core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
parent
c7086f936a
commit
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44 changed files with 1031 additions and 1664 deletions
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@ -1,87 +0,0 @@
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#include "AnimatedVariable.hpp"
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#include "../managers/AnimationManager.hpp"
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#include "../config/ConfigManager.hpp"
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CBaseAnimatedVariable::CBaseAnimatedVariable(eAnimatedVarType type) : m_Type(type) {
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; // dummy var
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pWindow = pWindow;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pLayer = pLayer;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pWorkspace = pWorkspace;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, eAVarDamagePolicy policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_bDummy = false;
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}
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CBaseAnimatedVariable::~CBaseAnimatedVariable() {
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unregister();
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}
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void CBaseAnimatedVariable::unregister() {
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if (!g_pAnimationManager)
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return;
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std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsRegistered = false;
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disconnectFromActive();
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}
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void CBaseAnimatedVariable::registerVar() {
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if (!m_bIsRegistered)
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g_pAnimationManager->m_vAnimatedVariables.push_back(this);
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m_bIsRegistered = true;
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}
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float CBaseAnimatedVariable::getPercent() {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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float CBaseAnimatedVariable::getCurveValue() {
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if (!m_bIsBeingAnimated)
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return 1.f;
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const auto SPENT = getPercent();
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if (SPENT >= 1.f)
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return 1.f;
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return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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void CBaseAnimatedVariable::connectToActive() {
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g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
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if (!m_bIsConnectedToActive)
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g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
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m_bIsConnectedToActive = true;
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}
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void CBaseAnimatedVariable::disconnectFromActive() {
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std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsConnectedToActive = false;
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}
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@ -1,15 +1,18 @@
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#pragma once
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#include <functional>
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#include <any>
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#include <chrono>
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#include <type_traits>
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#include "math/Math.hpp"
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include "Color.hpp"
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#include "../defines.hpp"
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#include "../debug/Log.hpp"
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#include "../desktop/DesktopTypes.hpp"
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enum eAVarDamagePolicy : int8_t {
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AVARDAMAGE_NONE = -1,
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AVARDAMAGE_ENTIRE = 0,
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AVARDAMAGE_BORDER,
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AVARDAMAGE_SHADOW
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};
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enum eAnimatedVarType : int8_t {
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AVARTYPE_INVALID = -1,
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AVARTYPE_FLOAT,
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@ -42,20 +45,6 @@ struct STypeToAnimatedVarType_t<CHyprColor> {
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template <class T>
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inline constexpr eAnimatedVarType typeToeAnimatedVarType = STypeToAnimatedVarType_t<T>::value;
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enum eAVarDamagePolicy : int8_t {
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AVARDAMAGE_NONE = -1,
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AVARDAMAGE_ENTIRE = 0,
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AVARDAMAGE_BORDER,
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AVARDAMAGE_SHADOW
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};
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class CAnimationManager;
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struct SAnimationPropertyConfig;
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class CHyprRenderer;
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class CWindow;
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class CWorkspace;
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class CLayerSurface;
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// Utility to define a concept as a list of possible type
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template <class T, class... U>
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concept OneOf = (... or std::same_as<T, U>);
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@ -66,245 +55,19 @@ concept OneOf = (... or std::same_as<T, U>);
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template <class T>
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concept Animable = OneOf<T, Vector2D, float, CHyprColor>;
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class CBaseAnimatedVariable {
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public:
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CBaseAnimatedVariable(eAnimatedVarType type);
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void create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy);
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void create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, eAVarDamagePolicy policy);
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void create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy);
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void create(SAnimationPropertyConfig* pAnimConfig, eAVarDamagePolicy policy);
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struct SAnimationContext {
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PHLWINDOWREF pWindow;
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PHLWORKSPACEREF pWorkspace;
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PHLLSREF pLayer;
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CBaseAnimatedVariable(const CBaseAnimatedVariable&) = delete;
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CBaseAnimatedVariable(CBaseAnimatedVariable&&) = delete;
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CBaseAnimatedVariable& operator=(const CBaseAnimatedVariable&) = delete;
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CBaseAnimatedVariable& operator=(CBaseAnimatedVariable&&) = delete;
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virtual ~CBaseAnimatedVariable();
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void unregister();
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void registerVar();
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virtual void warp(bool endCallback = true) = 0;
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//
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void setConfig(SAnimationPropertyConfig* pConfig) {
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m_pConfig = pConfig;
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}
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SAnimationPropertyConfig* getConfig() {
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return m_pConfig;
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}
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/* returns the spent (completion) % */
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float getPercent();
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/* returns the current curve value */
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float getCurveValue();
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// checks if an animation is in progress
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bool isBeingAnimated() const {
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return m_bIsBeingAnimated;
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}
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/* sets a function to be ran when the animation finishes.
