internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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39 changed files with 263 additions and 252 deletions
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@ -18,7 +18,8 @@ class CFramebuffer {
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Vector2D m_vSize;
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SP<CTexture> m_cTex;
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GLuint m_iFb = -1;
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GLuint m_iFb;
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bool m_iFbAllocated{false};
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SP<CTexture> m_pStencilTex;
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};
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