core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
parent
c7086f936a
commit
5642ed331d
44 changed files with 1031 additions and 1664 deletions
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@ -1,6 +1,9 @@
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#include "AnimationManager.hpp"
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#include "../Compositor.hpp"
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#include "HookSystemManager.hpp"
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#include "config/ConfigManager.hpp"
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#include "desktop/DesktopTypes.hpp"
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#include "helpers/AnimatedVariable.hpp"
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#include "macros.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../desktop/Window.hpp"
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@ -9,6 +12,8 @@
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#include "../helpers/varlist/VarList.hpp"
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#include <hyprgraphics/color/Color.hpp>
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include <hyprutils/animation/AnimationManager.hpp>
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static int wlTick(SP<CEventLoopTimer> self, void* data) {
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if (g_pAnimationManager)
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@ -26,324 +31,245 @@ static int wlTick(SP<CEventLoopTimer> self, void* data) {
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return 0;
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}
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CAnimationManager::CAnimationManager() {
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std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
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m_mBezierCurves["default"].setup(&points);
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points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
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m_mBezierCurves["linear"].setup(&points);
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CHyprAnimationManager::CHyprAnimationManager() {
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m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
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g_pEventLoopManager->addTimer(m_pAnimationTimer);
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addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
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}
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void CAnimationManager::removeAllBeziers() {
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m_mBezierCurves.clear();
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template <Animable VarType>
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void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
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if (POINTY >= 1.f || warp || av.value() == av.goal()) {
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av.warp();
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return;
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}
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// add the default one
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std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
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m_mBezierCurves["default"].setup(&points);
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points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
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m_mBezierCurves["linear"].setup(&points);
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const auto DELTA = av.goal() - av.begun();
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av.value() = av.begun() + DELTA * POINTY;
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}
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void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
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std::vector points = {p1, p2};
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m_mBezierCurves[name].setup(&points);
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void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
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if (POINTY >= 1.f || warp || av.value() == av.goal()) {
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av.warp();
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return;
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}
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// convert both to OkLab, then lerp that, and convert back.
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// This is not as fast as just lerping rgb, but it's WAY more precise...
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// Use the CHyprColor cache for OkLab
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const auto& L1 = av.begun().asOkLab();
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const auto& L2 = av.goal().asOkLab();
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static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; };
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const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
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.l = lerp(L1.l, L2.l, POINTY),
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.a = lerp(L1.a, L2.a, POINTY),
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.b = lerp(L1.b, L2.b, POINTY),
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};
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av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
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}
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void CAnimationManager::onTicked() {
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m_bTickScheduled = false;
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template <Animable VarType>
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static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
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PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
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PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
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PHLLS PLAYER = av.m_Context.pLayer.lock();
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PHLMONITOR PMONITOR = nullptr;
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bool animationsDisabled = warp;
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if (PWINDOW) {
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if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
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g_pHyprRenderer->damageWindow(PWINDOW);
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else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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}
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PMONITOR = PWINDOW->m_pMonitor.lock();
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if (!PMONITOR)
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return;
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animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled);
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} else if (PWORKSPACE) {
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PMONITOR = PWORKSPACE->m_pMonitor.lock();
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if (!PMONITOR)
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return;
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// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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// TODO: just make this into a damn callback already vax...
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE)
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continue;
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if (w->m_bIsFloating && !w->m_bPinned) {
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// still doing the full damage hack for floating because sometimes when the window
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// goes through multiple monitors the last rendered frame is missing damage somehow??
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const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
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const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize};
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if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
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g_pHyprRenderer->damageWindow(w, true);
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}
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
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}
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// damage any workspace window that is on any monitor
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
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continue;
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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// "some fucking layers miss 1 pixel???" -- vaxry
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CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(&expandBox);
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PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition->goal() + PLAYER->realSize->goal() / 2.F);
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if (!PMONITOR)
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return;
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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const auto SPENT = av.getPercent();
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const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
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const auto POINTY = PBEZIER->getYForPoint(SPENT);
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if constexpr (std::same_as<VarType, CHyprColor>) {
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updateColorVariable(av, POINTY, animationsDisabled);
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} else {
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updateVariable<VarType>(av, POINTY, animationsDisabled);
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}
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av.onUpdate();
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switch (av.m_Context.eDamagePolicy) {
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case AVARDAMAGE_ENTIRE: {
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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} else if (PWORKSPACE) {
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE)
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continue;
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w->updateWindowDecos();
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// damage any workspace window that is on any monitor
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if (!w->m_bPinned)
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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if (PLAYER->layer <= 1)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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// some fucking layers miss 1 pixel???
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CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(&expandBox);
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}
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break;
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}
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case AVARDAMAGE_BORDER: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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break;
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}
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case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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break;
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}
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default: {
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break;
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}
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}
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// manually schedule a frame
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if (PMONITOR)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
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}
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void CAnimationManager::tick() {
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void CHyprAnimationManager::tick() {
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static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
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m_fLastTickTime = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
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lastTick = std::chrono::high_resolution_clock::now();
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if (m_vActiveAnimatedVariables.empty())
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return;
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bool animGlobalDisabled = false;
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static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
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if (!*PANIMENABLED)
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animGlobalDisabled = true;
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static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow:enabled");
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const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
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std::vector<CBaseAnimatedVariable*> animationEndedVars;
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for (auto const& av : m_vActiveAnimatedVariables) {
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if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
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av->warp(false);
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animationEndedVars.push_back(av);
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for (auto const& pav : m_vActiveAnimatedVariables) {
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const auto PAV = pav.lock();
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if (!PAV)
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continue;
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}
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// get the spent % (0 - 1)
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const float SPENT = av->getPercent();
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// for disabled anims just warp
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bool warp = !*PANIMENABLED || !PAV->enabled();
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// window stuff
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PHLWINDOW PWINDOW = av->m_pWindow.lock();
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PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock();
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PHLLS PLAYER = av->m_pLayer.lock();
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PHLMONITOR PMONITOR = nullptr;
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bool animationsDisabled = animGlobalDisabled;
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if (PWINDOW) {
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if (av->m_eDamagePolicy == AVARDAMAGE_ENTIRE) {
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g_pHyprRenderer->damageWindow(PWINDOW);
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} else if (av->m_eDamagePolicy == AVARDAMAGE_BORDER) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
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PDECO->damageEntire();
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} else if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW) {
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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PDECO->damageEntire();
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}
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PMONITOR = PWINDOW->m_pMonitor.lock();
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if (!PMONITOR)
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continue;
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animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled);
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} else if (PWORKSPACE) {
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PMONITOR = PWORKSPACE->m_pMonitor.lock();
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if (!PMONITOR)
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continue;
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// dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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// TODO: just make this into a damn callback already vax...
