renderer: Add dimaround layer rule (#4643)
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4 changed files with 18 additions and 2 deletions
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@ -63,6 +63,7 @@ struct SLayerSurface {
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int xray = -1;
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bool ignoreAlpha = false;
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float ignoreAlphaValue = 0.f;
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bool dimAround = false;
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std::optional<std::string> animationStyle;
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