renderer: properly pass 10-bit formats to opengl
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7 changed files with 33 additions and 13 deletions
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@ -33,6 +33,7 @@ double normalizeAngleRad(double ang);
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std::string replaceInString(std::string subject, const std::string& search, const std::string& replace);
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std::vector<SCallstackFrameInfo> getBacktrace();
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void throwError(const std::string& err);
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uint32_t drmFormatToGL(uint32_t drm);
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template <typename... Args>
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[[deprecated("use std::format instead")]] std::string getFormat(std::format_string<Args...> fmt, Args&&... args) {
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