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE)
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continue;
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if (w->m_bIsFloating && !w->m_bPinned) {
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// still doing the full damage hack for floating because sometimes when the window
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// goes through multiple monitors the last rendered frame is missing damage somehow??
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const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
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const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize};
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if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
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g_pHyprRenderer->damageWindow(w, true);
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}
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
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}
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// damage any workspace window that is on any monitor
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
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continue;
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g_pHyprRenderer->damageWindow(w);
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}
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} else if (PLAYER) {
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// "some fucking layers miss 1 pixel???" -- vaxry
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CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(&expandBox);
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PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition.goal() + PLAYER->realSize.goal() / 2.F);
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if (!PMONITOR)
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continue;
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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const bool VISIBLE = PWINDOW && PWINDOW->m_pWorkspace ? PWINDOW->m_pWorkspace->isVisible() : true;
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// beziers are with a switch unforto
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// TODO: maybe do something cleaner
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static const auto updateVariable = [this]<Animable T>(CAnimatedVariable<T>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
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// for disabled anims just warp
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if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
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av.warp(false);
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return;
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}
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if (SPENT >= 1.f || av.m_Begun == av.m_Goal) {
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av.warp(false);
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return;
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}
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const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
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const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
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const auto DELTA = av.m_Goal - av.m_Begun;
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if (BEZIER != m_mBezierCurves.end())
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av.m_Value = av.m_Begun + DELTA * POINTY;
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else
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av.m_Value = av.m_Begun + DELTA * POINTY;
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};
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static const auto updateColorVariable = [this](CAnimatedVariable<CHyprColor>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
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// for disabled anims just warp
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if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
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av.warp(false);
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return;
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}
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if (SPENT >= 1.f || av.m_Begun == av.m_Goal) {
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av.warp(false);
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return;
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}
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const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
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const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
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// convert both to OkLab, then lerp that, and convert back.
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// This is not as fast as just lerping rgb, but it's WAY more precise...
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// Use the CHyprColor cache for OkLab
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const auto& L1 = av.m_Begun.asOkLab();
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const auto& L2 = av.m_Goal.asOkLab();
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static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; };
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const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
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.l = lerp(L1.l, L2.l, POINTY),
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.a = lerp(L1.a, L2.a, POINTY),
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.b = lerp(L1.b, L2.b, POINTY),
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};
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av.m_Value = {lerped, lerp(av.m_Begun.a, av.m_Goal.a, POINTY)};
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return;
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};
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switch (av->m_Type) {
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switch (PAV->m_Type) {
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case AVARTYPE_FLOAT: {
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auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av);
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updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
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break;
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}
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auto pTypedAV = dynamic_cast<CAnimatedVariable<float>*>(PAV.get());
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RASSERT(pTypedAV, "Failed to upcast animated float");
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handleUpdate(*pTypedAV, warp);
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} break;
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case AVARTYPE_VECTOR: {
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auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av);
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||||
updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
|
||||
break;
|
||||
}
|
||||
auto pTypedAV = dynamic_cast<CAnimatedVariable<Vector2D>*>(PAV.get());
|
||||
RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
|
||||
handleUpdate(*pTypedAV, warp);
|
||||
} break;
|
||||
case AVARTYPE_COLOR: {
|
||||
auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av);
|
||||
updateColorVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
|
||||
break;
|
||||
}
|
||||
auto pTypedAV = dynamic_cast<CAnimatedVariable<CHyprColor>*>(PAV.get());
|
||||
RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
|
||||
handleUpdate(*pTypedAV, warp);
|
||||
} break;
|
||||
default: UNREACHABLE();
|
||||
}
|
||||
// set size and pos if valid, but only if damage policy entire (dont if border for example)
|
||||
if (validMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && !PWINDOW->isX11OverrideRedirect())
|
||||
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal());
|
||||
|
||||
// check if we did not finish animating. If so, trigger onAnimationEnd.
|
||||
if (!av->isBeingAnimated())
|
||||
animationEndedVars.push_back(av);
|
||||
|
||||
// lastly, handle damage, but only if whatever we are animating is visible.
|
||||
if (!VISIBLE)
|
||||
continue;
|
||||
|
||||
if (av->m_fUpdateCallback)
|
||||
av->m_fUpdateCallback(av);
|
||||
|
||||
switch (av->m_eDamagePolicy) {
|
||||
case AVARDAMAGE_ENTIRE: {
|
||||
if (PWINDOW) {
|
||||
PWINDOW->updateWindowDecos();
|
||||
g_pHyprRenderer->damageWindow(PWINDOW);
|
||||
} else if (PWORKSPACE) {
|
||||
for (auto const& w : g_pCompositor->m_vWindows) {
|
||||
if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE)
|
||||
continue;
|
||||
|
||||
w->updateWindowDecos();
|
||||
|
||||
// damage any workspace window that is on any monitor
|
||||
if (!w->m_bPinned)
|
||||
g_pHyprRenderer->damageWindow(w);
|
||||
}
|
||||
} else if (PLAYER) {
|
||||
if (PLAYER->layer <= 1)
|
||||
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
|
||||
|
||||
// some fucking layers miss 1 pixel???
|
||||
CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
|
||||
expandBox.expand(5);
|
||||
g_pHyprRenderer->damageBox(&expandBox);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AVARDAMAGE_BORDER: {
|
||||
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
|
||||
|
||||
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
|
||||
PDECO->damageEntire();
|
||||
|
||||
break;
|
||||
}
|
||||
case AVARDAMAGE_SHADOW: {
|
||||
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
|
||||
|
||||
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
|
||||
|
||||
PDECO->damageEntire();
|
||||
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// manually schedule a frame
|
||||
if (PMONITOR)
|
||||
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
|
||||
}
|
||||
|
||||
// do it here, because if this alters the animation vars vec we would be in trouble above.
