style/ci: apply clang-format and verify it in ci (#4039)

* style: apply clang-format

* ci: add new clang-format job to CI
This commit is contained in:
François Conzelmann 2023-12-06 23:54:56 +01:00 committed by GitHub
parent 5489f9f07a
commit 4a42344e97
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 131 additions and 143 deletions

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@ -30,8 +30,7 @@ inline const float fullVerts[] = {
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
enum eDiscardMode
{
enum eDiscardMode {
DISCARD_OPAQUE = 1,
DISCARD_ALPHA = 1 << 1
};

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@ -13,23 +13,20 @@
struct SMonitorRule;
// TODO: add fuller damage tracking for updating only parts of a window
enum DAMAGETRACKINGMODES
{
enum DAMAGETRACKINGMODES {
DAMAGE_TRACKING_INVALID = -1,
DAMAGE_TRACKING_NONE = 0,
DAMAGE_TRACKING_MONITOR,
DAMAGE_TRACKING_FULL
};
enum eRenderPassMode
{
enum eRenderPassMode {
RENDER_PASS_ALL = 0,
RENDER_PASS_MAIN,
RENDER_PASS_POPUP
};
enum eRenderMode
{
enum eRenderMode {
RENDER_MODE_NORMAL = 0,
RENDER_MODE_FULL_FAKE = 1,
RENDER_MODE_TO_BUFFER = 2,

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@ -2,8 +2,7 @@
#include "../defines.hpp"
enum TEXTURETYPE
{
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A

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@ -9,14 +9,12 @@
class CWindow;
class IHyprWindowDecoration;
enum eDecorationPositioningPolicy
{
enum eDecorationPositioningPolicy {
DECORATION_POSITION_ABSOLUTE = 0, /* Decoration wants absolute positioning */
DECORATION_POSITION_STICKY, /* Decoration is stuck to some edge of a window */
};
enum eDecorationEdges
{
enum eDecorationEdges {
DECORATION_EDGE_TOP = 1 << 0,
DECORATION_EDGE_BOTTOM = 1 << 1,
DECORATION_EDGE_LEFT = 1 << 2,

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@ -4,24 +4,21 @@
#include "../../helpers/Region.hpp"
#include "DecorationPositioner.hpp"
enum eDecorationType
{
enum eDecorationType {
DECORATION_NONE = -1,
DECORATION_GROUPBAR,
DECORATION_SHADOW,
DECORATION_CUSTOM
};
enum eDecorationLayer
{
enum eDecorationLayer {
DECORATION_LAYER_BOTTOM = 0, /* lowest. */
DECORATION_LAYER_UNDER, /* under the window, but above BOTTOM */
DECORATION_LAYER_OVER, /* above the window, but below its popups */
DECORATION_LAYER_OVERLAY /* above everything of the window, including popups */
};
enum eDecorationFlags
{
enum eDecorationFlags {
DECORATION_ALLOWS_MOUSE_INPUT = 1 << 0, /* this decoration accepts mouse input */
DECORATION_PART_OF_MAIN_WINDOW = 1 << 1, /* this decoration is a *seamless* part of the main window, so stuff like shadows will include it */
DECORATION_NON_SOLID = 1 << 2, /* this decoration is not solid. Other decorations should draw on top of it. Example: shadow */