From 5c7e23f86b2a1c79650772dfc8e85cff9475a14c Mon Sep 17 00:00:00 2001 From: dranull <150595692+dranull@users.noreply.github.com> Date: Sat, 23 Dec 2023 19:40:07 +0000 Subject: [PATCH] shadow: Avoid rounded shadows when rounding is 0 (#4230) --- src/render/decorations/CHyprDropShadowDecoration.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index 0f848c61..af4ece0b 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -75,7 +75,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D if (*PSHADOWS != 1) return; // disabled - const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize(); + const auto ROUNDINGBASE = m_pWindow->rounding(); + const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + m_pWindow->getRealBorderSize() : 0; const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID); const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();