|
||||
for (auto const& ave : animationEndedVars) {
|
||||
ave->onAnimationEnd();
|
||||
}
|
||||
tickDone();
|
||||
}
|
||||
|
||||
bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
|
||||
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
|
||||
}
|
||||
void CHyprAnimationManager::scheduleTick() {
|
||||
if (m_bTickScheduled)
|
||||
return;
|
||||
|
||||
bool CAnimationManager::deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b) {
|
||||
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
|
||||
}
|
||||
m_bTickScheduled = true;
|
||||
|
||||
bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
|
||||
return std::abs(a - b) < 0.5f;
|
||||
}
|
||||
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
|
||||
|
||||
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
bool CAnimationManager::deltazero(const float& a, const float& b) {
|
||||
return a == b;
|
||||
}
|
||||
|
||||
bool CAnimationManager::deltazero(const CHyprColor& a, const CHyprColor& b) {
|
||||
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
|
||||
}
|
||||
|
||||
bool CAnimationManager::bezierExists(const std::string& bezier) {
|
||||
for (auto const& [bc, bz] : m_mBezierCurves) {
|
||||
if (bc == bezier)
|
||||
return true;
|
||||
if (!PMOSTHZ) {
|
||||
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16));
|
||||
return;
|
||||
}
|
||||
|
||||
return false;
|
||||
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate);
|
||||
|
||||
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
|
||||
|
||||
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
|
||||
|
||||
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
|
||||
}
|
||||
|
||||
void CHyprAnimationManager::onTicked() {
|
||||
m_bTickScheduled = false;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -351,24 +277,24 @@ bool CAnimationManager::bezierExists(const std::string& bezier) {
|
|||
//
|
||||
//
|
||||
|
||||
void CAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
|
||||
const auto GOALPOS = pWindow->m_vRealPosition.goal();
|
||||
const auto GOALSIZE = pWindow->m_vRealSize.goal();
|
||||
void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
|
||||
const auto GOALPOS = pWindow->m_vRealPosition->goal();
|
||||
const auto GOALSIZE = pWindow->m_vRealSize->goal();
|
||||
|
||||
if (!close) {
|
||||
pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Value / 2.f);
|
||||
pWindow->m_vRealSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
|
||||
pWindow->m_vRealPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->value() / 2.f);
|
||||
} else {
|
||||
pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
|
||||
pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Goal / 2.f;
|
||||
*pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
|
||||
*pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->goal() / 2.f;
|
||||
}
|
||||
}
|
||||
|
||||
void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
|
||||
pWindow->m_vRealSize.warp(false); // size we preserve in slide
|
||||
void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
|
||||
pWindow->m_vRealSize->warp(false); // size we preserve in slide
|
||||
|
||||
const auto GOALPOS = pWindow->m_vRealPosition.goal();
|
||||
const auto GOALSIZE = pWindow->m_vRealSize.goal();
|
||||
const auto GOALPOS = pWindow->m_vRealPosition->goal();
|
||||
const auto GOALSIZE = pWindow->m_vRealSize->goal();
|
||||
|
||||
const auto PMONITOR = pWindow->m_pMonitor.lock();
|
||||
|
||||
|
|
@ -388,9 +314,9 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo
|
|||
posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
|
||||
|
||||
if (!close)
|
||||
pWindow->m_vRealPosition.setValue(posOffset);
|
||||
pWindow->m_vRealPosition->setValue(posOffset);
|
||||
else
|
||||
pWindow->m_vRealPosition = posOffset;
|
||||
*pWindow->m_vRealPosition = posOffset;
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
@ -423,33 +349,33 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo
|
|||
}
|
||||
|
||||
if (!close)
|
||||
pWindow->m_vRealPosition.setValue(posOffset);
|
||||
pWindow->m_vRealPosition->setValue(posOffset);
|
||||
else
|
||||
pWindow->m_vRealPosition = posOffset;
|
||||
*pWindow->m_vRealPosition = posOffset;
|
||||
}
|
||||
|
||||
void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
|
||||
void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
|
||||
if (!close) {
|
||||
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
|
||||
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
|
||||
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
|
||||
pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
|
||||
pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
|
||||
pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
|
||||
} else {
|
||||
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
|
||||
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
|
||||
pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
|
||||
pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
|
||||
pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
|
||||
pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
|
||||
}
|
||||
|
||||
auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
|
||||
std::string ANIMSTYLE = pWindow->m_vRealPosition->getStyle();
|
||||
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
|
||||
|
||||
CVarList animList(ANIMSTYLE, 0, 's');
|
||||
|
||||
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
|
||||
if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
|
||||
if (!pWindow->m_vRealPosition->isBeingAnimated() && !pWindow->m_vRealSize->isBeingAnimated())
|
||||
return;
|
||||
|
||||
// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
|
||||
if (!pWindow->m_vRealPosition.m_pConfig->pValues->internalEnabled)
|
||||
if (!pWindow->m_vRealPosition->enabled())
|
||||
return;
|
||||
|
||||
if (pWindow->m_sWindowData.animationStyle.hasValue()) {
|
||||
|
|
@ -494,7 +420,7 @@ void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
|
|||
}
|
||||
}
|
||||
|
||||
std::string CAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
|
||||
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
|
||||
if (config.starts_with("window")) {
|
||||
if (style.starts_with("slide"))
|
||||
return "";
|
||||
|
|
@ -568,39 +494,3 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config,
|
|||
|
||||
return "";
|
||||
}
|
||||
|
||||
CBezierCurve* CAnimationManager::getBezier(const std::string& name) {
