core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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44 changed files with 1031 additions and 1664 deletions
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@ -37,9 +37,9 @@ class CWorkspace {
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wl_array m_wlrCoordinateArr;
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// for animations
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CAnimatedVariable<Vector2D> m_vRenderOffset;
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CAnimatedVariable<float> m_fAlpha;
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bool m_bForceRendering = false;
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PHLANIMVAR<Vector2D> m_vRenderOffset;
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PHLANIMVAR<float> m_fAlpha;
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bool m_bForceRendering = false;
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// allows damage to propagate.
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bool m_bVisible = false;
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