internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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39 changed files with 263 additions and 252 deletions
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@ -17,16 +17,16 @@ class CWindow;
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class CWorkspace {
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public:
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static PHLWORKSPACE create(int id, int monitorID, std::string name, bool special = false, bool isEmtpy = true);
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static PHLWORKSPACE create(WORKSPACEID id, MONITORID monitorID, std::string name, bool special = false, bool isEmtpy = true);
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// use create() don't use this
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CWorkspace(int id, int monitorID, std::string name, bool special = false, bool isEmpty = true);
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CWorkspace(WORKSPACEID id, MONITORID monitorID, std::string name, bool special = false, bool isEmpty = true);
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~CWorkspace();
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// Workspaces ID-based have IDs > 0
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// and workspaces name-based have IDs starting with -1337
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int m_iID = -1;
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WORKSPACEID m_iID = WORKSPACE_INVALID;
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std::string m_szName = "";
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uint64_t m_iMonitorID = -1;
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MONITORID m_iMonitorID = MONITOR_INVALID;
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// Previous workspace ID and name is stored during a workspace change, allowing travel
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// to the previous workspace.
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SWorkspaceIDName m_sPrevWorkspace, m_sPrevWorkspacePerMonitor;
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@ -67,7 +67,7 @@ class CWorkspace {
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void startAnim(bool in, bool left, bool instant = false);
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void setActive(bool on);
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void moveToMonitor(const int&);
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void moveToMonitor(const MONITORID&);
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PHLWINDOW getLastFocusedWindow();
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void rememberPrevWorkspace(const PHLWORKSPACE& prevWorkspace);
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