|
||||
const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
|
||||
|
||||
return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second;
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, CBezierCurve> CAnimationManager::getAllBeziers() {
|
||||
return m_mBezierCurves;
|
||||
}
|
||||
|
||||
bool CAnimationManager::shouldTickForNext() {
|
||||
return !m_vActiveAnimatedVariables.empty();
|
||||
}
|
||||
|
||||
void CAnimationManager::scheduleTick() {
|
||||
if (m_bTickScheduled)
|
||||
return;
|
||||
|
||||
m_bTickScheduled = true;
|
||||
|
||||
const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor;
|
||||
|
||||
if (!PMOSTHZ) {
|
||||
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16));
|
||||
return;
|
||||
}
|
||||
|
||||
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate);
|
||||
|
||||
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
|
||||
|
||||
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
|
||||
|
||||
m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES)));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,57 +1,64 @@
|
|||
#pragma once
|
||||
|
||||
#include <hyprutils/animation/AnimationManager.hpp>
|
||||
#include <hyprutils/animation/AnimatedVariable.hpp>
|
||||
|
||||
#include "../defines.hpp"
|
||||
#include <list>
|
||||
#include <unordered_map>
|
||||
#include "../helpers/AnimatedVariable.hpp"
|
||||
#include "../helpers/BezierCurve.hpp"
|
||||
#include "../helpers/Timer.hpp"
|
||||
#include "desktop/DesktopTypes.hpp"
|
||||
#include "eventLoop/EventLoopTimer.hpp"
|
||||
|
||||
class CWindow;
|
||||
|
||||
class CAnimationManager {
|
||||
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
|
||||
public:
|
||||
CAnimationManager();
|
||||
CHyprAnimationManager();
|
||||
|
||||
void tick();
|
||||
bool shouldTickForNext();
|
||||
void onTicked();
|
||||
void scheduleTick();
|
||||
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
|
||||
void removeAllBeziers();
|
||||
void tick();
|
||||
virtual void scheduleTick();
|
||||
virtual void onTicked();
|
||||
|
||||
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
|
||||
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
|
||||
template <Animable VarType>
|
||||
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
|
||||
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
|
||||
const auto PAV = makeShared<CAnimatedVariable<VarType>>();
|
||||
|
||||
bool bezierExists(const std::string&);
|
||||
CBezierCurve* getBezier(const std::string&);
|
||||
PAV->create(EAVTYPE, static_cast<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
|
||||
PAV->setConfig(pConfig);
|
||||
PAV->m_Context.eDamagePolicy = policy;
|
||||
|
||||
std::string styleValidInConfigVar(const std::string&, const std::string&);
|
||||
pav = std::move(PAV);
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
|
||||
template <Animable VarType>
|
||||
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
|
||||
createAnimation(v, pav, pConfig, policy);
|
||||
pav->m_Context.pWindow = pWindow;
|
||||
}
|
||||
template <Animable VarType>
|
||||
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
|
||||
createAnimation(v, pav, pConfig, policy);
|
||||
pav->m_Context.pWorkspace = pWorkspace;
|
||||
}
|
||||
template <Animable VarType>
|
||||
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
|
||||
createAnimation(v, pav, pConfig, policy);
|
||||
pav->m_Context.pLayer = pLayer;
|
||||
}
|
||||
|
||||
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
|
||||
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
|
||||
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
|
||||
|
||||
SP<CEventLoopTimer> m_pAnimationTimer;
|
||||
std::string styleValidInConfigVar(const std::string&, const std::string&);
|
||||
|
||||
float m_fLastTickTime; // in ms
|
||||
SP<CEventLoopTimer> m_pAnimationTimer;
|
||||
|
||||
float m_fLastTickTime; // in ms
|
||||
|
||||
private:
|
||||
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
|
||||
bool deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b);
|
||||
bool deltaSmallToFlip(const float& a, const float& b);
|
||||
bool deltazero(const Vector2D& a, const Vector2D& b);
|
||||
bool deltazero(const CHyprColor& a, const CHyprColor& b);
|
||||
bool deltazero(const float& a, const float& b);
|
||||
|
||||
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
|
||||
|
||||
bool m_bTickScheduled = false;
|
||||
bool m_bTickScheduled = false;
|
||||
|
||||
// Anim stuff
|
||||
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
|
||||
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
|
||||
inline std::unique_ptr<CHyprAnimationManager> g_pAnimationManager;
|
||||
|
|
|
|||
|
|
@ -377,8 +377,8 @@ void CKeybindManager::switchToWindow(PHLWINDOW PWINDOWTOCHANGETO) {
|
|||
g_pCompositor->setWindowFullscreenInternal(PWINDOWTOCHANGETO, MODE);
|
||||
|
||||
// warp the position + size animation, otherwise it looks weird.
|
||||
PWINDOWTOCHANGETO->m_vRealPosition.warp();
|
||||
PWINDOWTOCHANGETO->m_vRealSize.warp();
|
||||
PWINDOWTOCHANGETO->m_vRealPosition->warp();
|
||||
PWINDOWTOCHANGETO->m_vRealSize->warp();
|
||||
} else {
|
||||
updateRelativeCursorCoords();
|
||||
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
|
||||
|
|
@ -1070,8 +1070,8 @@ SDispatchResult CKeybindManager::centerWindow(std::string args) {
|
|||
if (args == "1")
|
||||
RESERVEDOFFSET = (PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight) / 2.f;
|
||||
|
||||
PWINDOW->m_vRealPosition = PMONITOR->middle() - PWINDOW->m_vRealSize.goal() / 2.f + RESERVEDOFFSET;
|
||||
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.goal();
|
||||
*PWINDOW->m_vRealPosition = PMONITOR->middle() - PWINDOW->m_vRealSize->goal() / 2.f + RESERVEDOFFSET;
|
||||
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition->goal();
|
||||
|
||||
return {};
|
||||
}
|
||||
|
|
@ -1557,14 +1557,14 @@ SDispatchResult CKeybindManager::moveActiveTo(std::string args) {
|
|||
|
||||
switch (arg) {
|
||||
case 'l': vPosx = PMONITOR->vecReservedTopLeft.x + BORDERSIZE + PMONITOR->vecPosition.x; break;
|
||||
case 'r': vPosx = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize.goal().x - BORDERSIZE + PMONITOR->vecPosition.x; break;
|
||||
case 'r': vPosx = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize->goal().x - BORDERSIZE + PMONITOR->vecPosition.x; break;
|
||||
case 't':
|
||||
case 'u': vPosy = PMONITOR->vecReservedTopLeft.y + BORDERSIZE + PMONITOR->vecPosition.y; break;
