renderer: Add dimaround layer rule (#4643)
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4 changed files with 18 additions and 2 deletions
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@ -660,6 +660,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time, bool popups) {
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static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
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if (*PDIMAROUND && pLayer->dimAround && !m_bRenderingSnapshot && !popups) {
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CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * pLayer->alpha.value()));
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}
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if (pLayer->fadingOut) {
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if (!popups)
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g_pHyprOpenGL->renderSnapshot(&pLayer);
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