core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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44 changed files with 1031 additions and 1664 deletions
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@ -19,17 +19,17 @@ class CHyprError {
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float height(); // logical
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private:
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void createQueued();
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std::string m_szQueued = "";
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CHyprColor m_cQueued;
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bool m_bQueuedDestroy = false;
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bool m_bIsCreated = false;
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SP<CTexture> m_pTexture;
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CAnimatedVariable<float> m_fFadeOpacity;
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CBox m_bDamageBox = {0, 0, 0, 0};
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float m_fLastHeight = 0.F;
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void createQueued();
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std::string m_szQueued = "";
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CHyprColor m_cQueued;
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bool m_bQueuedDestroy = false;
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bool m_bIsCreated = false;
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SP<CTexture> m_pTexture;
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PHLANIMVAR<float> m_fFadeOpacity;
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CBox m_bDamageBox = {0, 0, 0, 0};
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float m_fLastHeight = 0.F;
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bool m_bMonitorChanged = false;
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bool m_bMonitorChanged = false;
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};
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inline std::unique_ptr<CHyprError> g_pHyprError; // This is a full-screen error. Treat it with respect, and there can only be one at a time.
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