relative-pointer: move to new impl
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55f1f3fedf
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4954dcbbb3
9 changed files with 132 additions and 14 deletions
46
src/protocols/RelativePointer.hpp
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46
src/protocols/RelativePointer.hpp
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#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include "WaylandProtocol.hpp"
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#include "relative-pointer-unstable-v1.hpp"
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#include "../helpers/Vector2D.hpp"
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class CRelativePointer {
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public:
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CRelativePointer(SP<CZwpRelativePointerV1> resource_);
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void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel);
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bool good();
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wl_client* client();
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private:
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SP<CZwpRelativePointerV1> resource;
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wl_client* pClient = nullptr;
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};
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class CRelativePointerProtocol : public IWaylandProtocol {
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public:
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CRelativePointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel);
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyRelativePointer(CRelativePointer* pointer);
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void onGetRelativePointer(CZwpRelativePointerManagerV1* pMgr, uint32_t id, wl_resource* pointer);
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//
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std::vector<UP<CZwpRelativePointerManagerV1>> m_vManagers;
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std::vector<UP<CRelativePointer>> m_vRelativePointers;
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friend class CRelativePointer;
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};
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namespace PROTO {
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inline UP<CRelativePointerProtocol> relativePointer;
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};
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