layers: add fully featured animations
Adds configs and layerrules to handle them alas fixes #981 I have cooked
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9 changed files with 197 additions and 42 deletions
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@ -113,9 +113,6 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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layersurface->keyboardExclusive = layersurface->layerSurface->current.keyboard_interactive;
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layersurface->surface = layersurface->layerSurface->surface;
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// anim
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layersurface->alpha.setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
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// fix if it changed its mon
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const auto PMONITOR = g_pCompositor->getMonitorFromOutput(layersurface->layerSurface->output);
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@ -166,8 +163,7 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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const auto WORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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const bool FULLSCREEN = WORKSPACE->m_bHasFullscreenWindow && WORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
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layersurface->alpha.setValue(0);
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layersurface->alpha = ((layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP && FULLSCREEN && !GRABSFOCUS) ? 0.f : 1.f);
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layersurface->startAnimation(!(layersurface->layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP && FULLSCREEN && !GRABSFOCUS));
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layersurface->readyToDelete = false;
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layersurface->fadingOut = false;
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@ -198,23 +194,17 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
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layersurface->mapped = false;
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layersurface->fadingOut = true;
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layersurface->alpha.setValueAndWarp(0.f);
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layersurface->startAnimation(false);
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return;
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}
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// anim
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layersurface->alpha.setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
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// make a snapshot and start fade
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g_pHyprOpenGL->makeLayerSnapshot(layersurface);
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layersurface->alpha = 0.f;
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layersurface->startAnimation(false);
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layersurface->mapped = false;
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layersurface->fadingOut = true;
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g_pCompositor->addToFadingOutSafe(layersurface);
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const auto PMONITOR = g_pCompositor->getMonitorFromOutput(layersurface->layerSurface->output);
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