renderer: use a render pass for render modif in client render
fixes #8918
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4 changed files with 64 additions and 19 deletions
19
src/render/pass/RendererHintsPassElement.cpp
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19
src/render/pass/RendererHintsPassElement.cpp
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#include "RendererHintsPassElement.hpp"
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#include "../OpenGL.hpp"
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CRendererHintsPassElement::CRendererHintsPassElement(const CRendererHintsPassElement::SData& data_) : data(data_) {
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;
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}
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void CRendererHintsPassElement::draw(const CRegion& damage) {
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if (data.renderModif.has_value())
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g_pHyprOpenGL->m_RenderData.renderModif = *data.renderModif;
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}
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bool CRendererHintsPassElement::needsLiveBlur() {
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return false;
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}
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bool CRendererHintsPassElement::needsPrecomputeBlur() {
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return false;
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}
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