core: move parts of the animation system to hyprutils (#8868)

* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
Maximilian Seidler 2025-01-07 17:55:14 +00:00 committed by GitHub
parent c7086f936a
commit 5642ed331d
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GPG key ID: B5690EEEBB952194
44 changed files with 1031 additions and 1664 deletions

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@ -1,6 +1,9 @@
#include "AnimationManager.hpp"
#include "../Compositor.hpp"
#include "HookSystemManager.hpp"
#include "config/ConfigManager.hpp"
#include "desktop/DesktopTypes.hpp"
#include "helpers/AnimatedVariable.hpp"
#include "macros.hpp"
#include "../config/ConfigValue.hpp"
#include "../desktop/Window.hpp"
@ -9,6 +12,8 @@
#include "../helpers/varlist/VarList.hpp"
#include <hyprgraphics/color/Color.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
static int wlTick(SP<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
@ -26,324 +31,245 @@ static int wlTick(SP<CEventLoopTimer> self, void* data) {
return 0;
}
CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
m_mBezierCurves["default"].setup(&points);
points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
m_mBezierCurves["linear"].setup(&points);
CHyprAnimationManager::CHyprAnimationManager() {
m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
g_pEventLoopManager->addTimer(m_pAnimationTimer);
addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
}
void CAnimationManager::removeAllBeziers() {
m_mBezierCurves.clear();
template <Animable VarType>
void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
if (POINTY >= 1.f || warp || av.value() == av.goal()) {
av.warp();
return;
}
// add the default one
std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
m_mBezierCurves["default"].setup(&points);
points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
m_mBezierCurves["linear"].setup(&points);
const auto DELTA = av.goal() - av.begun();
av.value() = av.begun() + DELTA * POINTY;
}
void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
std::vector points = {p1, p2};
m_mBezierCurves[name].setup(&points);
void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
if (POINTY >= 1.f || warp || av.value() == av.goal()) {
av.warp();
return;
}
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
// Use the CHyprColor cache for OkLab
const auto& L1 = av.begun().asOkLab();
const auto& L2 = av.goal().asOkLab();
static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; };
const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
.l = lerp(L1.l, L2.l, POINTY),
.a = lerp(L1.a, L2.a, POINTY),
.b = lerp(L1.b, L2.b, POINTY),
};
av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
}
void CAnimationManager::onTicked() {
m_bTickScheduled = false;
template <Animable VarType>
static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
PHLLS PLAYER = av.m_Context.pLayer.lock();
PHLMONITOR PMONITOR = nullptr;
bool animationsDisabled = warp;
if (PWINDOW) {
if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
g_pHyprRenderer->damageWindow(PWINDOW);
else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
}
PMONITOR = PWINDOW->m_pMonitor.lock();
if (!PMONITOR)
return;
animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_pMonitor.lock();
if (!PMONITOR)
return;
// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
if (PWORKSPACE->m_bIsSpecialWorkspace)
g_pHyprRenderer->damageMonitor(PMONITOR);
// TODO: just make this into a damn callback already vax...
for (auto const& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE)
continue;
if (w->m_bIsFloating && !w->m_bPinned) {
// still doing the full damage hack for floating because sometimes when the window
// goes through multiple monitors the last rendered frame is missing damage somehow??
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_bIsSpecialWorkspace)
g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto const& w : g_pCompositor->m_vWindows) {
if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
continue;
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(&expandBox);
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition->goal() + PLAYER->realSize->goal() / 2.F);
if (!PMONITOR)
return;
animationsDisabled = animationsDisabled || PLAYER->noAnimations;
}
const auto SPENT = av.getPercent();
const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
const auto POINTY = PBEZIER->getYForPoint(SPENT);
if constexpr (std::same_as<VarType, CHyprColor>) {
updateColorVariable(av, POINTY, animationsDisabled);
} else {
updateVariable<VarType>(av, POINTY, animationsDisabled);
}
av.onUpdate();
switch (av.m_Context.eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto const& w : g_pCompositor->m_vWindows) {
if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_bPinned)
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->layer <= 1)
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
// some fucking layers miss 1 pixel???
CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(&expandBox);
}
break;
}
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
break;
}
case AVARDAMAGE_SHADOW: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
break;
}
default: {
break;
}
}
// manually schedule a frame
if (PMONITOR)
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
void CAnimationManager::tick() {
void CHyprAnimationManager::tick() {
static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
m_fLastTickTime = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
lastTick = std::chrono::high_resolution_clock::now();
if (m_vActiveAnimatedVariables.empty())
return;
bool animGlobalDisabled = false;
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
if (!*PANIMENABLED)
animGlobalDisabled = true;
static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow:enabled");
const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
std::vector<CBaseAnimatedVariable*> animationEndedVars;
for (auto const& av : m_vActiveAnimatedVariables) {
if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
av->warp(false);
animationEndedVars.push_back(av);
for (auto const& pav : m_vActiveAnimatedVariables) {
const auto PAV = pav.lock();
if (!PAV)
continue;
}
// get the spent % (0 - 1)
const float SPENT = av->getPercent();
// for disabled anims just warp
bool warp = !*PANIMENABLED || !PAV->enabled();
// window stuff
PHLWINDOW PWINDOW = av->m_pWindow.lock();
PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock();
PHLLS PLAYER = av->m_pLayer.lock();
PHLMONITOR PMONITOR = nullptr;
bool animationsDisabled = animGlobalDisabled;
if (PWINDOW) {
if (av->m_eDamagePolicy == AVARDAMAGE_ENTIRE) {
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (av->m_eDamagePolicy == AVARDAMAGE_BORDER) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
} else if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
}
PMONITOR = PWINDOW->m_pMonitor.lock();
if (!PMONITOR)
continue;
animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_pMonitor.lock();
if (!PMONITOR)
continue;
// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
if (PWORKSPACE->m_bIsSpecialWorkspace)
g_pHyprRenderer->damageMonitor(PMONITOR);
// TODO: just make this into a damn callback already vax...
for (auto const& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE)
continue;
if (w->m_bIsFloating && !w->m_bPinned) {
// still doing the full damage hack for floating because sometimes when the window
// goes through multiple monitors the last rendered frame is missing damage somehow??
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_bIsSpecialWorkspace)
g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto const& w : g_pCompositor->m_vWindows) {
if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
continue;
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(&expandBox);
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition.goal() + PLAYER->realSize.goal() / 2.F);
if (!PMONITOR)
continue;
animationsDisabled = animationsDisabled || PLAYER->noAnimations;
}
const bool VISIBLE = PWINDOW && PWINDOW->m_pWorkspace ? PWINDOW->m_pWorkspace->isVisible() : true;
// beziers are with a switch unforto
// TODO: maybe do something cleaner
