renderer: properly pass 10-bit formats to opengl
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a1924ae435
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4b592d0819
7 changed files with 33 additions and 13 deletions
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@ -750,4 +750,16 @@ std::vector<SCallstackFrameInfo> getBacktrace() {
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void throwError(const std::string& err) {
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Debug::log(CRIT, "Critical error thrown: {}", err);
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throw std::runtime_error(err);
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}
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uint32_t drmFormatToGL(uint32_t drm) {
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switch (drm) {
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case DRM_FORMAT_XRGB8888:
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case DRM_FORMAT_XBGR8888: return GL_RGBA; // doesn't matter, opengl is gucci in this case.
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case DRM_FORMAT_XRGB2101010:
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case DRM_FORMAT_XBGR2101010: return GL_RGB10_A2;
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default: return GL_RGBA;
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}
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UNREACHABLE();
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return GL_RGBA;
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}
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@ -33,6 +33,7 @@ double normalizeAngleRad(double ang);
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std::string replaceInString(std::string subject, const std::string& search, const std::string& replace);
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std::vector<SCallstackFrameInfo> getBacktrace();
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void throwError(const std::string& err);
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uint32_t drmFormatToGL(uint32_t drm);
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template <typename... Args>
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[[deprecated("use std::format instead")]] std::string getFormat(std::format_string<Args...> fmt, Args&&... args) {
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@ -65,6 +65,7 @@ class CMonitor {
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bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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bool createdByUser = false;
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uint32_t drmFormat = DRM_FORMAT_INVALID;
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bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
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bool renderingActive = false;
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