renderer: Add dimaround layer rule (#4643)

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TheOnlyMrCat 2024-04-11 21:41:18 +10:00 committed by GitHub
parent ac0f3411c1
commit 47e5b41fea
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4 changed files with 18 additions and 2 deletions

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@ -63,6 +63,7 @@ struct SLayerSurface {
int xray = -1;
bool ignoreAlpha = false;
float ignoreAlphaValue = 0.f;
bool dimAround = false;
std::optional<std::string> animationStyle;