core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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c7086f936a
commit
5642ed331d
44 changed files with 1031 additions and 1664 deletions
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@ -43,7 +43,7 @@ CBox CHyprBorderDecoration::assignedBoxGlobal() {
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if (!PWORKSPACE)
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return box;
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset->value() : Vector2D();
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return box.translate(WORKSPACEOFFSET);
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}
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@ -60,10 +60,10 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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return;
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auto grad = m_pWindow->m_cRealBorderColor;
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const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress.isBeingAnimated();
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const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress->isBeingAnimated();
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if (m_pWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress.value() * M_PI * 2;
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if (m_pWindow->m_fBorderAngleAnimationProgress->enabled()) {
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress->value() * M_PI * 2;
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grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
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}
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@ -83,7 +83,7 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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data.hasGrad2 = true;
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data.grad1 = m_pWindow->m_cRealBorderColorPrevious;
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data.grad2 = grad;
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data.lerp = m_pWindow->m_fBorderFadeAnimationProgress.value();
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data.lerp = m_pWindow->m_fBorderFadeAnimationProgress->value();
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}
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CBorderPassElement>(data));
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@ -117,8 +117,8 @@ void CHyprBorderDecoration::damageEntire() {
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const auto BORDERSIZE = m_pWindow->getRealBorderSize() + 1;
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const auto PWINDOWWORKSPACE = m_pWindow->m_pWorkspace;
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if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
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surfaceBox.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated() && !m_pWindow->m_bPinned)
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surfaceBox.translate(PWINDOWWORKSPACE->m_vRenderOffset->value());
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surfaceBox.translate(m_pWindow->m_vFloatingOffset);
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CBox surfaceBoxExpandedBorder = surfaceBox;
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@ -44,13 +44,13 @@ void CHyprDropShadowDecoration::damageEntire() {
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const auto PWINDOW = m_pWindow.lock();
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CBox shadowBox = {PWINDOW->m_vRealPosition.value().x - m_seExtents.topLeft.x, PWINDOW->m_vRealPosition.value().y - m_seExtents.topLeft.y,
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PWINDOW->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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PWINDOW->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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CBox shadowBox = {PWINDOW->m_vRealPosition->value().x - m_seExtents.topLeft.x, PWINDOW->m_vRealPosition->value().y - m_seExtents.topLeft.y,
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PWINDOW->m_vRealSize->value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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PWINDOW->m_vRealSize->value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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const auto PWORKSPACE = PWINDOW->m_pWorkspace;
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if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
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shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
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if (PWORKSPACE && PWORKSPACE->m_vRenderOffset->isBeingAnimated() && !PWINDOW->m_bPinned)
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shadowBox.translate(PWORKSPACE->m_vRenderOffset->value());
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shadowBox.translate(PWINDOW->m_vFloatingOffset);
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
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@ -61,8 +61,8 @@ void CHyprDropShadowDecoration::damageEntire() {
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CRegion shadowRegion(shadowBox);
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if (*PSHADOWIGNOREWINDOW) {
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CBox surfaceBox = PWINDOW->getWindowMainSurfaceBox();
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if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
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surfaceBox.translate(PWORKSPACE->m_vRenderOffset.value());
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if (PWORKSPACE && PWORKSPACE->m_vRenderOffset->isBeingAnimated() && !PWINDOW->m_bPinned)
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surfaceBox.translate(PWORKSPACE->m_vRenderOffset->value());
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surfaceBox.translate(PWINDOW->m_vFloatingOffset);
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surfaceBox.expand(-ROUNDINGSIZE);
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shadowRegion.subtract(CRegion(surfaceBox));
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@ -81,8 +81,8 @@ void CHyprDropShadowDecoration::damageEntire() {
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void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
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const auto PWINDOW = m_pWindow.lock();
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m_vLastWindowPos = PWINDOW->m_vRealPosition.value();
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m_vLastWindowSize = PWINDOW->m_vRealSize.value();
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m_vLastWindowPos = PWINDOW->m_vRealPosition->value();
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m_vLastWindowSize = PWINDOW->m_vRealSize->value();
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m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
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@ -101,7 +101,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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if (!validMapped(PWINDOW))
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return;
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if (PWINDOW->m_cRealShadowColor.value() == CHyprColor(0, 0, 0, 0))
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if (PWINDOW->m_cRealShadowColor->value() == CHyprColor(0, 0, 0, 0))
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return; // don't draw invisible shadows
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if (!PWINDOW->m_sWindowData.decorate.valueOrDefault())
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@ -123,7 +123,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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const auto ROUNDINGPOWER = PWINDOW->roundingPower();
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const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + PWINDOW->getRealBorderSize() : 0;
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const auto PWORKSPACE = PWINDOW->m_pWorkspace;
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const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
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const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_bPinned ? PWORKSPACE->m_vRenderOffset->value() : Vector2D();
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// draw the shadow
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CBox fullBox = m_bLastWindowBoxWithDecos;
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@ -194,7 +194,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->renderRect(&fullBox, CHyprColor(0, 0, 0, 1), 0);
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// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor->value().a), a);
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// render black window box ("clip")
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g_pHyprOpenGL->renderRect(&windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale, ROUNDINGPOWER);
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@ -202,7 +202,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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alphaSwapFB.bind();
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// alpha swap just has the shadow color. It will be the "texture" to render.