static const auto updateVariable = [this]<Animable T>(CAnimatedVariable<T>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp
if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false);
return;
}
if (SPENT >= 1.f || av.m_Begun == av.m_Goal) {
av.warp(false);
return;
}
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
const auto DELTA = av.m_Goal - av.m_Begun;
if (BEZIER != m_mBezierCurves.end())
av.m_Value = av.m_Begun + DELTA * POINTY;
else
av.m_Value = av.m_Begun + DELTA * POINTY;
};
static const auto updateColorVariable = [this](CAnimatedVariable<CHyprColor>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp
if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false);
return;
}
if (SPENT >= 1.f || av.m_Begun == av.m_Goal) {
av.warp(false);
return;
}
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
// Use the CHyprColor cache for OkLab
const auto& L1 = av.m_Begun.asOkLab();
const auto& L2 = av.m_Goal.asOkLab();
static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; };
const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
.l = lerp(L1.l, L2.l, POINTY),
.a = lerp(L1.a, L2.a, POINTY),
.b = lerp(L1.b, L2.b, POINTY),
};
av.m_Value = {lerped, lerp(av.m_Begun.a, av.m_Goal.a, POINTY)};
return;
};
switch (av->m_Type) {
switch (PAV->m_Type) {
case AVARTYPE_FLOAT: {
auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av);
updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
auto pTypedAV = dynamic_cast<CAnimatedVariable<float>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated float");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_VECTOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av);
updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
auto pTypedAV = dynamic_cast<CAnimatedVariable<Vector2D>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_COLOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av);
updateColorVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
auto pTypedAV = dynamic_cast<CAnimatedVariable<CHyprColor>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
handleUpdate(*pTypedAV, warp);
} break;
default: UNREACHABLE();
}
// set size and pos if valid, but only if damage policy entire (dont if border for example)
if (validMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && !PWINDOW->isX11OverrideRedirect())
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal());
// check if we did not finish animating. If so, trigger onAnimationEnd.
if (!av->isBeingAnimated())
animationEndedVars.push_back(av);
// lastly, handle damage, but only if whatever we are animating is visible.
if (!VISIBLE)
continue;
if (av->m_fUpdateCallback)
av->m_fUpdateCallback(av);
switch (av->m_eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto const& w : g_pCompositor->m_vWindows) {
if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_bPinned)
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->layer <= 1)
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
// some fucking layers miss 1 pixel???
CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(&expandBox);
}
break;
}
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
break;
}
case AVARDAMAGE_SHADOW: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
break;
}
default: {
break;
}
}
// manually schedule a frame
if (PMONITOR)
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
// do it here, because if this alters the animation vars vec we would be in trouble above.
for (auto const& ave : animationEndedVars) {
ave->onAnimationEnd();
}
tickDone();
}
bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
}
void CHyprAnimationManager::scheduleTick() {
if (m_bTickScheduled)
return;
bool CAnimationManager::deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b) {
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
}
m_bTickScheduled = true;
bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
return std::abs(a - b) < 0.5f;
}
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y;
}
bool CAnimationManager::deltazero(const float& a, const float& b) {
return a == b;
}
bool CAnimationManager::deltazero(const CHyprColor& a, const CHyprColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
bool CAnimationManager::bezierExists(const std::string& bezier) {
for (auto const& [bc, bz] : m_mBezierCurves) {
if (bc == bezier)
return true;
if (!PMOSTHZ) {
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16));
return;
}
return false;
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate);
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
}
void CHyprAnimationManager::onTicked() {
m_bTickScheduled = false;
}
//
@ -351,24 +277,24 @@ bool CAnimationManager::bezierExists(const std::string& bezier) {
//
//
void CAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_vRealPosition.goal();
const auto GOALSIZE = pWindow->m_vRealSize.goal();
void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_vRealPosition->goal();
const auto GOALSIZE = pWindow->m_vRealSize->goal();
if (!close) {
pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Value / 2.f);
pWindow->m_vRealSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
pWindow->m_vRealPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->value() / 2.f);
} else {
pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Goal / 2.f;
*pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
*pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->goal() / 2.f;
}
}
void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_vRealSize.warp(false); // size we preserve in slide
void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_vRealSize->warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_vRealPosition.goal();
const auto GOALSIZE = pWindow->m_vRealSize.goal();
const auto GOALPOS = pWindow->m_vRealPosition->goal();
const auto GOALSIZE = pWindow->m_vRealSize->goal();
const auto PMONITOR = pWindow->m_pMonitor.lock();
@ -388,9 +314,9 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo
posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
if (!close)
pWindow->m_vRealPosition.setValue(posOffset);
pWindow->m_vRealPosition->setValue(posOffset);
else
pWindow->m_vRealPosition = posOffset;
*pWindow->m_vRealPosition = posOffset;
return;
}
@ -423,33 +349,33 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo
}
if (!close)
pWindow->m_vRealPosition.setValue(posOffset);
pWindow->m_vRealPosition->setValue(posOffset);
else
pWindow->m_vRealPosition = posOffset;
*pWindow->m_vRealPosition = posOffset;
}
void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
if (!close) {
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
} else {
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
}
auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
std::string ANIMSTYLE = pWindow->m_vRealPosition->getStyle();
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
CVarList animList(ANIMSTYLE, 0, 's');
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
if (!pWindow->m_vRealPosition->isBeingAnimated() && !pWindow->m_vRealSize->isBeingAnimated())
return;
// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
if (!pWindow->m_vRealPosition.m_pConfig->pValues->internalEnabled)
if (!pWindow->m_vRealPosition->enabled())
return;
if (pWindow->m_sWindowData.animationStyle.hasValue()) {
@ -494,7 +420,7 @@ void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
}
}
std::string CAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
if (config.starts_with("window")) {
if (style.starts_with("slide"))
return "";
@ -568,39 +494,3 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config,
return "";
}
CBezierCurve* CAnimationManager::getBezier(const std::string& name) {
const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second;
}
std::unordered_map<std::string, CBezierCurve> CAnimationManager::getAllBeziers() {
return m_mBezierCurves;
}
bool CAnimationManager::shouldTickForNext() {
return !m_vActiveAnimatedVariables.empty();
}
void CAnimationManager::scheduleTick() {
if (m_bTickScheduled)
return;
m_bTickScheduled = true;
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
if (!PMOSTHZ) {
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16));
return;
}
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate);
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
}

