Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius --------- Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
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2 changed files with 3 additions and 2 deletions
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@ -651,7 +651,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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pixman_region32_copy(&damage, originalDamage);
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wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
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wlr_region_expand(&damage, &damage, *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES));
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// helper
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const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
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