renderer: Add dimaround layer rule (#4643)

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TheOnlyMrCat 2024-04-11 21:41:18 +10:00 committed by GitHub
parent ac0f3411c1
commit 47e5b41fea
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4 changed files with 18 additions and 2 deletions

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@ -10,6 +10,11 @@ SLayerSurface::SLayerSurface() {
realPosition.registerVar();
realSize.registerVar();
alpha.setUpdateCallback([this](void*) {
if (dimAround)
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(monitorID));
});
alpha.setValueAndWarp(0.f);
}
@ -26,6 +31,7 @@ void SLayerSurface::applyRules() {
forceBlur = false;
ignoreAlpha = false;
ignoreAlphaValue = 0.f;
dimAround = false;
xray = -1;
animationStyle.reset();
@ -47,6 +53,8 @@ void SLayerSurface::applyRules() {
if (!alphaValue.empty())
ignoreAlphaValue = std::stof(alphaValue);
} catch (...) { Debug::log(ERR, "Invalid value passed to ignoreAlpha"); }
} else if (rule.rule == "dimaround") {
dimAround = true;
} else if (rule.rule.starts_with("xray")) {
CVarList vars{rule.rule, 0, ' '};
try {