From 50758505d5c784052437a371a707fc2dc60bb34a Mon Sep 17 00:00:00 2001 From: 00-KAMIDUKI <96825783+00-KAMIDUKI@users.noreply.github.com> Date: Tue, 22 Jul 2025 03:05:47 +0800 Subject: [PATCH] example: make screen shader example compatible with glsl 300 (#10846) (#11132) --- example/screenShader.frag | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/example/screenShader.frag b/example/screenShader.frag index 5eeac17a..71598e51 100644 --- a/example/screenShader.frag +++ b/example/screenShader.frag @@ -1,16 +1,19 @@ // // Example blue light filter shader. -// +// + +#version 300 es precision mediump float; -varying vec2 v_texcoord; +in vec2 v_texcoord; +layout(location = 0) out vec4 fragColor; uniform sampler2D tex; void main() { - vec4 pixColor = texture2D(tex, v_texcoord); + vec4 pixColor = texture(tex, v_texcoord); pixColor[2] *= 0.8; - gl_FragColor = pixColor; + fragColor = pixColor; }