View file

@ -1,57 +1,64 @@
#pragma once
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../helpers/Timer.hpp"
#include "desktop/DesktopTypes.hpp"
#include "eventLoop/EventLoopTimer.hpp"
class CWindow;
class CAnimationManager {
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
public:
CAnimationManager();
CHyprAnimationManager();
void tick();
bool shouldTickForNext();
void onTicked();
void scheduleTick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void tick();
virtual void scheduleTick();
virtual void onTicked();
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
const auto PAV = makeShared<CAnimatedVariable<VarType>>();
bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
PAV->create(EAVTYPE, static_cast<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
PAV->setConfig(pConfig);
PAV->m_Context.eDamagePolicy = policy;
std::string styleValidInConfigVar(const std::string&, const std::string&);
pav = std::move(PAV);
}
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWindow = pWindow;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWorkspace = pWorkspace;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pLayer = pLayer;
}
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
SP<CEventLoopTimer> m_pAnimationTimer;
std::string styleValidInConfigVar(const std::string&, const std::string&);
float m_fLastTickTime; // in ms
SP<CEventLoopTimer> m_pAnimationTimer;
float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CHyprColor& a, const CHyprColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
bool m_bTickScheduled = false;
bool m_bTickScheduled = false;
// Anim stuff
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
inline std::unique_ptr<CHyprAnimationManager> g_pAnimationManager;

