internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)

* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
This commit is contained in:
Tom Englund 2024-08-08 21:01:50 +02:00 committed by GitHub
parent 83a334f97d
commit 4b4971c06f
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39 changed files with 263 additions and 252 deletions

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@ -18,7 +18,8 @@ class CFramebuffer {
Vector2D m_vSize;
SP<CTexture> m_cTex;
GLuint m_iFb = -1;
GLuint m_iFb;
bool m_iFbAllocated{false};
SP<CTexture> m_pStencilTex;
};