compositor: make wl_surface::frame follow pending states (#11953)

* compositor: make pending states store frame callbacks

move frame callbacks to pending states so they are only committed in the
order they came depending on the buffer wait for readyness.

* buffer: damage is relative to current commit

ensure the damage is only used once, or we are constantly redrawing
things on state commits that isnt a buffer.

thanks PlasmaPower.

* compositor: move callbacks back to compositor

move SSurfaceStateFrameCB back to compositor in the class
CWLCallbackResource as per request, but still keep the state as owning.

* compositor: ensure commits come in order

if a buffer is waiting any commits after it might be non buffer commits
from the "future" and applying directly. and when the old buffer that
was waiting becomes ready it applies its states and overwrites the
future changes.

move things to scheduleState and add a m_pendingWaiting guard. and
schedule the next pending state from the old buffer commit when done.
and as such it loops itself and keeps thing orderly.
This commit is contained in:
Tom Englund 2025-10-07 13:47:07 +02:00 committed by Vaxry
parent 5a20862126
commit 5ba2d2217b
No known key found for this signature in database
GPG key ID: 665806380871D640
5 changed files with 97 additions and 49 deletions

View file

@ -27,16 +27,20 @@ class CDefaultSurfaceRole : public ISurfaceRole {
}
};
CWLCallbackResource::CWLCallbackResource(UP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
CWLCallbackResource::CWLCallbackResource(SP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
;
}
bool CWLCallbackResource::good() {
return m_resource->resource();
return m_resource && m_resource->resource();
}
void CWLCallbackResource::send(const Time::steady_tp& now) {
if (!good())
return;
m_resource->sendDone(Time::millis(now));
m_resource.reset();
}
CWLRegionResource::CWLRegionResource(SP<CWlRegion> resource_) : m_resource(resource_) {
@ -127,17 +131,16 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
return;
}
if ((!m_pending.updated.bits.buffer) || // no new buffer attached
(!m_pending.buffer && !m_pending.texture) // null buffer attached
) {
// null buffer attached
if (!m_pending.buffer && !m_pending.texture && m_pending.updated.bits.buffer) {
commitState(m_pending);
if (!m_pending.buffer && !m_pending.texture) {
// null buffer attached, remove any pending states.
while (!m_pendingStates.empty()) {
m_pendingStates.pop();
}
// remove any pending states.
while (!m_pendingStates.empty()) {
m_pendingStates.pop();
}
m_pendingWaiting = false;
m_pending.reset();
return;
}
@ -146,36 +149,9 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
const auto& state = m_pendingStates.emplace(makeUnique<SSurfaceState>(m_pending));
m_pending.reset();
auto whenReadable = [this, surf = m_self, state = WP<SSurfaceState>(m_pendingStates.back())] {
if (!surf || state.expired())
return;
while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
commitState(*m_pendingStates.front());
m_pendingStates.pop();
}
commitState(*m_pendingStates.front());
m_pendingStates.pop();
};
if (state->updated.bits.acquire) {
// wait on acquire point for this surface, from explicit sync protocol
state->acquire.addWaiter(std::move(whenReadable));
} else if (state->buffer->isSynchronous()) {
// synchronous (shm) buffers can be read immediately
whenReadable();
} else if (state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
// async buffer and is dmabuf, then we can wait on implicit fences
auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
if (syncFd.isValid())
g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
else
whenReadable();
} else {
Debug::log(ERR, "BUG THIS: wl_surface.commit: no acquire, non-dmabuf, async buffer, needs wait... this shouldn't happen");
whenReadable();
if (!m_pendingWaiting) {
m_pendingWaiting = true;
scheduleState(state);
}
});
@ -239,7 +215,10 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
m_pending.opaque = RG->m_region;
});
m_resource->setFrame([this](CWlSurface* r, uint32_t id) { m_callbacks.emplace_back(makeUnique<CWLCallbackResource>(makeUnique<CWlCallback>(m_client, 1, id))); });
m_resource->setFrame([this](CWlSurface* r, uint32_t id) {
m_pending.updated.bits.frame = true;
m_pending.callbacks.emplace_back(makeShared<CWLCallbackResource>(makeShared<CWlCallback>(m_client, 1, id)));
});
m_resource->setOffset([this](CWlSurface* r, int32_t x, int32_t y) {
m_pending.updated.bits.offset = true;
@ -340,14 +319,14 @@ void CWLSurfaceResource::sendPreferredScale(int32_t scale) {
}
void CWLSurfaceResource::frame(const Time::steady_tp& now) {
if (m_callbacks.empty())
if (m_current.callbacks.empty())
return;
for (auto const& c : m_callbacks) {
for (auto const& c : m_current.callbacks) {
c->send(now);
}
m_callbacks.clear();
m_current.callbacks.clear();
}
void CWLSurfaceResource::resetRole() {
@ -501,6 +480,47 @@ CBox CWLSurfaceResource::extends() {
return full.getExtents();
}
void CWLSurfaceResource::scheduleState(WP<SSurfaceState> state) {
auto whenReadable = [this, surf = m_self, state] {
if (!surf || state.expired() || m_pendingStates.empty())
return;
while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
commitState(*m_pendingStates.front());
m_pendingStates.pop();
}
commitState(*m_pendingStates.front());
m_pendingStates.pop();
// If more states are queued, schedule next state
if (!m_pendingStates.empty()) {
scheduleState(m_pendingStates.front());
} else {
m_pendingWaiting = false;
}
};
if (state->updated.bits.acquire) {
// wait on acquire point for this surface, from explicit sync protocol
state->acquire.addWaiter(std::move(whenReadable));
} else if (state->buffer && state->buffer->isSynchronous()) {
// synchronous (shm) buffers can be read immediately
whenReadable();
} else if (state->buffer && state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
// async buffer and is dmabuf, then we can wait on implicit fences
auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
if (syncFd.isValid())
g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
else
whenReadable();
} else {
// state commit without a buffer.
whenReadable();
}
}
void CWLSurfaceResource::commitState(SSurfaceState& state) {
auto lastTexture = m_current.texture;
m_current.updateFrom(state);