View file

@ -377,8 +377,8 @@ void CKeybindManager::switchToWindow(PHLWINDOW PWINDOWTOCHANGETO) {
g_pCompositor->setWindowFullscreenInternal(PWINDOWTOCHANGETO, MODE);
// warp the position + size animation, otherwise it looks weird.
PWINDOWTOCHANGETO->m_vRealPosition.warp();
PWINDOWTOCHANGETO->m_vRealSize.warp();
PWINDOWTOCHANGETO->m_vRealPosition->warp();
PWINDOWTOCHANGETO->m_vRealSize->warp();
} else {
updateRelativeCursorCoords();
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
@ -1070,8 +1070,8 @@ SDispatchResult CKeybindManager::centerWindow(std::string args) {
if (args == "1")
RESERVEDOFFSET = (PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight) / 2.f;
PWINDOW->m_vRealPosition = PMONITOR->middle() - PWINDOW->m_vRealSize.goal() / 2.f + RESERVEDOFFSET;
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.goal();
*PWINDOW->m_vRealPosition = PMONITOR->middle() - PWINDOW->m_vRealSize->goal() / 2.f + RESERVEDOFFSET;
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition->goal();
return {};
}
@ -1557,14 +1557,14 @@ SDispatchResult CKeybindManager::moveActiveTo(std::string args) {
switch (arg) {
case 'l': vPosx = PMONITOR->vecReservedTopLeft.x + BORDERSIZE + PMONITOR->vecPosition.x; break;
case 'r': vPosx = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize.goal().x - BORDERSIZE + PMONITOR->vecPosition.x; break;
case 'r': vPosx = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize->goal().x - BORDERSIZE + PMONITOR->vecPosition.x; break;
case 't':
case 'u': vPosy = PMONITOR->vecReservedTopLeft.y + BORDERSIZE + PMONITOR->vecPosition.y; break;
case 'b':
case 'd': vPosy = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize.goal().y - BORDERSIZE + PMONITOR->vecPosition.y; break;
case 'd': vPosy = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize->goal().y - BORDERSIZE + PMONITOR->vecPosition.y; break;
}
PLASTWINDOW->m_vRealPosition = Vector2D(vPosx.value_or(PLASTWINDOW->m_vRealPosition.goal().x), vPosy.value_or(PLASTWINDOW->m_vRealPosition.goal().y));
*PLASTWINDOW->m_vRealPosition = Vector2D(vPosx.value_or(PLASTWINDOW->m_vRealPosition->goal().x), vPosy.value_or(PLASTWINDOW->m_vRealPosition->goal().y));
return {};
}
@ -1735,20 +1735,20 @@ SDispatchResult CKeybindManager::moveCursorToCorner(std::string arg) {
switch (CORNER) {
case 0:
// bottom left
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y + PWINDOW->m_vRealSize.value().y}, true);
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x, PWINDOW->m_vRealPosition->value().y + PWINDOW->m_vRealSize->value().y}, true);
break;
case 1:
// bottom right
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x + PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealPosition.value().y + PWINDOW->m_vRealSize.value().y},
true);
g_pCompositor->warpCursorTo(
{PWINDOW->m_vRealPosition->value().x + PWINDOW->m_vRealSize->value().x, PWINDOW->m_vRealPosition->value().y + PWINDOW->m_vRealSize->value().y}, true);
break;
case 2:
// top right
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x + PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealPosition.value().y}, true);
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x + PWINDOW->m_vRealSize->value().x, PWINDOW->m_vRealPosition->value().y}, true);
break;
case 3:
// top left
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y}, true);
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x, PWINDOW->m_vRealPosition->value().y}, true);
break;
}
@ -1817,18 +1817,18 @@ SDispatchResult CKeybindManager::workspaceOpt(std::string args) {
continue;
if (!w->m_bRequestsFloat && w->m_bIsFloating != PWORKSPACE->m_bDefaultFloating) {
const auto SAVEDPOS = w->m_vRealPosition.value();
const auto SAVEDSIZE = w->m_vRealSize.value();
const auto SAVEDPOS = w->m_vRealPosition->value();
const auto SAVEDSIZE = w->m_vRealSize->value();
w->m_bIsFloating = PWORKSPACE->m_bDefaultFloating;
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(w);
if (PWORKSPACE->m_bDefaultFloating) {
w->m_vRealPosition.setValueAndWarp(SAVEDPOS);
w->m_vRealSize.setValueAndWarp(SAVEDSIZE);
w->m_vRealPosition->setValueAndWarp(SAVEDPOS);
w->m_vRealSize->setValueAndWarp(SAVEDSIZE);
g_pXWaylandManager->setWindowSize(w, SAVEDSIZE);
w->m_vRealSize = w->m_vRealSize.value() + Vector2D(4, 4);
w->m_vRealPosition = w->m_vRealPosition.value() - Vector2D(2, 2);
*w->m_vRealSize = w->m_vRealSize->value() + Vector2D(4, 4);
*w->m_vRealPosition = w->m_vRealPosition->value() - Vector2D(2, 2);
}
}
}
@ -2043,14 +2043,14 @@ SDispatchResult CKeybindManager::resizeActive(std::string args) {
if (!PLASTWINDOW || PLASTWINDOW->isFullscreen())
return {};
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealSize.goal());
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealSize->goal());
if (SIZ.x < 1 || SIZ.y < 1)
return {};
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PLASTWINDOW->m_vRealSize.goal());
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PLASTWINDOW->m_vRealSize->goal());
if (PLASTWINDOW->m_vRealSize.goal().x > 1 && PLASTWINDOW->m_vRealSize.goal().y > 1)
if (PLASTWINDOW->m_vRealSize->goal().x > 1 && PLASTWINDOW->m_vRealSize->goal().y > 1)
PLASTWINDOW->setHidden(false);
return {};
@ -2062,9 +2062,9 @@ SDispatchResult CKeybindManager::moveActive(std::string args) {
if (!PLASTWINDOW || PLASTWINDOW->isFullscreen())
return {};
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealPosition.goal());
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealPosition->goal());
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PLASTWINDOW->m_vRealPosition.goal());
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PLASTWINDOW->m_vRealPosition->goal());
return {};
}
@ -2084,9 +2084,9 @@ SDispatchResult CKeybindManager::moveWindow(std::string args) {
if (PWINDOW->isFullscreen())
return {};
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealPosition.goal());
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealPosition->goal());
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PWINDOW->m_vRealPosition.goal(), PWINDOW);
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PWINDOW->m_vRealPosition->goal(), PWINDOW);
return {};
}
@ -2106,14 +2106,14 @@ SDispatchResult CKeybindManager::resizeWindow(std::string args) {
if (PWINDOW->isFullscreen())
return {};
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealSize.goal());
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealSize->goal());
if (SIZ.x < 1 || SIZ.y < 1)
return {};
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PWINDOW->m_vRealSize.goal(), CORNER_NONE, PWINDOW);
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PWINDOW->m_vRealSize->goal(), CORNER_NONE, PWINDOW);
if (PWINDOW->m_vRealSize.goal().x > 1 && PWINDOW->m_vRealSize.goal().y > 1)
if (PWINDOW->m_vRealSize->goal().x > 1 && PWINDOW->m_vRealSize->goal().y > 1)
PWINDOW->setHidden(false);
return {};
@ -2192,8 +2192,8 @@ SDispatchResult CKeybindManager::focusWindow(std::string regexp) {
g_pCompositor->setWindowFullscreenClient(PWINDOW, FSMODE);
// warp the position + size animation, otherwise it looks weird.
PWINDOW->m_vRealPosition.warp();
PWINDOW->m_vRealSize.warp();
PWINDOW->m_vRealPosition->warp();
PWINDOW->m_vRealSize->warp();
}
} else
g_pCompositor->focusWindow(PWINDOW);
@ -2311,7 +2311,7 @@ SDispatchResult CKeybindManager::pass(std::string regexp) {
}
}
const auto SL = PWINDOW->m_vRealPosition.goal() - g_pInputManager->getMouseCoordsInternal();
const auto SL = PWINDOW->m_vRealPosition->goal() - g_pInputManager->getMouseCoordsInternal();
if (g_pKeybindManager->m_uLastCode != 0)
g_pSeatManager->setKeyboardFocus(LASTKBSURF);
@ -2466,7 +2466,7 @@ SDispatchResult CKeybindManager::sendshortcut(std::string args) {
}
}
const auto SL = PWINDOW->m_vRealPosition.goal() - g_pInputManager->getMouseCoordsInternal();
const auto SL = PWINDOW->m_vRealPosition->goal() - g_pInputManager->getMouseCoordsInternal();
if (!isMouse)
g_pSeatManager->setKeyboardFocus(LASTSURFACE);