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g_pHyprOpenGL->renderRect(&fullBox, PWINDOW->m_cRealShadowColor.value().stripA(), 0);
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g_pHyprOpenGL->renderRect(&fullBox, PWINDOW->m_cRealShadowColor->value().stripA(), 0);
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LASTFB->bind();
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@ -216,7 +216,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->m_RenderData.damage = saveDamage;
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} else
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor->value(), a);
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if (m_seExtents != m_seReportedExtents)
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g_pDecorationPositioner->repositionDeco(this);
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@ -390,9 +390,9 @@ bool CHyprGroupBarDecoration::onEndWindowDragOnDeco(const Vector2D& pos, PHLWIND
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// restores the group
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for (auto it = members.begin(); it != members.end(); ++it) {
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(*it)->m_bIsFloating = pWindowInsertAfter->m_bIsFloating; // match the floating state of group members
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(*it)->m_vRealSize = pWindowInsertAfter->m_vRealSize.goal(); // match the size of group members
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(*it)->m_vRealPosition = pWindowInsertAfter->m_vRealPosition.goal(); // match the position of group members
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(*it)->m_bIsFloating = pWindowInsertAfter->m_bIsFloating; // match the floating state of group members
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*(*it)->m_vRealSize = pWindowInsertAfter->m_vRealSize->goal(); // match the size of group members
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*(*it)->m_vRealPosition = pWindowInsertAfter->m_vRealPosition->goal(); // match the position of group members
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if (std::next(it) != members.end())
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(*it)->m_sGroupData.pNextWindow = *std::next(it);
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else
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@ -406,7 +406,7 @@ bool CHyprGroupBarDecoration::onEndWindowDragOnDeco(const Vector2D& pos, PHLWIND
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pDraggedWindow->m_bIsFloating = pWindowInsertAfter->m_bIsFloating; // match the floating state of the window
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if (pWindowInsertAfter->m_bIsFloating)
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g_pXWaylandManager->setWindowSize(pDraggedWindow, pWindowInsertAfter->m_vRealSize.goal()); // match the size of the window
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g_pXWaylandManager->setWindowSize(pDraggedWindow, pWindowInsertAfter->m_vRealSize->goal()); // match the size of the window
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pWindowInsertAfter->insertWindowToGroup(pDraggedWindow);
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@ -515,7 +515,7 @@ CBox CHyprGroupBarDecoration::assignedBoxGlobal() {
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const auto PWORKSPACE = m_pWindow->m_pWorkspace;
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if (PWORKSPACE && !m_pWindow->m_bPinned)
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box.translate(PWORKSPACE->m_vRenderOffset.value());
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box.translate(PWORKSPACE->m_vRenderOffset->value());
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return box;
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}
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@ -124,7 +124,7 @@ void CDecorationPositioner::onWindowUpdate(PHLWINDOW pWindow) {
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datas.push_back(getDataFor(wd.get(), pWindow));
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}
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if (WINDOWDATA->lastWindowSize == pWindow->m_vRealSize.value() /* position not changed */
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if (WINDOWDATA->lastWindowSize == pWindow->m_vRealSize->value() /* position not changed */
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&& std::all_of(m_vWindowPositioningDatas.begin(), m_vWindowPositioningDatas.end(),
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[pWindow](const auto& data) { return pWindow != data->pWindow.lock() || !data->needsReposition; })
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/* all window datas are either not for this window or don't need a reposition */
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@ -132,9 +132,9 @@ void CDecorationPositioner::onWindowUpdate(PHLWINDOW pWindow) {
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)
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return;
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WINDOWDATA->lastWindowSize = pWindow->m_vRealSize.value();
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WINDOWDATA->lastWindowSize = pWindow->m_vRealSize->value();
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WINDOWDATA->needsRecalc = false;
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const bool EPHEMERAL = pWindow->m_vRealSize.isBeingAnimated();
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const bool EPHEMERAL = pWindow->m_vRealSize->isBeingAnimated();
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std::sort(datas.begin(), datas.end(), [](const auto& a, const auto& b) { return a->positioningInfo.priority > b->positioningInfo.priority; });
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