ci: correct tar command for xz compression & fix typos (#11213)
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fd0c1f2ab4
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5c8d675eed
45 changed files with 85 additions and 85 deletions
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@ -855,7 +855,7 @@ void CHyprOpenGLImpl::end() {
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// if we dropped to offMain, release it now.
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// if there is a plugin constantly using it, this might be a bit slow,
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// but I havent seen a single plugin yet use these, so it's better to drop a bit of vram.
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// but I haven't seen a single plugin yet use these, so it's better to drop a bit of vram.
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if (m_renderData.pCurrentMonData->offMainFB.isAllocated())
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m_renderData.pCurrentMonData->offMainFB.release();
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@ -2414,7 +2414,7 @@ void CHyprRenderer::makeSnapshot(PHLWINDOW pWindow) {
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// we need to "damage" the entire monitor
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// so that we render the entire window
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// this is temporary, doesnt mess with the actual damage
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// this is temporary, doesn't mess with the actual damage
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CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
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PHLWINDOWREF ref{pWindow};
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@ -2447,7 +2447,7 @@ void CHyprRenderer::makeSnapshot(PHLLS pLayer) {
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// we need to "damage" the entire monitor
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// so that we render the entire window
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// this is temporary, doesnt mess with the actual damage
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// this is temporary, doesn't mess with the actual damage
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CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
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makeEGLCurrent();
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@ -127,7 +127,7 @@ void main() {
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pixCoord -= fullSize * 0.5 - radius;
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pixCoordOuter -= fullSize * 0.5 - radiusOuter;
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// center the pixes dont make it top-left
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// center the pixes don't make it top-left
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pixCoord += vec2(1.0, 1.0) / fullSize;
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pixCoordOuter += vec2(1.0, 1.0) / fullSize;
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@ -12,7 +12,7 @@ vec4 rounding(vec4 color) {
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pixCoord -= topLeft + fullSize * 0.5;
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pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0;
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pixCoord -= fullSize * 0.5 - radius;
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pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix dont make it top-left
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pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix don't make it top-left
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if (pixCoord.x + pixCoord.y > radius) {
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float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower);
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