View file

@ -55,7 +55,7 @@ void CHyprXWaylandManager::activateWindow(PHLWINDOW pWindow, bool activate) {
if (pWindow->m_bIsX11) {
if (activate) {
setWindowSize(pWindow, pWindow->m_vRealSize.value()); // update xwayland output pos
setWindowSize(pWindow, pWindow->m_vRealSize->value()); // update xwayland output pos
pWindow->m_pXWaylandSurface->setMinimized(false);
if (!pWindow->isX11OverrideRedirect())
@ -123,7 +123,7 @@ void CHyprXWaylandManager::setWindowSize(PHLWINDOW pWindow, Vector2D size, bool
// calculate pos
// TODO: this should be decoupled from setWindowSize IMO
Vector2D windowPos = pWindow->m_vRealPosition.value();
Vector2D windowPos = pWindow->m_vRealPosition->value();
if (pWindow->m_bIsX11 && PMONITOR) {
windowPos -= PMONITOR->vecPosition; // normalize to monitor
@ -273,4 +273,4 @@ Vector2D CHyprXWaylandManager::xwaylandToWaylandCoords(const Vector2D& coord) {
result += pMonitor->vecPosition;
return result;
}
}

View file

@ -137,7 +137,7 @@ void CInputManager::sendMotionEventsToFocused() {
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition.goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition->goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
m_bEmptyFocusCursorSet = false;
@ -243,7 +243,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
if (forcedFocus) {
pFoundWindow = forcedFocus;
surfacePos = pFoundWindow->m_vRealPosition.value();
surfacePos = pFoundWindow->m_vRealPosition->value();
foundSurface = pFoundWindow->m_pWLSurface->resource();
}
@ -320,7 +320,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
surfacePos = Vector2D(-1337, -1337);
} else {
foundSurface = pFoundWindow->m_pWLSurface->resource();
surfacePos = pFoundWindow->m_vRealPosition.value();
surfacePos = pFoundWindow->m_vRealPosition->value();
}
}
@ -362,11 +362,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
if (!foundSurface) {
foundSurface = pFoundWindow->m_pWLSurface->resource();
surfacePos = pFoundWindow->m_vRealPosition.value();
surfacePos = pFoundWindow->m_vRealPosition->value();
}
} else {
foundSurface = pFoundWindow->m_pWLSurface->resource();
surfacePos = pFoundWindow->m_vRealPosition.value();
surfacePos = pFoundWindow->m_vRealPosition->value();
}
}
}
@ -689,7 +689,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
// TODO detect click on LS properly
if (*PRESIZEONBORDER && !m_bLastFocusOnLS && e.state == WL_POINTER_BUTTON_STATE_PRESSED && (!w || !w->isX11OverrideRedirect())) {
if (w && !w->isFullscreen()) {
const CBox real = {w->m_vRealPosition.value().x, w->m_vRealPosition.value().y, w->m_vRealSize.value().x, w->m_vRealSize.value().y};
const CBox real = {w->m_vRealPosition->value().x, w->m_vRealPosition->value().y, w->m_vRealSize->value().x, w->m_vRealSize->value().y};
const CBox grab = {real.x - BORDER_GRAB_AREA, real.y - BORDER_GRAB_AREA, real.width + 2 * BORDER_GRAB_AREA, real.height + 2 * BORDER_GRAB_AREA};
if ((grab.containsPoint(mouseCoords) && (!real.containsPoint(mouseCoords) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) && !w->hasPopupAt(mouseCoords)) {

