cm: Use precomputed primaries conversion (#9814)
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10 changed files with 164 additions and 136 deletions
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@ -15,13 +15,15 @@ class CShader {
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GLint skipCM = -1;
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GLint sourceTF = -1;
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GLint targetTF = -1;
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GLint sourcePrimaries = -1;
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GLint srcTFRange = -1;
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GLint dstTFRange = -1;
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GLint targetPrimaries = -1;
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GLint maxLuminance = -1;
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GLint dstMaxLuminance = -1;
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GLint dstRefLuminance = -1;
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GLint sdrSaturation = -1; // sdr -> hdr saturation
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GLint sdrBrightness = -1; // sdr -> hdr brightness multiplier
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GLint convertMatrix = -1;
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GLint tex = -1;
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GLint alpha = -1;
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GLint posAttrib = -1;
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