config: Refactor class member vars (#10124)
* Refactor config classes vars * Fix clang format errors
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18 changed files with 343 additions and 343 deletions
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@ -2344,9 +2344,9 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
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glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
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#endif
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glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_vColorsOkLabA.size() / 4, (float*)grad.m_vColorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_vColorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
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glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_colorsOkLabA.size() / 4, (float*)grad.m_colorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_colorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
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glUniform1f(m_shaders->m_shBORDER1.alpha, a);
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glUniform1i(m_shaders->m_shBORDER1.gradient2Length, 0);
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@ -2437,13 +2437,13 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
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glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
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#endif
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glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_vColorsOkLabA.size() / 4, (float*)grad1.m_vColorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_vColorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
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if (grad2.m_vColorsOkLabA.size() > 0)
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glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_vColorsOkLabA.size() / 4, (float*)grad2.m_vColorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_vColorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
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glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_colorsOkLabA.size() / 4, (float*)grad1.m_colorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_colorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
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if (grad2.m_colorsOkLabA.size() > 0)
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glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_colorsOkLabA.size() / 4, (float*)grad2.m_colorsOkLabA.data());
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glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_colorsOkLabA.size() / 4);
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glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
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glUniform1f(m_shaders->m_shBORDER1.alpha, a);
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glUniform1f(m_shaders->m_shBORDER1.gradientLerp, lerp);
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@ -1186,7 +1186,7 @@ void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) {
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g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
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if (g_pConfigManager->m_bWantsMonitorReload)
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if (g_pConfigManager->m_wantsMonitorReload)
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g_pConfigManager->performMonitorReload();
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}
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@ -61,13 +61,13 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress->isBeingAnimated();
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if (m_pWindow->m_fBorderAngleAnimationProgress->enabled()) {
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress->value() * M_PI * 2;
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grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
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grad.m_angle += m_pWindow->m_fBorderAngleAnimationProgress->value() * M_PI * 2;
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grad.m_angle = normalizeAngleRad(grad.m_angle);
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// When borderangle is animated, it is counterintuitive to fade between inactive/active gradient angles.
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// Instead we sync the angles to avoid fading between them and additionally rotating the border angle.
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if (ANIMATED)
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m_pWindow->m_cRealBorderColorPrevious.m_fAngle = grad.m_fAngle;
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m_pWindow->m_cRealBorderColorPrevious.m_angle = grad.m_angle;
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}
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int borderSize = m_pWindow->getRealBorderSize();
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@ -151,7 +151,7 @@ void CHyprGroupBarDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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const auto* const PCOLACTIVE = GROUPLOCKED ? GROUPCOLACTIVELOCKED : GROUPCOLACTIVE;
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const auto* const PCOLINACTIVE = GROUPLOCKED ? GROUPCOLINACTIVELOCKED : GROUPCOLINACTIVE;
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CHyprColor color = m_dwGroupMembers[WINDOWINDEX].lock() == g_pCompositor->m_pLastWindow.lock() ? PCOLACTIVE->m_vColors[0] : PCOLINACTIVE->m_vColors[0];
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CHyprColor color = m_dwGroupMembers[WINDOWINDEX].lock() == g_pCompositor->m_pLastWindow.lock() ? PCOLACTIVE->m_colors[0] : PCOLINACTIVE->m_colors[0];
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color.a *= a;
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if (!rect.empty()) {
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@ -306,9 +306,9 @@ static void renderGradientTo(SP<CTexture> tex, CGradientValueData* grad) {
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cairo_pattern_t* pattern;
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pattern = cairo_pattern_create_linear(0, 0, 0, bufferSize.y);
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for (unsigned long i = 0; i < grad->m_vColors.size(); i++) {
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cairo_pattern_add_color_stop_rgba(pattern, 1 - (double)(i + 1) / (grad->m_vColors.size() + 1), grad->m_vColors[i].r, grad->m_vColors[i].g, grad->m_vColors[i].b,
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grad->m_vColors[i].a);
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for (unsigned long i = 0; i < grad->m_colors.size(); i++) {
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cairo_pattern_add_color_stop_rgba(pattern, 1 - (double)(i + 1) / (grad->m_colors.size() + 1), grad->m_colors[i].r, grad->m_colors[i].g, grad->m_colors[i].b,
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grad->m_colors[i].a);
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}
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cairo_rectangle(CAIRO, 0, 0, bufferSize.x, bufferSize.y);
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