|
||||
case 'b':
|
||||
case 'd': vPosy = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize.goal().y - BORDERSIZE + PMONITOR->vecPosition.y; break;
|
||||
case 'd': vPosy = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize->goal().y - BORDERSIZE + PMONITOR->vecPosition.y; break;
|
||||
}
|
||||
|
||||
PLASTWINDOW->m_vRealPosition = Vector2D(vPosx.value_or(PLASTWINDOW->m_vRealPosition.goal().x), vPosy.value_or(PLASTWINDOW->m_vRealPosition.goal().y));
|
||||
*PLASTWINDOW->m_vRealPosition = Vector2D(vPosx.value_or(PLASTWINDOW->m_vRealPosition->goal().x), vPosy.value_or(PLASTWINDOW->m_vRealPosition->goal().y));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
|
@ -1735,20 +1735,20 @@ SDispatchResult CKeybindManager::moveCursorToCorner(std::string arg) {
|
|||
switch (CORNER) {
|
||||
case 0:
|
||||
// bottom left
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y + PWINDOW->m_vRealSize.value().y}, true);
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x, PWINDOW->m_vRealPosition->value().y + PWINDOW->m_vRealSize->value().y}, true);
|
||||
break;
|
||||
case 1:
|
||||
// bottom right
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x + PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealPosition.value().y + PWINDOW->m_vRealSize.value().y},
|
||||
true);
|
||||
g_pCompositor->warpCursorTo(
|
||||
{PWINDOW->m_vRealPosition->value().x + PWINDOW->m_vRealSize->value().x, PWINDOW->m_vRealPosition->value().y + PWINDOW->m_vRealSize->value().y}, true);
|
||||
break;
|
||||
case 2:
|
||||
// top right
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x + PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealPosition.value().y}, true);
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x + PWINDOW->m_vRealSize->value().x, PWINDOW->m_vRealPosition->value().y}, true);
|
||||
break;
|
||||
case 3:
|
||||
// top left
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y}, true);
|
||||
g_pCompositor->warpCursorTo({PWINDOW->m_vRealPosition->value().x, PWINDOW->m_vRealPosition->value().y}, true);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1817,18 +1817,18 @@ SDispatchResult CKeybindManager::workspaceOpt(std::string args) {
|
|||
continue;
|
||||
|
||||
if (!w->m_bRequestsFloat && w->m_bIsFloating != PWORKSPACE->m_bDefaultFloating) {
|
||||
const auto SAVEDPOS = w->m_vRealPosition.value();
|
||||
const auto SAVEDSIZE = w->m_vRealSize.value();
|
||||
const auto SAVEDPOS = w->m_vRealPosition->value();
|
||||
const auto SAVEDSIZE = w->m_vRealSize->value();
|
||||
|
||||
w->m_bIsFloating = PWORKSPACE->m_bDefaultFloating;
|
||||
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(w);
|
||||
|
||||
if (PWORKSPACE->m_bDefaultFloating) {
|
||||
w->m_vRealPosition.setValueAndWarp(SAVEDPOS);
|
||||
w->m_vRealSize.setValueAndWarp(SAVEDSIZE);
|
||||
w->m_vRealPosition->setValueAndWarp(SAVEDPOS);
|
||||
w->m_vRealSize->setValueAndWarp(SAVEDSIZE);
|
||||
g_pXWaylandManager->setWindowSize(w, SAVEDSIZE);
|
||||
w->m_vRealSize = w->m_vRealSize.value() + Vector2D(4, 4);
|
||||
w->m_vRealPosition = w->m_vRealPosition.value() - Vector2D(2, 2);
|
||||
*w->m_vRealSize = w->m_vRealSize->value() + Vector2D(4, 4);
|
||||
*w->m_vRealPosition = w->m_vRealPosition->value() - Vector2D(2, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2043,14 +2043,14 @@ SDispatchResult CKeybindManager::resizeActive(std::string args) {
|
|||
if (!PLASTWINDOW || PLASTWINDOW->isFullscreen())
|
||||
return {};
|
||||
|
||||
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealSize.goal());
|
||||
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealSize->goal());
|
||||
|
||||
if (SIZ.x < 1 || SIZ.y < 1)
|
||||
return {};
|
||||
|
||||
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PLASTWINDOW->m_vRealSize.goal());
|
||||
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PLASTWINDOW->m_vRealSize->goal());
|
||||
|
||||
if (PLASTWINDOW->m_vRealSize.goal().x > 1 && PLASTWINDOW->m_vRealSize.goal().y > 1)
|
||||
if (PLASTWINDOW->m_vRealSize->goal().x > 1 && PLASTWINDOW->m_vRealSize->goal().y > 1)
|
||||
PLASTWINDOW->setHidden(false);
|
||||
|
||||
return {};
|
||||
|
|
@ -2062,9 +2062,9 @@ SDispatchResult CKeybindManager::moveActive(std::string args) {
|
|||
if (!PLASTWINDOW || PLASTWINDOW->isFullscreen())
|
||||
return {};
|
||||
|
||||
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealPosition.goal());
|
||||
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(args, PLASTWINDOW->m_vRealPosition->goal());
|
||||
|
||||
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PLASTWINDOW->m_vRealPosition.goal());
|
||||
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PLASTWINDOW->m_vRealPosition->goal());
|
||||
|
||||
return {};
|
||||
}
|
||||
|
|
@ -2084,9 +2084,9 @@ SDispatchResult CKeybindManager::moveWindow(std::string args) {
|
|||
if (PWINDOW->isFullscreen())
|
||||
return {};
|
||||
|
||||
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealPosition.goal());
|
||||
const auto POS = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealPosition->goal());
|
||||
|
||||
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PWINDOW->m_vRealPosition.goal(), PWINDOW);
|
||||
g_pLayoutManager->getCurrentLayout()->moveActiveWindow(POS - PWINDOW->m_vRealPosition->goal(), PWINDOW);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
|
@ -2106,14 +2106,14 @@ SDispatchResult CKeybindManager::resizeWindow(std::string args) {
|
|||
if (PWINDOW->isFullscreen())
|
||||
return {};
|
||||
|
||||
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealSize.goal());
|
||||
const auto SIZ = g_pCompositor->parseWindowVectorArgsRelative(MOVECMD, PWINDOW->m_vRealSize->goal());
|
||||
|
||||
if (SIZ.x < 1 || SIZ.y < 1)
|
||||
return {};
|
||||
|
||||
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PWINDOW->m_vRealSize.goal(), CORNER_NONE, PWINDOW);
|
||||
g_pLayoutManager->getCurrentLayout()->resizeActiveWindow(SIZ - PWINDOW->m_vRealSize->goal(), CORNER_NONE, PWINDOW);
|
||||
|
||||
if (PWINDOW->m_vRealSize.goal().x > 1 && PWINDOW->m_vRealSize.goal().y > 1)
|
||||
if (PWINDOW->m_vRealSize->goal().x > 1 && PWINDOW->m_vRealSize->goal().y > 1)
|
||||
PWINDOW->setHidden(false);
|
||||
|
||||
return {};
|
||||
|
|
@ -2192,8 +2192,8 @@ SDispatchResult CKeybindManager::focusWindow(std::string regexp) {
|
|||
g_pCompositor->setWindowFullscreenClient(PWINDOW, FSMODE);
|
||||
|
||||
// warp the position + size animation, otherwise it looks weird.