View file

@ -38,7 +38,7 @@ void CInputManager::beginWorkspaceSwipe() {
if (PWORKSPACE->m_bHasFullscreenWindow) {
for (auto const& ls : g_pCompositor->m_pLastMonitor->m_aLayerSurfaceLayers[2]) {
ls->alpha = 1.f;
*ls->alpha = 1.f;
}
}
}
@ -58,8 +58,8 @@ void CInputManager::endWorkspaceSwipe() {
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
// commit
auto workspaceIDLeft = getWorkspaceIDNameFromString((*PSWIPEUSER ? "r-1" : "m-1")).id;
@ -86,7 +86,7 @@ void CInputManager::endWorkspaceSwipe() {
auto PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight); // not guaranteed if PSWIPENEW || PSWIPENUMBER
auto PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft); // not guaranteed if PSWIPENUMBER
const auto RENDEROFFSETMIDDLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.value();
const auto RENDEROFFSETMIDDLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->value();
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
@ -97,35 +97,35 @@ void CInputManager::endWorkspaceSwipe() {
// revert
if (abs(m_sActiveSwipe.delta) < 2) {
if (PWORKSPACEL)
PWORKSPACEL->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
PWORKSPACEL->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
if (PWORKSPACER)
PWORKSPACER->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
PWORKSPACER->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
} else {
if (m_sActiveSwipe.delta < 0) {
// to left
if (PWORKSPACEL) {
if (VERTANIMS)
PWORKSPACEL->m_vRenderOffset = Vector2D{0.0, -YDISTANCE};
*PWORKSPACEL->m_vRenderOffset = Vector2D{0.0, -YDISTANCE};
else
PWORKSPACEL->m_vRenderOffset = Vector2D{-XDISTANCE, 0.0};
*PWORKSPACEL->m_vRenderOffset = Vector2D{-XDISTANCE, 0.0};
}
} else if (PWORKSPACER) {
// to right
if (VERTANIMS)
PWORKSPACER->m_vRenderOffset = Vector2D{0.0, YDISTANCE};
*PWORKSPACER->m_vRenderOffset = Vector2D{0.0, YDISTANCE};
else
PWORKSPACER->m_vRenderOffset = Vector2D{XDISTANCE, 0.0};
*PWORKSPACER->m_vRenderOffset = Vector2D{XDISTANCE, 0.0};
}
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D();
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D();
}
pSwitchedTo = m_sActiveSwipe.pWorkspaceBegin;
} else if (m_sActiveSwipe.delta < 0) {
// switch to left
const auto RENDEROFFSET = PWORKSPACEL ? PWORKSPACEL->m_vRenderOffset.value() : Vector2D();
const auto RENDEROFFSET = PWORKSPACEL ? PWORKSPACEL->m_vRenderOffset->value() : Vector2D();
if (PWORKSPACEL)
m_sActiveSwipe.pMonitor->changeWorkspace(workspaceIDLeft);
@ -134,15 +134,15 @@ void CInputManager::endWorkspaceSwipe() {
PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft);
}
PWORKSPACEL->m_vRenderOffset.setValue(RENDEROFFSET);
PWORKSPACEL->m_fAlpha.setValueAndWarp(1.f);
PWORKSPACEL->m_vRenderOffset->setValue(RENDEROFFSET);
PWORKSPACEL->m_fAlpha->setValueAndWarp(1.f);
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValue(RENDEROFFSETMIDDLE);
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValue(RENDEROFFSETMIDDLE);
if (VERTANIMS)
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, YDISTANCE);
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, YDISTANCE);
else
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(XDISTANCE, 0.0);
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha.setValueAndWarp(1.f);
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(XDISTANCE, 0.0);
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha->setValueAndWarp(1.f);
g_pInputManager->unconstrainMouse();
@ -151,7 +151,7 @@ void CInputManager::endWorkspaceSwipe() {
pSwitchedTo = PWORKSPACEL;
} else {
// switch to right
const auto RENDEROFFSET = PWORKSPACER ? PWORKSPACER->m_vRenderOffset.value() : Vector2D();
const auto RENDEROFFSET = PWORKSPACER ? PWORKSPACER->m_vRenderOffset->value() : Vector2D();
if (PWORKSPACER)
m_sActiveSwipe.pMonitor->changeWorkspace(workspaceIDRight);
@ -160,15 +160,15 @@ void CInputManager::endWorkspaceSwipe() {
PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight);
}
PWORKSPACER->m_vRenderOffset.setValue(RENDEROFFSET);
PWORKSPACER->m_fAlpha.setValueAndWarp(1.f);
PWORKSPACER->m_vRenderOffset->setValue(RENDEROFFSET);
PWORKSPACER->m_fAlpha->setValueAndWarp(1.f);
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValue(RENDEROFFSETMIDDLE);
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValue(RENDEROFFSETMIDDLE);
if (VERTANIMS)
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, -YDISTANCE);
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, -YDISTANCE);
else
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(-XDISTANCE, 0.0);
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha.setValueAndWarp(1.f);
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(-XDISTANCE, 0.0);
