render: use primitive end() only when no screen shader is present
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1 changed files with 4 additions and 1 deletions
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@ -199,7 +199,10 @@ void CHyprOpenGLImpl::end() {
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blend(false);
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blend(false);
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renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
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if (m_sFinalScreenShader.program < 1)
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renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
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else
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
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blend(true);
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blend(true);
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