Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius --------- Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
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2 changed files with 3 additions and 2 deletions
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@ -241,7 +241,8 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// TODO: can this be optimized?
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static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
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static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
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const auto BLURRADIUS = *PBLURSIZE * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
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const auto BLURRADIUS =
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*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
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// now, prep the damage, get the extended damage region
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wlr_region_expand(&damage, &damage, BLURRADIUS); // expand for proper blurring
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