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha->setValueAndWarp(1.f);
g_pInputManager->unconstrainMouse();
@ -193,7 +193,7 @@ void CInputManager::endWorkspaceSwipe() {
// apply alpha
for (auto const& ls : g_pCompositor->m_pLastMonitor->m_aLayerSurfaceLayers[2]) {
ls->alpha = pSwitchedTo->m_bHasFullscreenWindow && pSwitchedTo->m_efFullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
*ls->alpha = pSwitchedTo->m_bHasFullscreenWindow && pSwitchedTo->m_efFullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
}
}
@ -202,30 +202,30 @@ void CInputManager::onSwipeUpdate(IPointer::SSwipeUpdateEvent e) {
if (!m_sActiveSwipe.pWorkspaceBegin)
return;
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_invert");
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_invert");
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
const double delta = m_sActiveSwipe.delta + (VERTANIMS ? (*PSWIPEINVR ? -e.delta.y : e.delta.y) : (*PSWIPEINVR ? -e.delta.x : e.delta.x));
updateWorkspaceSwipe(delta);
}
void CInputManager::updateWorkspaceSwipe(double delta) {
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
static auto PSWIPEDIRLOCK = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock");
static auto PSWIPEDIRLOCKTHRESHOLD = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock_threshold");
static auto PSWIPEFOREVER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_forever");
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
static auto PSWIPEDIRLOCK = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock");
static auto PSWIPEDIRLOCKTHRESHOLD = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock_threshold");
static auto PSWIPEFOREVER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_forever");
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
const double d = m_sActiveSwipe.delta - delta;
m_sActiveSwipe.delta = delta;
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
const double d = m_sActiveSwipe.delta - delta;
m_sActiveSwipe.delta = delta;
m_sActiveSwipe.avgSpeed = (m_sActiveSwipe.avgSpeed * m_sActiveSwipe.speedPoints + abs(d)) / (m_sActiveSwipe.speedPoints + 1);
m_sActiveSwipe.speedPoints++;
@ -265,9 +265,9 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
g_pHyprRenderer->damageMonitor(m_sActiveSwipe.pMonitor.lock());
if (VERTANIMS)
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
else
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->updateWindowDecos();
return;
@ -277,23 +277,23 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
}
PWORKSPACE->m_bForceRendering = true;
PWORKSPACE->m_fAlpha.setValueAndWarp(1.f);
PWORKSPACE->m_fAlpha->setValueAndWarp(1.f);
if (workspaceIDLeft != workspaceIDRight && workspaceIDRight != m_sActiveSwipe.pWorkspaceBegin->m_iID) {
const auto PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight);
if (PWORKSPACER) {
PWORKSPACER->m_bForceRendering = false;
PWORKSPACER->m_fAlpha.setValueAndWarp(0.f);
PWORKSPACER->m_fAlpha->setValueAndWarp(0.f);
}
}
if (VERTANIMS) {
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE - YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE - YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
} else {
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE - XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE - XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
}
PWORKSPACE->updateWindowDecos();
@ -305,9 +305,9 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
g_pHyprRenderer->damageMonitor(m_sActiveSwipe.pMonitor.lock());
if (VERTANIMS)
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
else
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->updateWindowDecos();
return;
@ -317,23 +317,23 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
}
PWORKSPACE->m_bForceRendering = true;
PWORKSPACE->m_fAlpha.setValueAndWarp(1.f);
PWORKSPACE->m_fAlpha->setValueAndWarp(1.f);
if (workspaceIDLeft != workspaceIDRight && workspaceIDLeft != m_sActiveSwipe.pWorkspaceBegin->m_iID) {
const auto PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft);
if (PWORKSPACEL) {
PWORKSPACEL->m_bForceRendering = false;
PWORKSPACEL->m_fAlpha.setValueAndWarp(0.f);
PWORKSPACEL->m_fAlpha->setValueAndWarp(0.f);
}
}
if (VERTANIMS) {
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE + YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE + YDISTANCE));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
} else {
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE + XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE + XDISTANCE, 0.0));
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
}
PWORKSPACE->updateWindowDecos();

