core: move parts of the animation system to hyprutils (#8868)

* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
Maximilian Seidler 2025-01-07 17:55:14 +00:00 committed by GitHub
parent c7086f936a
commit 5642ed331d
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44 changed files with 1031 additions and 1664 deletions

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@ -1,57 +1,64 @@
#pragma once
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../helpers/Timer.hpp"
#include "desktop/DesktopTypes.hpp"
#include "eventLoop/EventLoopTimer.hpp"
class CWindow;
class CAnimationManager {
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
public:
CAnimationManager();
CHyprAnimationManager();
void tick();
bool shouldTickForNext();
void onTicked();
void scheduleTick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void tick();
virtual void scheduleTick();
virtual void onTicked();
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
const auto PAV = makeShared<CAnimatedVariable<VarType>>();
bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
PAV->create(EAVTYPE, static_cast<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
PAV->setConfig(pConfig);
PAV->m_Context.eDamagePolicy = policy;
std::string styleValidInConfigVar(const std::string&, const std::string&);
pav = std::move(PAV);
}
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWindow = pWindow;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWorkspace = pWorkspace;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pLayer = pLayer;
}
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
SP<CEventLoopTimer> m_pAnimationTimer;
std::string styleValidInConfigVar(const std::string&, const std::string&);
float m_fLastTickTime; // in ms
SP<CEventLoopTimer> m_pAnimationTimer;
float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CHyprColor& a, const CHyprColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
bool m_bTickScheduled = false;
bool m_bTickScheduled = false;
// Anim stuff
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
inline std::unique_ptr<CHyprAnimationManager> g_pAnimationManager;