monitors: fix disconnected monitors are reconnected to an empty workspace (#9874)

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Co-authored-by: nyx <nnyyxxxx@protonmail.com>
This commit is contained in:
Nathan Ollerenshaw 2025-04-14 02:07:53 -07:00 committed by GitHub
parent 99ab3e19d9
commit 533bc5115e
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3 changed files with 60 additions and 40 deletions

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@ -25,53 +25,54 @@ class CCompositor {
CCompositor(bool onlyConfig = false);
~CCompositor();
wl_display* m_sWLDisplay = nullptr;
wl_event_loop* m_sWLEventLoop = nullptr;
int m_iDRMFD = -1;
bool m_bInitialized = false;
SP<Aquamarine::CBackend> m_pAqBackend;
wl_display* m_sWLDisplay = nullptr;
wl_event_loop* m_sWLEventLoop = nullptr;
int m_iDRMFD = -1;
bool m_bInitialized = false;
SP<Aquamarine::CBackend> m_pAqBackend;
std::string m_szHyprTempDataRoot = "";
std::string m_szHyprTempDataRoot = "";
std::string m_szWLDisplaySocket = "";
std::string m_szInstanceSignature = "";
std::string m_szInstancePath = "";
std::string m_szCurrentSplash = "error";
std::string m_szWLDisplaySocket = "";
std::string m_szInstanceSignature = "";
std::string m_szInstancePath = "";
std::string m_szCurrentSplash = "error";
std::vector<PHLMONITOR> m_vMonitors;
std::vector<PHLMONITOR> m_vRealMonitors; // for all monitors, even those turned off
std::vector<PHLWINDOW> m_vWindows;
std::vector<PHLLS> m_vLayers;
std::vector<PHLWORKSPACE> m_vWorkspaces;
std::vector<PHLWINDOWREF> m_vWindowsFadingOut;
std::vector<PHLLSREF> m_vSurfacesFadingOut;
std::vector<PHLMONITOR> m_vMonitors;
std::vector<PHLMONITOR> m_vRealMonitors; // for all monitors, even those turned off
std::vector<PHLWINDOW> m_vWindows;
std::vector<PHLLS> m_vLayers;
std::vector<PHLWORKSPACE> m_vWorkspaces;
std::vector<PHLWINDOWREF> m_vWindowsFadingOut;
std::vector<PHLLSREF> m_vSurfacesFadingOut;
std::unordered_map<std::string, MONITORID> m_mMonitorIDMap;
std::unordered_map<std::string, MONITORID> m_mMonitorIDMap;
std::unordered_map<std::string, WORKSPACEID> m_mSeenMonitorWorkspaceMap; // map of seen monitor names to workspace IDs
void initServer(std::string socketName, int socketFd);
void startCompositor();
void stopCompositor();
void cleanup();
void bumpNofile();
void restoreNofile();
void initServer(std::string socketName, int socketFd);
void startCompositor();
void stopCompositor();
void cleanup();
void bumpNofile();
void restoreNofile();
WP<CWLSurfaceResource> m_pLastFocus;
PHLWINDOWREF m_pLastWindow;
PHLMONITORREF m_pLastMonitor;
WP<CWLSurfaceResource> m_pLastFocus;
PHLWINDOWREF m_pLastWindow;
PHLMONITORREF m_pLastMonitor;
std::vector<PHLWINDOWREF> m_vWindowFocusHistory; // first element is the most recently focused.
std::vector<PHLWINDOWREF> m_vWindowFocusHistory; // first element is the most recently focused.
bool m_bReadyToProcess = false;
bool m_bSessionActive = true;
bool m_bDPMSStateON = true;
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bNextIsUnsafe = false;
PHLMONITORREF m_pUnsafeOutput; // fallback output for the unsafe state
bool m_bIsShuttingDown = false;
bool m_bFinalRequests = false;
bool m_bDesktopEnvSet = false;
bool m_bWantsXwayland = true;
bool m_bOnlyConfigVerification = false;
bool m_bReadyToProcess = false;
bool m_bSessionActive = true;
bool m_bDPMSStateON = true;
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bNextIsUnsafe = false;
PHLMONITORREF m_pUnsafeOutput; // fallback output for the unsafe state
bool m_bIsShuttingDown = false;
bool m_bFinalRequests = false;
bool m_bDesktopEnvSet = false;
bool m_bWantsXwayland = true;
bool m_bOnlyConfigVerification = false;
// ------------------------------------------------- //