule.substr(FIRST_SPACE_POS + 1);
try {
ignoreAlpha = true;
if (!alphaValue.empty())
ignoreAlphaValue = std::stof(alphaValue);
} catch (...) { Debug::log(ERR, "Invalid value passed to ignoreAlpha"); }
} else if (rule.rule == "dimaround") {
dimAround = true;
} else if (rule.rule.starts_with("xray")) {
CVarList vars{rule.rule, 0, ' '};
try {
xray = configStringToInt(vars[1]);
} catch (...) {}
} else if (rule.rule.starts_with("animation")) {
CVarList vars{rule.rule, 2, 's'};
animationStyle = vars[1];
}
}
}
void SLayerSurface::startAnimation(bool in, bool instant) {
const auto ANIMSTYLE = animationStyle.value_or(realPosition.m_pConfig->pValues->internalStyle);
if (in) {
realPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersIn");
realSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersIn");
alpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn");
} else {
realPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersOut");
realSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("layersOut");
alpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut");
}
if (ANIMSTYLE.starts_with("slide")) {
// get closest edge
const auto MIDDLE = geometry.middle();
const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
int force = -1;
CVarList args(ANIMSTYLE, 0, 's');
if (args.size() > 1) {
const auto ARG2 = args[1];
if (ARG2 == "top")
force = 0;
else if (ARG2 == "bottom")
force = 1;
else if (ARG2 == "left")
force = 2;
else if (ARG2 == "right")
force = 3;
}
const std::array<Vector2D, 4> edgePoints = {
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, 0},
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, PMONITOR->vecSize.y},
PMONITOR->vecPosition + Vector2D{0, PMONITOR->vecSize.y},
PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x, PMONITOR->vecSize.y / 2},
};
float closest = std::numeric_limits<float>::max();
int leader = force;
if (leader == -1) {
for (size_t i = 0; i < 4; ++i) {
float dist = MIDDLE.distance(edgePoints[i]);
if (dist < closest) {
leader = i;
closest = dist;
}
}
}
realSize.setValueAndWarp(geometry.size());
alpha.setValueAndWarp(in ? 0.f : 1.f);
alpha = in ? 1.f : 0.f;
Vector2D prePos;
switch (leader) {
case 0:
// TOP
prePos = {geometry.x, PMONITOR->vecPosition.y - geometry.h};
break;
case 1:
// BOTTOM
prePos = {geometry.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y};
break;
case 2:
// LEFT
prePos = {PMONITOR->vecPosition.x - geometry.w, geometry.y};
break;
case 3:
// RIGHT
prePos = {PMONITOR->vecPosition.x + PMONITOR->vecSize.x, geometry.y};
break;
default: UNREACHABLE();
}
if (in) {
realPosition.setValueAndWarp(prePos);
realPosition = geometry.pos();
} else {
realPosition.setValueAndWarp(geometry.pos());
realPosition = prePos;
}
} else if (ANIMSTYLE.starts_with("popin")) {
float minPerc = 0.f;
if (ANIMSTYLE.find("%") != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
minPerc *= 0.01;
const auto GOALSIZE = (geometry.size() * minPerc).clamp({5, 5});
const auto GOALPOS = geometry.pos() + (geometry.size() - GOALSIZE) / 2.f;
alpha.setValueAndWarp(in ? 0.f : 1.f);
alpha = in ? 1.f : 0.f;
if (in) {
realSize.setValueAndWarp(GOALSIZE);
realPosition.setValueAndWarp(GOALPOS);
realSize = geometry.size();
realPosition = geometry.pos();
} else {
realSize.setValueAndWarp(geometry.size());
realPosition.setValueAndWarp(geometry.pos());
realSize = GOALSIZE;
realPosition = GOALPOS;
}
} else {
// fade
realPosition.setValueAndWarp(geometry.pos());
realSize.setValueAndWarp(geometry.size());
alpha = in ? 1.f : 0.f;
}
if (!in)
fadingOut = true;
}
bool SLayerSurface::isFadedOut() {
if (!fadingOut)
return false;
return !realPosition.isBeingAnimated() && !realSize.isBeingAnimated() && !alpha.isBeingAnimated();
}
int SLayerSurface::popupsCount() {
if (!layerSurface || !mapped || fadingOut)
return 0;
int no = 0;
wlr_layer_surface_v1_for_each_popup_surface(
layerSurface, [](wlr_surface* s, int x, int y, void* data) { *(int*)data += 1; }, &no);
return no;
}
void SKeyboard::updateXKBTranslationState(xkb_keymap* const keymap) {
xkb_state_unref(xkbTranslationState);

View file

@ -2,7 +2,6 @@
#include "../events/Events.hpp"
#include "../defines.hpp"
#include "wlr-layer-shell-unstable-v1-protocol.h"
#include "../desktop/Window.hpp"
#include "../desktop/Subsurface.hpp"
#include "../desktop/Popup.hpp"
@ -10,69 +9,6 @@
#include "../desktop/WLSurface.hpp"
#include "Region.hpp"
struct SLayerRule {
std::string targetNamespace = "";
std::string rule = "";
};
struct SLayerSurface {
SLayerSurface();
~SLayerSurface();
void applyRules();
void startAnimation(bool in, bool instant = false);
bool isFadedOut();
int popupsCount();
CAnimatedVariable<Vector2D> realPosition;
CAnimatedVariable<Vector2D> realSize;
wlr_layer_surface_v1* layerSurface;
wl_list link;
bool keyboardExclusive = false;
CWLSurface surface;
// desktop components
std::unique_ptr<CPopup> popupHead;
DYNLISTENER(destroyLayerSurface);
DYNLISTENER(mapLayerSurface);
DYNLISTENER(unmapLayerSurface);
DYNLISTENER(commitLayerSurface);
CBox geometry = {0, 0, 0, 0};
Vector2D position;
zwlr_layer_shell_v1_layer layer;
bool mapped = false;
int monitorID = -1;
std::string szNamespace = "";
CAnimatedVariable<float> alpha;
bool fadingOut = false;
bool readyToDelete = false;
bool noProcess = false;
bool noAnimations = false;
bool forceBlur = false;
bool forceBlurPopups = false;
int xray = -1;
bool ignoreAlpha = false;
float ignoreAlphaValue = 0.f;
bool dimAround = false;
std::optional<std::string> animationStyle;
// For the list lookup
bool operator==(const SLayerSurface& rhs) const {
return layerSurface == rhs.layerSurface && monitorID == rhs.monitorID;
}
};
class CMonitor;
struct SRenderData {