core: move parts of the animation system to hyprutils (#8868)

* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
This commit is contained in:
Maximilian Seidler 2025-01-07 17:55:14 +00:00 committed by GitHub
parent c7086f936a
commit 5642ed331d
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GPG key ID: B5690EEEBB952194
44 changed files with 1031 additions and 1664 deletions

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@ -233,8 +233,8 @@ class CWindow {
Vector2D m_vSize = Vector2D(0, 0);
// this is the real position and size used to draw the thing
CAnimatedVariable<Vector2D> m_vRealPosition;
CAnimatedVariable<Vector2D> m_vRealSize;
PHLANIMVAR<Vector2D> m_vRealPosition;
PHLANIMVAR<Vector2D> m_vRealSize;
// for not spamming the protocols
Vector2D m_vReportedPosition;
@ -298,19 +298,19 @@ class CWindow {
std::unique_ptr<CPopup> m_pPopupHead;
// Animated border
CGradientValueData m_cRealBorderColor = {0};
CGradientValueData m_cRealBorderColorPrevious = {0};
CAnimatedVariable<float> m_fBorderFadeAnimationProgress;
CAnimatedVariable<float> m_fBorderAngleAnimationProgress;
CGradientValueData m_cRealBorderColor = {0};
CGradientValueData m_cRealBorderColorPrevious = {0};
PHLANIMVAR<float> m_fBorderFadeAnimationProgress;
PHLANIMVAR<float> m_fBorderAngleAnimationProgress;
// Fade in-out
CAnimatedVariable<float> m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
SBoxExtents m_eOriginalClosedExtents;
bool m_bAnimatingIn = false;
PHLANIMVAR<float> m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
SBoxExtents m_eOriginalClosedExtents;
bool m_bAnimatingIn = false;
// For pinned (sticky) windows
bool m_bPinned = false;
@ -336,18 +336,18 @@ class CWindow {
std::vector<std::unique_ptr<IWindowTransformer>> m_vTransformers;
// for alpha
CAnimatedVariable<float> m_fActiveInactiveAlpha;
CAnimatedVariable<float> m_fMovingFromWorkspaceAlpha;
PHLANIMVAR<float> m_fActiveInactiveAlpha;
PHLANIMVAR<float> m_fMovingFromWorkspaceAlpha;
// animated shadow color
CAnimatedVariable<CHyprColor> m_cRealShadowColor;
PHLANIMVAR<CHyprColor> m_cRealShadowColor;
// animated tint
CAnimatedVariable<float> m_fDimPercent;
PHLANIMVAR<float> m_fDimPercent;
// animate moving to an invisible workspace
int m_iMonitorMovedFrom = -1; // -1 means not moving
CAnimatedVariable<float> m_fMovingToWorkspaceAlpha;
int m_iMonitorMovedFrom = -1; // -1 means not moving
PHLANIMVAR<float> m_fMovingToWorkspaceAlpha;
// swallowing
PHLWINDOWREF m_pSwallowed;
@ -432,7 +432,7 @@ class CWindow {
float getScrollTouchpad();
void updateWindowData();
void updateWindowData(const struct SWorkspaceRule&);
void onBorderAngleAnimEnd(void* ptr);
void onBorderAngleAnimEnd(WP<Hyprutils::Animation::CBaseAnimatedVariable> pav);
bool isInCurvedCorner(double x, double y);
bool hasPopupAt(const Vector2D& pos);
int popupsCount();
@ -467,7 +467,7 @@ class CWindow {
Vector2D requestedMaxSize();
CBox getWindowMainSurfaceBox() const {
return {m_vRealPosition.value().x, m_vRealPosition.value().y, m_vRealSize.value().x, m_vRealSize.value().y};
return {m_vRealPosition->value().x, m_vRealPosition->value().y, m_vRealSize->value().x, m_vRealSize->value().y};
}
// listeners