From 59b23406804d0c6aa37dc40c271852e697759663 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Wed, 14 May 2025 00:46:29 +0200 Subject: [PATCH] opengl: add missing vao for screenshader (#10397) missed creating vertex array objects in 04124988e8b4a9cdfc5995388ebfaad0005b4b31 add it. --- src/render/OpenGL.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 7d1b9db9..c4223085 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1262,6 +1262,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { } m_finalScreenShader.texAttrib = glGetAttribLocation(m_finalScreenShader.program, "texcoord"); m_finalScreenShader.posAttrib = glGetAttribLocation(m_finalScreenShader.program, "pos"); + m_finalScreenShader.createVao(); } void CHyprOpenGLImpl::clear(const CHyprColor& color) {