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if an animation is not running, runs instantly.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnEnd(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fEndCallback = std::move(func);
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m_bRemoveEndAfterRan = remove;
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if (!isBeingAnimated())
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onAnimationEnd();
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}
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/* sets a function to be ran when an animation is started.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnBegin(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fBeginCallback = std::move(func);
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m_bRemoveBeginAfterRan = remove;
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}
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/* Sets the update callback, called every time the value is animated and a step is done
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Warning: calling unregisterVar/registerVar in this handler will cause UB */
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void setUpdateCallback(std::function<void(void* thisptr)> func) {
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m_fUpdateCallback = std::move(func);
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}
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/* resets all callbacks. Does not call any. */
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void resetAllCallbacks() {
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m_fBeginCallback = nullptr;
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m_fEndCallback = nullptr;
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m_fUpdateCallback = nullptr;
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m_bRemoveBeginAfterRan = false;
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m_bRemoveEndAfterRan = false;
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}
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PHLWINDOW getWindow() {
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return m_pWindow.lock();
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}
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protected:
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PHLWINDOWREF m_pWindow;
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PHLWORKSPACEREF m_pWorkspace;
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PHLLSREF m_pLayer;
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SAnimationPropertyConfig* m_pConfig = nullptr;
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bool m_bDummy = true;
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bool m_bIsRegistered = false;
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bool m_bIsBeingAnimated = false;
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std::chrono::steady_clock::time_point animationBegin;
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eAVarDamagePolicy m_eDamagePolicy = AVARDAMAGE_NONE;
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eAnimatedVarType m_Type;
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bool m_bRemoveEndAfterRan = true;
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bool m_bRemoveBeginAfterRan = true;
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std::function<void(void* thisptr)> m_fEndCallback;
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std::function<void(void* thisptr)> m_fBeginCallback;
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std::function<void(void* thisptr)> m_fUpdateCallback;
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bool m_bIsConnectedToActive = false;
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void connectToActive();
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void disconnectFromActive();
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// methods
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void onAnimationEnd() {
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m_bIsBeingAnimated = false;
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disconnectFromActive();
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if (m_fEndCallback) {
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// loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false.
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auto removeEndCallback = m_bRemoveEndAfterRan;
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m_fEndCallback(this);
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if (removeEndCallback)
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m_fEndCallback = nullptr; // reset
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}
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}
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void onAnimationBegin() {
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m_bIsBeingAnimated = true;
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connectToActive();
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if (m_fBeginCallback) {
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m_fBeginCallback(this);
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if (m_bRemoveBeginAfterRan)
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m_fBeginCallback = nullptr; // reset
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}
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}
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friend class CAnimationManager;
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friend class CWorkspace;
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friend class CLayerSurface;
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friend class CHyprRenderer;
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eAVarDamagePolicy eDamagePolicy = AVARDAMAGE_NONE;
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};
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template <Animable VarType>
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class CAnimatedVariable : public CBaseAnimatedVariable {
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public:
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CAnimatedVariable() : CBaseAnimatedVariable(typeToeAnimatedVarType<VarType>) {
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;
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} // dummy var
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using CAnimatedVariable = Hyprutils::Animation::CGenericAnimatedVariable<VarType, SAnimationContext>;
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void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
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create(pAnimConfig, pWindow, policy);
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m_Value = value;
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m_Goal = value;
