Added resize transitions
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parent
b4c45aa2e3
commit
57817f7252
11 changed files with 192 additions and 29 deletions
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@ -27,7 +27,6 @@ bool CFramebuffer::alloc(int w, int h) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
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// TODO: Allow this with gles2
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#ifndef GLES2
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if (m_pStencilTex) {
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@ -80,3 +79,7 @@ void CFramebuffer::release() {
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CFramebuffer::~CFramebuffer() {
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release();
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}
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bool CFramebuffer::isAllocated() {
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return m_iFb != (GLuint)-1;
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}
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@ -12,6 +12,7 @@ public:
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void bind();
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void release();
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void reset();
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bool isAllocated();
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Vector2D m_Position;
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Vector2D m_Size;
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@ -905,6 +905,61 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) {
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// we trust the window is valid.
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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wlr_output_attach_render(PMONITOR->output, nullptr);
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// we need to "damage" the entire monitor
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// so that we render the entire window
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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begin(PMONITOR, &fakeDamage, true);
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clear(CColor(0, 0, 0, 0)); // JIC
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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// this is a hack but it works :P
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// we need to disable blur or else we will get a black background, as the shader
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// will try to copy the bg to apply blur.
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// this isn't entirely correct, but like, oh well.
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// small todo: maybe make this correct? :P
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
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glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pFramebuffer->bind();
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clear(CColor(0, 0, 0, 0)); // JIC
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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// restore original fb
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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end();
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pixman_region32_fini(&fakeDamage);
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// we trust the window is valid.
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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@ -919,7 +974,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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begin(PMONITOR, &fakeDamage, true);
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clear(CColor(0,0,0,0)); // JIC
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clear(CColor(0, 0, 0, 0)); // JIC
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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@ -932,10 +987,9 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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// render onto the window fb
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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glViewport(0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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@ -949,12 +1003,12 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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// restore original fb
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#ifndef GLES2
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// restore original fb
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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#endif
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end();
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pixman_region32_fini(&fakeDamage);
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@ -1014,6 +1068,32 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {
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static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
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static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PTRANSITIONS || !*PENABLED)
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return;
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if (pWindow->m_vRealSize.vec().x < 5 || pWindow->m_vRealSize.vec().y < 5)
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return;
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// make a fb and render a snapshot
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const auto PFRAMEBUFFER = &m_mWindowResizeFramebuffers[pWindow];
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makeRawWindowSnapshot(pWindow, PFRAMEBUFFER);
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}
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void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {
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static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
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static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PTRANSITIONS || !*PENABLED)
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return;
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// remove the fb
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m_mWindowResizeFramebuffers.erase(pWindow);
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}
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void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
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const auto PWINDOW = *pWindow;
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@ -83,6 +83,7 @@ public:
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void renderBorder(wlr_box*, const CColor&, int round);
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void makeWindowSnapshot(CWindow*);
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void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
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void makeLayerSnapshot(SLayerSurface*);
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void renderSnapshot(CWindow**);
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void renderSnapshot(SLayerSurface**);
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@ -103,6 +104,9 @@ public:
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void saveBufferForMirror();
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void renderMirrored();
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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@ -113,6 +117,7 @@ public:
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowResizeFramebuffers;
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std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
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std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
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@ -215,7 +215,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
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g_pHyprError->draw();
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}
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void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) {
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void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition) {
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if (pWindow->isHidden())
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return;
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@ -227,9 +227,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
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static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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if (ignorePosition) {
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renderdata.x = 0;
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renderdata.y = 0;
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}
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
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renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
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@ -288,6 +294,23 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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if (*PTRANSITIONS && !ignorePosition /* ignorePosition probably means we are rendering the snapshot rn */) {
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const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
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if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
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wlr_box box = {renderdata.x, renderdata.y, renderdata.w, renderdata.h};
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// adjust UV (remove when I figure out how to change the size of the fb)
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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}
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if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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@ -54,7 +54,7 @@ public:
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private:
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void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
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void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
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void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode);
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void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false);
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void renderLayer(SLayerSurface*, CMonitor*, timespec*);
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void renderDragIcon(CMonitor*, timespec*);
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void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
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