internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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39 changed files with 263 additions and 252 deletions
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@ -77,7 +77,7 @@ void CInputManager::endWorkspaceSwipe() {
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// left of where we started. Instead, it's one more than the greatest
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// workspace ID that currently exists.
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if (workspaceIDRight <= m_sActiveSwipe.pWorkspaceBegin->m_iID && *PSWIPENEW) {
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int maxWorkspace = 0;
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WORKSPACEID maxWorkspace = 0;
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for (const auto& ws : g_pCompositor->m_vWorkspaces) {
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maxWorkspace = std::max(maxWorkspace, ws->m_iID);
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}
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