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}
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void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
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create(pAnimConfig, pLayer, policy);
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m_Value = value;
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m_Goal = value;
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}
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void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
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create(pAnimConfig, pWorkspace, policy);
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m_Value = value;
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m_Goal = value;
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}
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void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, eAVarDamagePolicy policy) {
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create(pAnimConfig, policy);
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m_Value = value;
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m_Goal = value;
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}
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template <Animable VarType>
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using PHLANIMVAR = SP<CAnimatedVariable<VarType>>;
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using CBaseAnimatedVariable::create;
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CAnimatedVariable(const CAnimatedVariable&) = delete;
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CAnimatedVariable(CAnimatedVariable&&) = delete;
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CAnimatedVariable& operator=(const CAnimatedVariable&) = delete;
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CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
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~CAnimatedVariable() = default;
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// gets the current vector value (real time)
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const VarType& value() const {
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return m_Value;
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}
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// gets the goal vector value
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const VarType& goal() const {
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return m_Goal;
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}
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CAnimatedVariable& operator=(const VarType& v) {
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if (v == m_Goal)
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return *this;
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m_Goal = v;
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animationBegin = std::chrono::steady_clock::now();
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m_Begun = m_Value;
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onAnimationBegin();
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return *this;
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const VarType& v) {
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if (v == m_Value)
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return;
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m_Value = v;
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animationBegin = std::chrono::steady_clock::now();
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m_Begun = m_Value;
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onAnimationBegin();
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}
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// Sets the actual value and goal
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void setValueAndWarp(const VarType& v) {
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m_Goal = v;
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m_bIsBeingAnimated = true;
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warp();
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}
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void warp(bool endCallback = true) override {
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if (!m_bIsBeingAnimated)
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return;
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m_Value = m_Goal;
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m_bIsBeingAnimated = false;
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if (m_fUpdateCallback)
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m_fUpdateCallback(this);
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if (endCallback)
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onAnimationEnd();
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}
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private:
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VarType m_Value{};
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VarType m_Goal{};
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VarType m_Begun{};
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// owners
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friend class CAnimationManager;
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friend class CWorkspace;
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friend class CLayerSurface;
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friend class CHyprRenderer;
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};
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template <Animable VarType>
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using PHLANIMVARREF = WP<CAnimatedVariable<VarType>>;
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#include "BezierCurve.hpp"
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#include "../debug/Log.hpp"
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#include "../macros.hpp"
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#include <chrono>
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#include <algorithm>
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void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
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const auto BEGIN = std::chrono::high_resolution_clock::now();
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// Avoid reallocations by reserving enough memory upfront
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m_vPoints.resize(pVec->size() + 2);
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m_vPoints[0] = Vector2D(0, 0); // Start point
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size_t index = 1; // Start after the first element
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for (const auto& vec : *pVec) {