View file

@ -69,7 +69,7 @@ static void refocusTablet(SP<CTablet> tab, SP<CTabletTool> tool, bool motion = f
// yes, this technically ignores any regions set by the app. Too bad!
if (LASTHLSURFACE->getWindow())
local = tool->absolutePos * LASTHLSURFACE->getWindow()->m_vRealSize.goal();
local = tool->absolutePos * LASTHLSURFACE->getWindow()->m_vRealSize->goal();
else
local = tool->absolutePos * BOX->size();

View file

@ -3,6 +3,7 @@
#include "../../config/ConfigValue.hpp"
#include "../../devices/ITouch.hpp"
#include "../SeatManager.hpp"
#include "managers/AnimationManager.hpp"
void CInputManager::onTouchDown(ITouch::SDownEvent e) {
m_bLastInputTouch = true;
@ -36,9 +37,9 @@ void CInputManager::onTouchDown(ITouch::SDownEvent e) {
return;
// TODO: Don't swipe if you touched a floating window.
} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus->layer <= 1)) {
const auto PWORKSPACE = PMONITOR->activeWorkspace;
const bool VERTANIMS = PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
const auto PWORKSPACE = PMONITOR->activeWorkspace;
const auto STYLE = PWORKSPACE->m_vRenderOffset->getStyle();
const bool VERTANIMS = STYLE == "slidevert" || STYLE.starts_with("slidefadevert");
const double TARGETLEFT = ((VERTANIMS ? gapsOut.top : gapsOut.left) + *PBORDERSIZE) / (VERTANIMS ? PMONITOR->vecSize.y : PMONITOR->vecSize.x);
const double TARGETRIGHT = 1 - (((VERTANIMS ? gapsOut.bottom : gapsOut.right) + *PBORDERSIZE) / (VERTANIMS ? PMONITOR->vecSize.y : PMONITOR->vecSize.x));
const double POSITION = (VERTANIMS ? e.pos.y : e.pos.x);
@ -62,8 +63,8 @@ void CInputManager::onTouchDown(ITouch::SDownEvent e) {
if (!m_sTouchData.touchFocusWindow.expired()) {
if (m_sTouchData.touchFocusWindow->m_bIsX11) {
local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goal();
local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition->goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition->goal();
} else {
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow.lock(), local);
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
@ -101,8 +102,9 @@ void CInputManager::onTouchMove(ITouch::SMotionEvent e) {
// Do nothing if this is using a different finger.
if (e.touchID != m_sActiveSwipe.touch_id)
return;
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_touch_invert");
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);