renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
pointer_shape_previous with
pointer_switch_time to blend between shapes
pointer_size scaled size as used by the normal cursor
pointer_pressed_positions[32] with
pointer_pressed_times[32] and
pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
pointer_inactive_timeout with
pointer_last_active to smoothly fade the pointer out
pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
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11 changed files with 215 additions and 25 deletions
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@ -31,6 +31,9 @@
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#define MIN_WINDOW_SIZE 20.0
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// max value 32 because killed is a int uniform
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#define POINTER_PRESSED_HISTORY_LENGTH 32
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#define LISTENER(name) \
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void listener_##name(wl_listener*, void*); \
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inline wl_listener listen_##name = {.notify = listener_##name}
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