ci: correct tar command for xz compression & fix typos (#11213)

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xqso 2025-07-25 15:19:23 +00:00 committed by GitHub
parent fd0c1f2ab4
commit 5c8d675eed
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GPG key ID: B5690EEEBB952194
45 changed files with 85 additions and 85 deletions

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@ -855,7 +855,7 @@ void CHyprOpenGLImpl::end() {
// if we dropped to offMain, release it now.
// if there is a plugin constantly using it, this might be a bit slow,
// but I havent seen a single plugin yet use these, so it's better to drop a bit of vram.
// but I haven't seen a single plugin yet use these, so it's better to drop a bit of vram.
if (m_renderData.pCurrentMonData->offMainFB.isAllocated())
m_renderData.pCurrentMonData->offMainFB.release();

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@ -2414,7 +2414,7 @@ void CHyprRenderer::makeSnapshot(PHLWINDOW pWindow) {
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
PHLWINDOWREF ref{pWindow};
@ -2447,7 +2447,7 @@ void CHyprRenderer::makeSnapshot(PHLLS pLayer) {
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
makeEGLCurrent();

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@ -127,7 +127,7 @@ void main() {
pixCoord -= fullSize * 0.5 - radius;
pixCoordOuter -= fullSize * 0.5 - radiusOuter;
// center the pixes dont make it top-left
// center the pixes don't make it top-left
pixCoord += vec2(1.0, 1.0) / fullSize;
pixCoordOuter += vec2(1.0, 1.0) / fullSize;

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@ -12,7 +12,7 @@ vec4 rounding(vec4 color) {
pixCoord -= topLeft + fullSize * 0.5;
pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0;
pixCoord -= fullSize * 0.5 - radius;
pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix dont make it top-left
pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix don't make it top-left
if (pixCoord.x + pixCoord.y > radius) {
float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower);