desktop/view: use aliveAndVisible for most things (#12631)

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Vaxry 2025-12-11 16:29:26 +00:00 committed by GitHub
parent 2ca7ad7efc
commit 5dd224805d
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10 changed files with 35 additions and 28 deletions

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@ -38,7 +38,6 @@ namespace Desktop::View {
Vector2D correctSmallVecBuf() const; // returns a corrective vector for small() surfaces, in BL coords
Vector2D getViewporterCorrectedSize() const;
CRegion computeDamage() const; // logical coordinates. May be wrong if the surface is unassigned
bool visible();
bool keyboardFocusable() const;
SP<IView> view() const;