desktop/overridableVar: improve performance
drop usage of ::map which sucks performance-wise
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parent
7e1e24fea6
commit
574ee71d56
1 changed files with 25 additions and 19 deletions
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@ -3,7 +3,8 @@
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#include <cstdint>
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#include <type_traits>
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#include <any>
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#include <map>
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#include <ranges>
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#include <algorithm>
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#include "../../config/ConfigValue.hpp"
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namespace Desktop::Types {
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@ -25,6 +26,8 @@ namespace Desktop::Types {
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PRIORITY_WORKSPACE_RULE,
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PRIORITY_WINDOW_RULE,
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PRIORITY_SET_PROP,
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PRIORITY_END,
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};
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template <typename T>
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@ -56,11 +59,11 @@ namespace Desktop::Types {
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if (this == &other)
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return *this;
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for (auto const& value : other.m_values) {
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for (size_t i = 0; i < PRIORITY_END; ++i) {
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if constexpr (Extended && !std::is_same_v<T, bool>)
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m_values[value.first] = clampOptional(value.second, m_minValue, m_maxValue);
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m_values[i] = clampOptional(*other.m_values[i], m_minValue, m_maxValue);
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else
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m_values[value.first] = value.second;
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m_values[i] = other.m_values[i];
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}
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return *this;
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@ -71,18 +74,19 @@ namespace Desktop::Types {
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}
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void unset(eOverridePriority priority) {
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m_values.erase(priority);
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m_values[priority] = std::nullopt;
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}
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bool hasValue() const {
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return !m_values.empty();
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return std::ranges::any_of(m_values, [](const auto& e) { return e.has_value(); });
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}
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T value() const {
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if (!m_values.empty())
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return std::prev(m_values.end())->second;
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else
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throw std::bad_optional_access();
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for (const auto& v : m_values | std::ranges::views::reverse) {
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if (v)
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return *v;
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}
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throw std::bad_optional_access();
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}
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T valueOr(T const& other) const {
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@ -115,10 +119,12 @@ namespace Desktop::Types {
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}
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eOverridePriority getPriority() const {
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if (!m_values.empty())
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return std::prev(m_values.end())->first;
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else
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throw std::bad_optional_access();
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for (int i = PRIORITY_END - 1; i >= 0; --i) {
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if (m_values[i])
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return sc<eOverridePriority>(i);
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}
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throw std::bad_optional_access();
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}
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void increment(T const& other, eOverridePriority priority) {
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@ -143,11 +149,11 @@ namespace Desktop::Types {
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}
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private:
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std::map<eOverridePriority, T> m_values;
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std::optional<T> m_defaultValue; // used for toggling, so required for bool
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std::optional<T> m_minValue;
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std::optional<T> m_maxValue;
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std::any m_configValue; // only there for select variables
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std::array<std::optional<T>, PRIORITY_END> m_values;
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std::optional<T> m_defaultValue; // used for toggling, so required for bool
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std::optional<T> m_minValue;
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std::optional<T> m_maxValue;
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std::any m_configValue; // only there for select variables
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};
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}
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