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if (index < m_vPoints.size() - 1) { // Bounds check to ensure safety
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m_vPoints[index] = vec;
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++index;
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}
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}
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m_vPoints.back() = Vector2D(1, 1); // End point
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RASSERT(m_vPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_vPoints.size());
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// bake BAKEDPOINTS points for faster lookups
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// T -> X ( / BAKEDPOINTS )
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for (int i = 0; i < BAKEDPOINTS; ++i) {
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float const t = (i + 1) / (float)BAKEDPOINTS;
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m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t));
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}
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const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
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const auto POINTSSIZE = m_aPointsBaked.size() * sizeof(m_aPointsBaked[0]) / 1000.f;
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const auto BEGINCALC = std::chrono::high_resolution_clock::now();
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for (int j = 1; j < 10; ++j) {
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float i = j / 10.0f;
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getYForPoint(i);
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}
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const auto ELAPSEDCALCAVG = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGINCALC).count() / 1000.f / 10.f;
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Debug::log(LOG, "Created a bezier curve, baked {} points, mem usage: {:.2f}kB, time to bake: {:.2f}µs. Estimated average calc time: {:.2f}µs.", BAKEDPOINTS, POINTSSIZE,
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ELAPSEDUS, ELAPSEDCALCAVG);
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}
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float CBezierCurve::getXForT(float const& t) const {
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float t2 = t * t;
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float t3 = t2 * t;
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return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].x + 3 * t2 * (1 - t) * m_vPoints[2].x + t3 * m_vPoints[3].x;
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}
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float CBezierCurve::getYForT(float const& t) const {
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float t2 = t * t;
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float t3 = t2 * t;
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return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].y + 3 * t2 * (1 - t) * m_vPoints[2].y + t3 * m_vPoints[3].y;
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}
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// Todo: this probably can be done better and faster
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float CBezierCurve::getYForPoint(float const& x) const {
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if (x >= 1.f)
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return 1.f;
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if (x <= 0.f)
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return 0.f;
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int index = 0;
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bool below = true;
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for (int step = (BAKEDPOINTS + 1) / 2; step > 0; step /= 2) {
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if (below)
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index += step;
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else
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index -= step;
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||||
below = m_aPointsBaked[index].x < x;
|
||||
}
|
||||
|
||||
int lowerIndex = index - (!below || index == BAKEDPOINTS - 1);
|
||||
|
||||
// in the name of performance i shall make a hack
|
||||
const auto LOWERPOINT = &m_aPointsBaked[lowerIndex];
|
||||
const auto UPPERPOINT = &m_aPointsBaked[lowerIndex + 1];
|
||||
|
||||
const auto PERCINDELTA = (x - LOWERPOINT->x) / (UPPERPOINT->x - LOWERPOINT->x);
|
||||
|
||||
if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
|
||||
return 0.f;
|
||||
|
||||
return LOWERPOINT->y + (UPPERPOINT->y - LOWERPOINT->y) * PERCINDELTA;
|
||||
}
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "math/Math.hpp"
|
||||
|
||||
constexpr int BAKEDPOINTS = 255;
|
||||
constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
|
||||
|
||||
// an implementation of a cubic bezier curve
|
||||
// might do better later
|
||||
class CBezierCurve {
|
||||
public:
|
||||
// sets up the bezier curve.
|
||||
// this EXCLUDES the 0,0 and 1,1 points,
|
||||
void setup(std::vector<Vector2D>* points);
|
||||
|
||||
float getYForT(float const& t) const;
|
||||
float getXForT(float const& t) const;
|
||||
float getYForPoint(float const& x) const;
|
||||
|
||||
private:
|
||||
// this INCLUDES the 0,0 and 1,1 points.
|
||||
std::vector<Vector2D> m_vPoints;
|
||||
|
||||
std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
|
||||
};
|
||||
|
|
@ -1127,16 +1127,16 @@ void CMonitor::setSpecialWorkspace(const PHLWORKSPACE& pWorkspace) {
|
|||
if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && !w->isX11OverrideRedirect()) {
|
||||
// if it's floating and the middle isnt on the current mon, move it to the center
|
||||
const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
|
||||
Vector2D pos = w->m_vRealPosition.goal();
|
||||
Vector2D pos = w->m_vRealPosition->goal();
|
||||
if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->vecPosition.x, PMONFROMMIDDLE->vecPosition.y, PMONFROMMIDDLE->vecPosition.x + PMONFROMMIDDLE->vecSize.x,
|
||||
PMONFROMMIDDLE->vecPosition.y + PMONFROMMIDDLE->vecSize.y)) {
|
||||
// not on any monitor, center
|
||||
pos = middle() / 2.f - w->m_vRealSize.goal() / 2.f;
|
||||
pos = middle() / 2.f - w->m_vRealSize->goal() / 2.f;
|
||||
} else
|
||||
pos = pos - PMONFROMMIDDLE->vecPosition + vecPosition;
|
||||
|
||||
w->m_vRealPosition = pos;
|
||||
w->m_vPosition = pos;
|
||||
*w->m_vRealPosition = pos;
|
||||
w->m_vPosition = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include "../desktop/Window.hpp"
|
||||
#include "../desktop/Subsurface.hpp"
|
||||
#include "../desktop/Popup.hpp"
|
||||
#include "AnimatedVariable.hpp"
|
||||
#include "../desktop/WLSurface.hpp"
|
||||
#include "signal/Signal.hpp"
|
||||
#include "math/Math.hpp"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue