internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)

* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
This commit is contained in:
Tom Englund 2024-08-08 21:01:50 +02:00 committed by GitHub
parent 83a334f97d
commit 4b4971c06f
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39 changed files with 263 additions and 252 deletions

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@ -17,16 +17,16 @@ class CWindow;
class CWorkspace {
public:
static PHLWORKSPACE create(int id, int monitorID, std::string name, bool special = false, bool isEmtpy = true);
static PHLWORKSPACE create(WORKSPACEID id, MONITORID monitorID, std::string name, bool special = false, bool isEmtpy = true);
// use create() don't use this
CWorkspace(int id, int monitorID, std::string name, bool special = false, bool isEmpty = true);
CWorkspace(WORKSPACEID id, MONITORID monitorID, std::string name, bool special = false, bool isEmpty = true);
~CWorkspace();
// Workspaces ID-based have IDs > 0
// and workspaces name-based have IDs starting with -1337
int m_iID = -1;
WORKSPACEID m_iID = WORKSPACE_INVALID;
std::string m_szName = "";
uint64_t m_iMonitorID = -1;
MONITORID m_iMonitorID = MONITOR_INVALID;
// Previous workspace ID and name is stored during a workspace change, allowing travel
// to the previous workspace.
SWorkspaceIDName m_sPrevWorkspace, m_sPrevWorkspacePerMonitor;
@ -67,7 +67,7 @@ class CWorkspace {
void startAnim(bool in, bool left, bool instant = false);
void setActive(bool on);
void moveToMonitor(const int&);
void moveToMonitor(const MONITORID&);
PHLWINDOW getLastFocusedWindow();
void rememberPrevWorkspace(const PHLWORKSPACE& prevWorkspace);