|
||||
PWINDOW->m_vRealPosition.warp();
|
||||
PWINDOW->m_vRealSize.warp();
|
||||
PWINDOW->m_vRealPosition->warp();
|
||||
PWINDOW->m_vRealSize->warp();
|
||||
}
|
||||
} else
|
||||
g_pCompositor->focusWindow(PWINDOW);
|
||||
|
|
@ -2311,7 +2311,7 @@ SDispatchResult CKeybindManager::pass(std::string regexp) {
|
|||
}
|
||||
}
|
||||
|
||||
const auto SL = PWINDOW->m_vRealPosition.goal() - g_pInputManager->getMouseCoordsInternal();
|
||||
const auto SL = PWINDOW->m_vRealPosition->goal() - g_pInputManager->getMouseCoordsInternal();
|
||||
|
||||
if (g_pKeybindManager->m_uLastCode != 0)
|
||||
g_pSeatManager->setKeyboardFocus(LASTKBSURF);
|
||||
|
|
@ -2466,7 +2466,7 @@ SDispatchResult CKeybindManager::sendshortcut(std::string args) {
|
|||
}
|
||||
}
|
||||
|
||||
const auto SL = PWINDOW->m_vRealPosition.goal() - g_pInputManager->getMouseCoordsInternal();
|
||||
const auto SL = PWINDOW->m_vRealPosition->goal() - g_pInputManager->getMouseCoordsInternal();
|
||||
|
||||
if (!isMouse)
|
||||
g_pSeatManager->setKeyboardFocus(LASTSURFACE);
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ void CHyprXWaylandManager::activateWindow(PHLWINDOW pWindow, bool activate) {
|
|||
if (pWindow->m_bIsX11) {
|
||||
|
||||
if (activate) {
|
||||
setWindowSize(pWindow, pWindow->m_vRealSize.value()); // update xwayland output pos
|
||||
setWindowSize(pWindow, pWindow->m_vRealSize->value()); // update xwayland output pos
|
||||
pWindow->m_pXWaylandSurface->setMinimized(false);
|
||||
|
||||
if (!pWindow->isX11OverrideRedirect())
|
||||
|
|
@ -123,7 +123,7 @@ void CHyprXWaylandManager::setWindowSize(PHLWINDOW pWindow, Vector2D size, bool
|
|||
|
||||
// calculate pos
|
||||
// TODO: this should be decoupled from setWindowSize IMO
|
||||
Vector2D windowPos = pWindow->m_vRealPosition.value();
|
||||
Vector2D windowPos = pWindow->m_vRealPosition->value();
|
||||
|
||||
if (pWindow->m_bIsX11 && PMONITOR) {
|
||||
windowPos -= PMONITOR->vecPosition; // normalize to monitor
|
||||
|
|
@ -273,4 +273,4 @@ Vector2D CHyprXWaylandManager::xwaylandToWaylandCoords(const Vector2D& coord) {
|
|||
result += pMonitor->vecPosition;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ void CInputManager::sendMotionEventsToFocused() {
|
|||
timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
|
||||
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition.goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
|
||||
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition->goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
|
||||
|
||||
m_bEmptyFocusCursorSet = false;
|
||||
|
||||
|
|
@ -243,7 +243,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
|
|||
|
||||
if (forcedFocus) {
|
||||
pFoundWindow = forcedFocus;
|
||||
surfacePos = pFoundWindow->m_vRealPosition.value();
|
||||
surfacePos = pFoundWindow->m_vRealPosition->value();
|
||||
foundSurface = pFoundWindow->m_pWLSurface->resource();
|
||||
}
|
||||
|
||||
|
|
@ -320,7 +320,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
|
|||
surfacePos = Vector2D(-1337, -1337);
|
||||
} else {
|
||||
foundSurface = pFoundWindow->m_pWLSurface->resource();
|
||||
surfacePos = pFoundWindow->m_vRealPosition.value();
|
||||
surfacePos = pFoundWindow->m_vRealPosition->value();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -362,11 +362,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
|
|||
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
|
||||
if (!foundSurface) {
|
||||
foundSurface = pFoundWindow->m_pWLSurface->resource();
|
||||
surfacePos = pFoundWindow->m_vRealPosition.value();
|
||||
surfacePos = pFoundWindow->m_vRealPosition->value();
|
||||
}
|
||||
} else {
|
||||
foundSurface = pFoundWindow->m_pWLSurface->resource();
|
||||
surfacePos = pFoundWindow->m_vRealPosition.value();
|
||||
surfacePos = pFoundWindow->m_vRealPosition->value();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -689,7 +689,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
|
|||
// TODO detect click on LS properly
|
||||
if (*PRESIZEONBORDER && !m_bLastFocusOnLS && e.state == WL_POINTER_BUTTON_STATE_PRESSED && (!w || !w->isX11OverrideRedirect())) {
|
||||
if (w && !w->isFullscreen()) {
|
||||
const CBox real = {w->m_vRealPosition.value().x, w->m_vRealPosition.value().y, w->m_vRealSize.value().x, w->m_vRealSize.value().y};
|
||||
const CBox real = {w->m_vRealPosition->value().x, w->m_vRealPosition->value().y, w->m_vRealSize->value().x, w->m_vRealSize->value().y};
|
||||
const CBox grab = {real.x - BORDER_GRAB_AREA, real.y - BORDER_GRAB_AREA, real.width + 2 * BORDER_GRAB_AREA, real.height + 2 * BORDER_GRAB_AREA};
|
||||
|
||||
if ((grab.containsPoint(mouseCoords) && (!real.containsPoint(mouseCoords) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y))) && !w->hasPopupAt(mouseCoords)) {
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ void CInputManager::beginWorkspaceSwipe() {
|
|||
|
||||
if (PWORKSPACE->m_bHasFullscreenWindow) {
|
||||
for (auto const& ls : g_pCompositor->m_pLastMonitor->m_aLayerSurfaceLayers[2]) {
|
||||
ls->alpha = 1.f;
|
||||
*ls->alpha = 1.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -58,8 +58,8 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
|
||||
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
|
||||
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
|
||||
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
|
||||
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
|
||||
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
|
||||
|
||||
// commit
|
||||
auto workspaceIDLeft = getWorkspaceIDNameFromString((*PSWIPEUSER ? "r-1" : "m-1")).id;
|
||||
|
|
@ -86,7 +86,7 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
auto PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight); // not guaranteed if PSWIPENEW || PSWIPENUMBER
|
||||
auto PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft); // not guaranteed if PSWIPENUMBER
|
||||
|
||||
const auto RENDEROFFSETMIDDLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.value();
|
||||
const auto RENDEROFFSETMIDDLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->value();
|
||||
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
|
||||
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
|
||||
|
||||
|
|
@ -97,35 +97,35 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
// revert
|
||||
if (abs(m_sActiveSwipe.delta) < 2) {
|
||||
if (PWORKSPACEL)
|
||||
PWORKSPACEL->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
|
||||
PWORKSPACEL->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
|
||||
if (PWORKSPACER)
|
||||
PWORKSPACER->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0, 0));
|
||||
PWORKSPACER->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0, 0));
|
||||
} else {
|
||||
if (m_sActiveSwipe.delta < 0) {
