HookSystem: improve callback safety

This commit is contained in:
Vaxry 2024-04-20 20:16:42 +01:00
parent 1055e6bee6
commit 4ad739ec63
18 changed files with 89 additions and 105 deletions

View file

@ -16,8 +16,8 @@
typedef std::function<void(void*, SCallbackInfo& info, std::any data)> HOOK_CALLBACK_FN;
struct SCallbackFNPtr {
HOOK_CALLBACK_FN* fn = nullptr;
HANDLE handle = nullptr;
std::weak_ptr<HOOK_CALLBACK_FN> fn;
HANDLE handle = nullptr;
};
#define EMIT_HOOK_EVENT(name, param) \
@ -40,21 +40,21 @@ class CHookSystemManager {
public:
CHookSystemManager();
// returns the pointer to the function
HOOK_CALLBACK_FN* hookDynamic(const std::string& event, HOOK_CALLBACK_FN fn, HANDLE handle = nullptr);
void hookStatic(const std::string& event, HOOK_CALLBACK_FN* fn, HANDLE handle = nullptr);
void unhook(HOOK_CALLBACK_FN* fn);
// returns the pointer to the function.
// losing this pointer (letting it get destroyed)
// will equal to unregistering the callback.
[[nodiscard("Losing this pointer instantly unregisters the callback")]] std::shared_ptr<HOOK_CALLBACK_FN> hookDynamic(const std::string& event, HOOK_CALLBACK_FN fn,
HANDLE handle = nullptr);
void unhook(std::shared_ptr<HOOK_CALLBACK_FN> fn);
void emit(const std::vector<SCallbackFNPtr>* callbacks, SCallbackInfo& info, std::any data = 0);
void emit(std::vector<SCallbackFNPtr>* const callbacks, SCallbackInfo& info, std::any data = 0);
std::vector<SCallbackFNPtr>* getVecForEvent(const std::string& event);
bool m_bCurrentEventPlugin = false;
jmp_buf m_jbHookFaultJumpBuf;
private:
// todo: this is slow. Maybe static ptrs should be somehow allowed. unique ptr for vec?
std::list<std::pair<std::string, std::vector<SCallbackFNPtr>>> m_lpRegisteredHooks;
std::list<HOOK_CALLBACK_FN> m_lCallbackFunctions;
std::unordered_map<std::string, std::vector<SCallbackFNPtr>> m_mRegisteredHooks;
};
inline std::unique_ptr<CHookSystemManager> g_pHookSystem;