internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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39 changed files with 263 additions and 252 deletions
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@ -6,6 +6,8 @@
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#include "math/Math.hpp"
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#include <vector>
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#include <format>
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#include "SharedDefs.hpp"
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#include "macros.hpp"
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struct SCallstackFrameInfo {
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void* adr = nullptr;
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@ -13,7 +15,7 @@ struct SCallstackFrameInfo {
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};
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struct SWorkspaceIDName {
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int id = -1;
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WORKSPACEID id = WORKSPACE_INVALID;
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std::string name;
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};
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