|
||||
// to left
|
||||
|
||||
if (PWORKSPACEL) {
|
||||
if (VERTANIMS)
|
||||
PWORKSPACEL->m_vRenderOffset = Vector2D{0.0, -YDISTANCE};
|
||||
*PWORKSPACEL->m_vRenderOffset = Vector2D{0.0, -YDISTANCE};
|
||||
else
|
||||
PWORKSPACEL->m_vRenderOffset = Vector2D{-XDISTANCE, 0.0};
|
||||
*PWORKSPACEL->m_vRenderOffset = Vector2D{-XDISTANCE, 0.0};
|
||||
}
|
||||
} else if (PWORKSPACER) {
|
||||
// to right
|
||||
if (VERTANIMS)
|
||||
PWORKSPACER->m_vRenderOffset = Vector2D{0.0, YDISTANCE};
|
||||
*PWORKSPACER->m_vRenderOffset = Vector2D{0.0, YDISTANCE};
|
||||
else
|
||||
PWORKSPACER->m_vRenderOffset = Vector2D{XDISTANCE, 0.0};
|
||||
*PWORKSPACER->m_vRenderOffset = Vector2D{XDISTANCE, 0.0};
|
||||
}
|
||||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D();
|
||||
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D();
|
||||
}
|
||||
|
||||
pSwitchedTo = m_sActiveSwipe.pWorkspaceBegin;
|
||||
} else if (m_sActiveSwipe.delta < 0) {
|
||||
// switch to left
|
||||
const auto RENDEROFFSET = PWORKSPACEL ? PWORKSPACEL->m_vRenderOffset.value() : Vector2D();
|
||||
const auto RENDEROFFSET = PWORKSPACEL ? PWORKSPACEL->m_vRenderOffset->value() : Vector2D();
|
||||
|
||||
if (PWORKSPACEL)
|
||||
m_sActiveSwipe.pMonitor->changeWorkspace(workspaceIDLeft);
|
||||
|
|
@ -134,15 +134,15 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft);
|
||||
}
|
||||
|
||||
PWORKSPACEL->m_vRenderOffset.setValue(RENDEROFFSET);
|
||||
PWORKSPACEL->m_fAlpha.setValueAndWarp(1.f);
|
||||
PWORKSPACEL->m_vRenderOffset->setValue(RENDEROFFSET);
|
||||
PWORKSPACEL->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValue(RENDEROFFSETMIDDLE);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValue(RENDEROFFSETMIDDLE);
|
||||
if (VERTANIMS)
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, YDISTANCE);
|
||||
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, YDISTANCE);
|
||||
else
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(XDISTANCE, 0.0);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha.setValueAndWarp(1.f);
|
||||
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(XDISTANCE, 0.0);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
g_pInputManager->unconstrainMouse();
|
||||
|
||||
|
|
@ -151,7 +151,7 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
pSwitchedTo = PWORKSPACEL;
|
||||
} else {
|
||||
// switch to right
|
||||
const auto RENDEROFFSET = PWORKSPACER ? PWORKSPACER->m_vRenderOffset.value() : Vector2D();
|
||||
const auto RENDEROFFSET = PWORKSPACER ? PWORKSPACER->m_vRenderOffset->value() : Vector2D();
|
||||
|
||||
if (PWORKSPACER)
|
||||
m_sActiveSwipe.pMonitor->changeWorkspace(workspaceIDRight);
|
||||
|
|
@ -160,15 +160,15 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight);
|
||||
}
|
||||
|
||||
PWORKSPACER->m_vRenderOffset.setValue(RENDEROFFSET);
|
||||
PWORKSPACER->m_fAlpha.setValueAndWarp(1.f);
|
||||
PWORKSPACER->m_vRenderOffset->setValue(RENDEROFFSET);
|
||||
PWORKSPACER->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValue(RENDEROFFSETMIDDLE);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValue(RENDEROFFSETMIDDLE);
|
||||
if (VERTANIMS)
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, -YDISTANCE);
|
||||
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(0.0, -YDISTANCE);
|
||||
else
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(-XDISTANCE, 0.0);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha.setValueAndWarp(1.f);
|
||||
*m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset = Vector2D(-XDISTANCE, 0.0);
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
g_pInputManager->unconstrainMouse();
|
||||
|
||||
|
|
@ -193,7 +193,7 @@ void CInputManager::endWorkspaceSwipe() {
|
|||
|
||||
// apply alpha
|
||||
for (auto const& ls : g_pCompositor->m_pLastMonitor->m_aLayerSurfaceLayers[2]) {
|
||||
ls->alpha = pSwitchedTo->m_bHasFullscreenWindow && pSwitchedTo->m_efFullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
|
||||
*ls->alpha = pSwitchedTo->m_bHasFullscreenWindow && pSwitchedTo->m_efFullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -202,30 +202,30 @@ void CInputManager::onSwipeUpdate(IPointer::SSwipeUpdateEvent e) {
|
|||
|
||||
if (!m_sActiveSwipe.pWorkspaceBegin)
|
||||
return;
|
||||
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_invert");
|
||||
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
|
||||
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_invert");
|
||||
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
|
||||
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
|
||||
|
||||
const double delta = m_sActiveSwipe.delta + (VERTANIMS ? (*PSWIPEINVR ? -e.delta.y : e.delta.y) : (*PSWIPEINVR ? -e.delta.x : e.delta.x));
|
||||
updateWorkspaceSwipe(delta);
|
||||
}
|
||||
|
||||
void CInputManager::updateWorkspaceSwipe(double delta) {
|
||||
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
|
||||
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
|
||||
static auto PSWIPEDIRLOCK = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock");
|
||||
static auto PSWIPEDIRLOCKTHRESHOLD = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock_threshold");
|
||||
static auto PSWIPEFOREVER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_forever");
|
||||
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
|
||||
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
|
||||
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
|
||||
static auto PSWIPENEW = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_create_new");
|
||||
static auto PSWIPEDIRLOCK = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock");
|
||||
static auto PSWIPEDIRLOCKTHRESHOLD = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_direction_lock_threshold");
|
||||
static auto PSWIPEFOREVER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_forever");
|
||||
static auto PSWIPEUSER = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_use_r");
|
||||
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
|
||||
|
||||
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);
|
||||
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
|
||||
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
|
||||
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
|
||||
const double d = m_sActiveSwipe.delta - delta;
|
||||
m_sActiveSwipe.delta = delta;
|
||||
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);
|
||||
const auto XDISTANCE = m_sActiveSwipe.pMonitor->vecSize.x + *PWORKSPACEGAP;
|
||||
const auto YDISTANCE = m_sActiveSwipe.pMonitor->vecSize.y + *PWORKSPACEGAP;
|
||||
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
|
||||
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
|
||||
const double d = m_sActiveSwipe.delta - delta;
|
||||
m_sActiveSwipe.delta = delta;
