Merge branch 'main' into rework_rounding_shader

This commit is contained in:
Felix Dick 2022-09-29 14:24:59 +02:00
commit 425b07d1e5
9 changed files with 74 additions and 62 deletions

View file

@ -1114,18 +1114,19 @@ void CHyprOpenGLImpl::renderMirrored() {
renderTexture(PFB->m_cTex, &monbox, 255.f, 0, false, false);
}
void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE) {
void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE, double offsetY) {
cairo_select_font_face(CAIRO, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76);
cairo_set_font_size(CAIRO, FONTSIZE);
cairo_set_source_rgba(CAIRO, 1.f, 1.f, 1.f, 0.32f);
cairo_set_source_rgba(CAIRO, 1.0, 1.0, 1.0, 0.32);
cairo_text_extents_t textExtents;
cairo_text_extents(CAIRO, g_pCompositor->m_szCurrentSplash.c_str(), &textExtents);
cairo_move_to(CAIRO, m_RenderData.pMonitor->vecPixelSize.x / 2.f - textExtents.width / 2.f, m_RenderData.pMonitor->vecPixelSize.y - textExtents.height - 1);
cairo_move_to(CAIRO, (m_RenderData.pMonitor->vecPixelSize.x - textExtents.width) / 2.0, m_RenderData.pMonitor->vecPixelSize.y - textExtents.height + offsetY);
cairo_show_text(CAIRO, g_pCompositor->m_szCurrentSplash.c_str());
cairo_surface_flush(CAIROSURFACE);
@ -1167,13 +1168,37 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
PTEX->m_vSize = textureSize;
// calc the target box
const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
const double WPRATIO = 1.77;
Vector2D origin;
double scale;
if (MONRATIO > WPRATIO) {
scale = m_RenderData.pMonitor->vecTransformedSize.x / PTEX->m_vSize.x;
origin.y = (m_RenderData.pMonitor->vecTransformedSize.y - PTEX->m_vSize.y * scale) / 2.0;
} else {
scale = m_RenderData.pMonitor->vecTransformedSize.y / PTEX->m_vSize.y;
origin.x = (m_RenderData.pMonitor->vecTransformedSize.x - PTEX->m_vSize.x * scale) / 2.0;
}
wlr_box box = {origin.x, origin.y, PTEX->m_vSize.x * scale, PTEX->m_vSize.y * scale};
m_mMonitorRenderResources[pMonitor].backgroundTexBox = box;
// create a new one with cairo
const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str());
const auto CAIRO = cairo_create(CAIROSURFACE);
// scale it to fit the current monitor
cairo_scale(CAIRO, textureSize.x / pMonitor->vecTransformedSize.x, textureSize.y / pMonitor->vecTransformedSize.y);
// render splash on wallpaper
if (!*PNOSPLASH)
renderSplash(CAIRO, CAIROSURFACE);
renderSplash(CAIRO, CAIROSURFACE, origin.y * WPRATIO / MONRATIO);
// copy the data to an OpenGL texture we have
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
@ -1189,28 +1214,6 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
cairo_surface_destroy(CAIROSURFACE);
cairo_destroy(CAIRO);
// calc the target box
const float MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
const float WPRATIO = 1.77f;
Vector2D origin;
float scale;
if (MONRATIO > WPRATIO) {
scale = m_RenderData.pMonitor->vecTransformedSize.x / PTEX->m_vSize.x;
origin.y = -(PTEX->m_vSize.y * scale - m_RenderData.pMonitor->vecTransformedSize.y) / 2.f / scale;
} else {
scale = m_RenderData.pMonitor->vecTransformedSize.y / PTEX->m_vSize.y;
origin.x = -(PTEX->m_vSize.x * scale - m_RenderData.pMonitor->vecTransformedSize.x) / 2.f / scale;
}
wlr_box box = {origin.x * scale, origin.y * scale, PTEX->m_vSize.x * scale, PTEX->m_vSize.y * scale};
m_mMonitorRenderResources[pMonitor].backgroundTexBox = box;
Debug::log(LOG, "Background created for monitor %s", pMonitor->szName.c_str());
}

View file

@ -139,10 +139,9 @@ private:
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false, bool allowDim = false);
void renderSplash(cairo_t *const, cairo_surface_t *const);
void renderSplash(cairo_t *const, cairo_surface_t *const, double);
void preBlurForCurrentMonitor();
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;

View file

@ -226,8 +226,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, (double)5); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, (double)5); // otherwise we'll have issues later with invalid boxes
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
@ -492,8 +492,8 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * ((double)pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * ((double)pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * (pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * (pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);