renderer: use a render pass for render modif in client render

fixes #8918
This commit is contained in:
vaxerski 2025-01-01 14:11:21 +01:00
parent aff34089c4
commit 4e93b2def5
4 changed files with 64 additions and 19 deletions

View file

@ -0,0 +1,19 @@
#include "RendererHintsPassElement.hpp"
#include "../OpenGL.hpp"
CRendererHintsPassElement::CRendererHintsPassElement(const CRendererHintsPassElement::SData& data_) : data(data_) {
;
}
void CRendererHintsPassElement::draw(const CRegion& damage) {
if (data.renderModif.has_value())
g_pHyprOpenGL->m_RenderData.renderModif = *data.renderModif;
}
bool CRendererHintsPassElement::needsLiveBlur() {
return false;
}
bool CRendererHintsPassElement::needsPrecomputeBlur() {
return false;
}