layerrules: add abovelock to render above lockscreen (#9793)
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9 changed files with 71 additions and 24 deletions
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@ -85,7 +85,7 @@ class CCompositor {
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void focusSurface(SP<CWLSurfaceResource>, PHLWINDOW pWindowOwner = nullptr);
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bool monitorExists(PHLMONITOR);
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PHLWINDOW vectorToWindowUnified(const Vector2D&, uint8_t properties, PHLWINDOW pIgnoreWindow = nullptr);
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SP<CWLSurfaceResource> vectorToLayerSurface(const Vector2D&, std::vector<PHLLSREF>*, Vector2D*, PHLLS*);
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SP<CWLSurfaceResource> vectorToLayerSurface(const Vector2D&, std::vector<PHLLSREF>*, Vector2D*, PHLLS*, bool aboveLockscreen = false);
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SP<CWLSurfaceResource> vectorToLayerPopupSurface(const Vector2D&, PHLMONITOR monitor, Vector2D*, PHLLS*);
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SP<CWLSurfaceResource> vectorWindowToSurface(const Vector2D&, PHLWINDOW, Vector2D& sl);
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Vector2D vectorToSurfaceLocal(const Vector2D&, PHLWINDOW, SP<CWLSurfaceResource>);
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