|
||||
|
||||
m_sActiveSwipe.avgSpeed = (m_sActiveSwipe.avgSpeed * m_sActiveSwipe.speedPoints + abs(d)) / (m_sActiveSwipe.speedPoints + 1);
|
||||
m_sActiveSwipe.speedPoints++;
|
||||
|
|
@ -265,9 +265,9 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
|
|||
g_pHyprRenderer->damageMonitor(m_sActiveSwipe.pMonitor.lock());
|
||||
|
||||
if (VERTANIMS)
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
else
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
|
||||
m_sActiveSwipe.pWorkspaceBegin->updateWindowDecos();
|
||||
return;
|
||||
|
|
@ -277,23 +277,23 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
|
|||
}
|
||||
|
||||
PWORKSPACE->m_bForceRendering = true;
|
||||
PWORKSPACE->m_fAlpha.setValueAndWarp(1.f);
|
||||
PWORKSPACE->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
if (workspaceIDLeft != workspaceIDRight && workspaceIDRight != m_sActiveSwipe.pWorkspaceBegin->m_iID) {
|
||||
const auto PWORKSPACER = g_pCompositor->getWorkspaceByID(workspaceIDRight);
|
||||
|
||||
if (PWORKSPACER) {
|
||||
PWORKSPACER->m_bForceRendering = false;
|
||||
PWORKSPACER->m_fAlpha.setValueAndWarp(0.f);
|
||||
PWORKSPACER->m_fAlpha->setValueAndWarp(0.f);
|
||||
}
|
||||
}
|
||||
|
||||
if (VERTANIMS) {
|
||||
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE - YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE - YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
} else {
|
||||
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE - XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE - XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
}
|
||||
|
||||
PWORKSPACE->updateWindowDecos();
|
||||
|
|
@ -305,9 +305,9 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
|
|||
g_pHyprRenderer->damageMonitor(m_sActiveSwipe.pMonitor.lock());
|
||||
|
||||
if (VERTANIMS)
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
else
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
|
||||
m_sActiveSwipe.pWorkspaceBegin->updateWindowDecos();
|
||||
return;
|
||||
|
|
@ -317,23 +317,23 @@ void CInputManager::updateWorkspaceSwipe(double delta) {
|
|||
}
|
||||
|
||||
PWORKSPACE->m_bForceRendering = true;
|
||||
PWORKSPACE->m_fAlpha.setValueAndWarp(1.f);
|
||||
PWORKSPACE->m_fAlpha->setValueAndWarp(1.f);
|
||||
|
||||
if (workspaceIDLeft != workspaceIDRight && workspaceIDLeft != m_sActiveSwipe.pWorkspaceBegin->m_iID) {
|
||||
const auto PWORKSPACEL = g_pCompositor->getWorkspaceByID(workspaceIDLeft);
|
||||
|
||||
if (PWORKSPACEL) {
|
||||
PWORKSPACEL->m_bForceRendering = false;
|
||||
PWORKSPACEL->m_fAlpha.setValueAndWarp(0.f);
|
||||
PWORKSPACEL->m_fAlpha->setValueAndWarp(0.f);
|
||||
}
|
||||
}
|
||||
|
||||
if (VERTANIMS) {
|
||||
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE + YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE + YDISTANCE));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(0.0, ((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * YDISTANCE));
|
||||
} else {
|
||||
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE + XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
PWORKSPACE->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE + XDISTANCE, 0.0));
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->setValueAndWarp(Vector2D(((-m_sActiveSwipe.delta) / SWIPEDISTANCE) * XDISTANCE, 0.0));
|
||||
}
|
||||
|
||||
PWORKSPACE->updateWindowDecos();
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ static void refocusTablet(SP<CTablet> tab, SP<CTabletTool> tool, bool motion = f
|
|||
|
||||
// yes, this technically ignores any regions set by the app. Too bad!
|
||||
if (LASTHLSURFACE->getWindow())
|
||||
local = tool->absolutePos * LASTHLSURFACE->getWindow()->m_vRealSize.goal();
|
||||
local = tool->absolutePos * LASTHLSURFACE->getWindow()->m_vRealSize->goal();
|
||||
else
|
||||
local = tool->absolutePos * BOX->size();
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include "../../config/ConfigValue.hpp"
|
||||
#include "../../devices/ITouch.hpp"
|
||||
#include "../SeatManager.hpp"
|
||||
#include "managers/AnimationManager.hpp"
|
||||
|
||||
void CInputManager::onTouchDown(ITouch::SDownEvent e) {
|
||||
m_bLastInputTouch = true;
|
||||
|
|
@ -36,9 +37,9 @@ void CInputManager::onTouchDown(ITouch::SDownEvent e) {
|
|||
return;
|
||||
// TODO: Don't swipe if you touched a floating window.
|
||||
} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus->layer <= 1)) {
|
||||
const auto PWORKSPACE = PMONITOR->activeWorkspace;
|
||||
const bool VERTANIMS = PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
|
||||
PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
|
||||
const auto PWORKSPACE = PMONITOR->activeWorkspace;
|
||||
const auto STYLE = PWORKSPACE->m_vRenderOffset->getStyle();
|
||||
const bool VERTANIMS = STYLE == "slidevert" || STYLE.starts_with("slidefadevert");
|
||||
const double TARGETLEFT = ((VERTANIMS ? gapsOut.top : gapsOut.left) + *PBORDERSIZE) / (VERTANIMS ? PMONITOR->vecSize.y : PMONITOR->vecSize.x);
|
||||
const double TARGETRIGHT = 1 - (((VERTANIMS ? gapsOut.bottom : gapsOut.right) + *PBORDERSIZE) / (VERTANIMS ? PMONITOR->vecSize.y : PMONITOR->vecSize.x));
|
||||
const double POSITION = (VERTANIMS ? e.pos.y : e.pos.x);
|
||||
|
|
@ -62,8 +63,8 @@ void CInputManager::onTouchDown(ITouch::SDownEvent e) {
|
|||
|
||||
if (!m_sTouchData.touchFocusWindow.expired()) {
|
||||
if (m_sTouchData.touchFocusWindow->m_bIsX11) {
|
||||
local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
|
||||
m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goal();
|
||||
local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition->goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
|
||||
m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition->goal();
|
||||
} else {
|
||||
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow.lock(), local);
|
||||
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
|
||||
|
|
@ -101,8 +102,9 @@ void CInputManager::onTouchMove(ITouch::SMotionEvent e) {
|
|||
// Do nothing if this is using a different finger.
|
||||
if (e.touchID != m_sActiveSwipe.touch_id)
|
||||
return;
|
||||
const bool VERTANIMS = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
|
||||
m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
|
||||
|
||||
const auto ANIMSTYLE = m_sActiveSwipe.pWorkspaceBegin->m_vRenderOffset->getStyle();
|
||||
const bool VERTANIMS = ANIMSTYLE == "slidevert" || ANIMSTYLE.starts_with("slidefadevert");
|
||||
static auto PSWIPEINVR = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_touch_invert");
|
||||
static auto PSWIPEDIST = CConfigValue<Hyprlang::INT>("gestures:workspace_swipe_distance");
|
||||
const auto SWIPEDISTANCE = std::clamp(*PSWIPEDIST, (int64_t)1LL, (int64_t)UINT32_MAX);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue