compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)

Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
This commit is contained in:
Nikolai Nechaev 2025-11-26 07:44:26 +09:00 committed by GitHub
parent 1c1746de61
commit 40d8fa8491
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
51 changed files with 1003 additions and 694 deletions

View file

@ -9,6 +9,7 @@
#include "../../config/ConfigManager.hpp"
#include "../../desktop/Window.hpp"
#include "../../desktop/LayerSurface.hpp"
#include "../../desktop/state/FocusState.hpp"
#include "../../protocols/CursorShape.hpp"
#include "../../protocols/IdleInhibit.hpp"
#include "../../protocols/RelativePointer.hpp"
@ -168,18 +169,18 @@ void CInputManager::simulateMouseMovement() {
}
void CInputManager::sendMotionEventsToFocused() {
if (!g_pCompositor->m_lastFocus || isConstrained())
if (!Desktop::focusState()->surface() || isConstrained())
return;
// todo: this sucks ass
const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_lastFocus.lock());
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_lastFocus.lock());
const auto PWINDOW = g_pCompositor->getWindowFromSurface(Desktop::focusState()->surface());
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(Desktop::focusState()->surface());
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_realPosition->goal() : (PLS ? Vector2D{PLS->m_geometry.x, PLS->m_geometry.y} : Vector2D{}));
m_emptyFocusCursorSet = false;
g_pSeatManager->setPointerFocus(g_pCompositor->m_lastFocus.lock(), LOCAL);
g_pSeatManager->setPointerFocus(Desktop::focusState()->surface(), LOCAL);
}
void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, std::optional<Vector2D> overridePos) {
@ -223,7 +224,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
m_lastCursorPosFloored = MOUSECOORDSFLOORED;
const auto PMONITOR = isLocked() && g_pCompositor->m_lastMonitor ? g_pCompositor->m_lastMonitor.lock() : g_pCompositor->getMonitorFromCursor();
const auto PMONITOR = isLocked() && Desktop::focusState()->monitor() ? Desktop::focusState()->monitor() : g_pCompositor->getMonitorFromCursor();
// this can happen if there are no displays hooked up to Hyprland
if (PMONITOR == nullptr)
@ -239,7 +240,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
// constraints
if (!g_pSeatManager->m_mouse.expired() && isConstrained()) {
const auto SURF = CWLSurface::fromResource(g_pCompositor->m_lastFocus.lock());
const auto SURF = CWLSurface::fromResource(Desktop::focusState()->surface());
const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr;
if (CONSTRAINT) {
@ -263,8 +264,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
Debug::log(ERR, "BUG THIS: Null SURF/CONSTRAINT in mouse refocus. Ignoring constraints. {:x} {:x}", rc<uintptr_t>(SURF.get()), rc<uintptr_t>(CONSTRAINT.get()));
}
if (PMONITOR != g_pCompositor->m_lastMonitor && (*PMOUSEFOCUSMON || refocus) && m_forcedFocus.expired())
g_pCompositor->setActiveMonitor(PMONITOR);
if (PMONITOR != Desktop::focusState()->monitor() && (*PMOUSEFOCUSMON || refocus) && m_forcedFocus.expired())
Desktop::focusState()->rawMonitorFocus(PMONITOR);
// check for windows that have focus priority like our permission popups
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, FOCUS_PRIORITY);
@ -277,7 +278,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
const auto PSESSIONLOCKSURFACE = g_pSessionLockManager->getSessionLockSurfaceForMonitor(PMONITOR->m_id);
const auto foundLockSurface = PSESSIONLOCKSURFACE ? PSESSIONLOCKSURFACE->surface->surface() : nullptr;
g_pCompositor->focusSurface(foundLockSurface);
Desktop::focusState()->rawSurfaceFocus(foundLockSurface);
// search for interactable abovelock surfaces for pointer focus, or use session lock surface if not found
for (auto& lsl : PMONITOR->m_layerSurfaceLayers | std::views::reverse) {
@ -317,7 +318,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
// if we are holding a pointer button,
// and we're not dnd-ing, don't refocus. Keep focus on last surface.
if (!PROTO::data->dndActive() && !m_currentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus->m_mapped &&
if (!PROTO::data->dndActive() && !m_currentlyHeldButtons.empty() && Desktop::focusState()->surface() && Desktop::focusState()->surface()->m_mapped &&
g_pSeatManager->m_state.pointerFocus && !m_hardInput) {
foundSurface = g_pSeatManager->m_state.pointerFocus.lock();
@ -339,7 +340,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
surfacePos = BOX->pos();
pFoundLayerSurface = HLSurface->getLayer();
if (!pFoundLayerSurface)
pFoundWindow = !PWINDOW || PWINDOW->isHidden() ? g_pCompositor->m_lastWindow.lock() : PWINDOW;
pFoundWindow = !PWINDOW || PWINDOW->isHidden() ? Desktop::focusState()->window() : PWINDOW;
} else // reset foundSurface, find one normally
foundSurface = nullptr;
} else // reset foundSurface, find one normally
@ -461,7 +462,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface);
if (g_pPointerManager->softwareLockedFor(PMONITOR->m_self.lock()) > 0 && !skipFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_lastMonitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE);
g_pCompositor->scheduleFrameForMonitor(Desktop::focusState()->monitor(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE);
// FIXME: This will be disabled during DnD operations because we do not exactly follow the spec
// xdg-popup grabs should be keyboard-only, while they are absolute in our case...
@ -492,8 +493,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
g_pSeatManager->setPointerFocus(nullptr, {});
if (refocus || g_pCompositor->m_lastWindow.expired()) // if we are forcing a refocus, and we don't find a surface, clear the kb focus too!
g_pCompositor->focusWindow(nullptr);
if (refocus || !Desktop::focusState()->window()) // if we are forcing a refocus, and we don't find a surface, clear the kb focus too!
Desktop::focusState()->rawWindowFocus(nullptr);
return;
}
@ -514,8 +515,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
bool allowKeyboardRefocus = true;
if (!refocus && g_pCompositor->m_lastFocus) {
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_lastFocus.lock());
if (!refocus && Desktop::focusState()->surface()) {
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(Desktop::focusState()->surface());
if (PLS && PLS->m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
allowKeyboardRefocus = false;
@ -556,19 +557,19 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
}
if (FOLLOWMOUSE != 1 && !refocus) {
if (pFoundWindow != g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow.lock() &&
((pFoundWindow->m_isFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_lastWindow->m_isFloating != pFoundWindow->m_isFloating && *PFLOATBEHAVIOR != 0))) {
if (pFoundWindow != Desktop::focusState()->window() && Desktop::focusState()->window() &&
((pFoundWindow->m_isFloating && *PFLOATBEHAVIOR == 2) || (Desktop::focusState()->window()->m_isFloating != pFoundWindow->m_isFloating && *PFLOATBEHAVIOR != 0))) {
// enter if change floating style
if (FOLLOWMOUSE != 3 && allowKeyboardRefocus)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
Desktop::focusState()->rawWindowFocus(pFoundWindow, foundSurface);
g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal);
} else if (FOLLOWMOUSE == 2 || FOLLOWMOUSE == 3)
g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal);
if (pFoundWindow == g_pCompositor->m_lastWindow)
if (pFoundWindow == Desktop::focusState()->window())
g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal);
if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_lastWindow)
if (FOLLOWMOUSE != 0 || pFoundWindow == Desktop::focusState()->window())
g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal);
if (g_pSeatManager->m_state.pointerFocus == foundSurface)
@ -578,26 +579,26 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
return; // don't enter any new surfaces
} else {
if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_lastMouseFocus.lock() != pFoundWindow)) || refocus)) {
if (m_lastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_lastWindow.lock() != pFoundWindow || g_pCompositor->m_lastFocus != foundSurface || refocus) {
if (m_lastMouseFocus.lock() != pFoundWindow || Desktop::focusState()->window() != pFoundWindow || Desktop::focusState()->surface() != foundSurface || refocus) {
m_lastMouseFocus = pFoundWindow;
// TODO: this looks wrong. When over a popup, it constantly is switching.
// Temp fix until that's figured out. Otherwise spams windowrule lookups and other shit.
if (m_lastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_lastWindow.lock() != pFoundWindow) {
if (m_lastMouseFocus.lock() != pFoundWindow || Desktop::focusState()->window() != pFoundWindow) {
if (m_mousePosDelta > *PFOLLOWMOUSETHRESHOLD || refocus) {
const bool hasNoFollowMouse = pFoundWindow && pFoundWindow->m_ruleApplicator->noFollowMouse().valueOrDefault();
if (refocus || !hasNoFollowMouse)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
Desktop::focusState()->rawWindowFocus(pFoundWindow, foundSurface);
}
} else
g_pCompositor->focusSurface(foundSurface, pFoundWindow);
Desktop::focusState()->rawSurfaceFocus(foundSurface, pFoundWindow);
}
}
}
if (g_pSeatManager->m_state.keyboardFocus == nullptr)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
Desktop::focusState()->rawWindowFocus(pFoundWindow, foundSurface);
m_lastFocusOnLS = false;
} else {
@ -608,7 +609,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
if (pFoundLayerSurface && (pFoundLayerSurface->m_layerSurface->m_current.interactivity != ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE) && FOLLOWMOUSE != 3 &&
(allowKeyboardRefocus || pFoundLayerSurface->m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)) {
g_pCompositor->focusSurface(foundSurface);
Desktop::focusState()->rawSurfaceFocus(foundSurface);
}
if (pFoundLayerSurface)
@ -762,7 +763,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
break;
if ((g_pSeatManager->m_mouse.expired() || !isConstrained()) /* No constraints */
&& (w && g_pCompositor->m_lastWindow.lock() != w) /* window should change */) {
&& (w && Desktop::focusState()->window() != w) /* window should change */) {
// a bit hacky
// if we only pressed one button, allow us to refocus. m_lCurrentlyHeldButtons.size() > 0 will stick the focus
if (m_currentlyHeldButtons.size() == 1) {
@ -791,8 +792,8 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
// notify app if we didn't handle it
g_pSeatManager->sendPointerButton(e.timeMs, e.button, e.state);
if (const auto PMON = g_pCompositor->getMonitorFromVector(mouseCoords); PMON != g_pCompositor->m_lastMonitor && PMON)
g_pCompositor->setActiveMonitor(PMON);
if (const auto PMON = g_pCompositor->getMonitorFromVector(mouseCoords); PMON != Desktop::focusState()->monitor() && PMON)
Desktop::focusState()->rawMonitorFocus(PMON);
if (g_pSeatManager->m_seatGrab && e.state == WL_POINTER_BUTTON_STATE_PRESSED) {
m_hardInput = true;
@ -1022,8 +1023,8 @@ void CInputManager::setupKeyboard(SP<IKeyboard> keeb) {
keeb->updateLEDs();
// in case m_lastFocus was set without a keyboard
if (m_keyboards.size() == 1 && g_pCompositor->m_lastFocus)
g_pSeatManager->setKeyboardFocus(g_pCompositor->m_lastFocus.lock());
if (m_keyboards.size() == 1 && Desktop::focusState()->surface())
g_pSeatManager->setKeyboardFocus(Desktop::focusState()->surface());
}
void CInputManager::setKeyboardLayout() {
@ -1577,16 +1578,16 @@ bool CInputManager::refocusLastWindow(PHLMONITOR pMonitor) {
foundSurface = nullptr;
}
if (!foundSurface && g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow->m_workspace && g_pCompositor->m_lastWindow->m_workspace->isVisibleNotCovered()) {
if (!foundSurface && Desktop::focusState()->window() && Desktop::focusState()->window()->m_workspace && Desktop::focusState()->window()->m_workspace->isVisibleNotCovered()) {
// then the last focused window if we're on the same workspace as it
const auto PLASTWINDOW = g_pCompositor->m_lastWindow.lock();
g_pCompositor->focusWindow(PLASTWINDOW);
const auto PLASTWINDOW = Desktop::focusState()->window();
Desktop::focusState()->fullWindowFocus(PLASTWINDOW);
} else {
// otherwise fall back to a normal refocus.
if (foundSurface && !foundSurface->m_hlSurface->keyboardFocusable()) {
const auto PLASTWINDOW = g_pCompositor->m_lastWindow.lock();
g_pCompositor->focusWindow(PLASTWINDOW);
const auto PLASTWINDOW = Desktop::focusState()->window();
Desktop::focusState()->fullWindowFocus(PLASTWINDOW);
}
refocus();
@ -1615,7 +1616,7 @@ void CInputManager::unconstrainMouse() {
bool CInputManager::isConstrained() {
return std::ranges::any_of(m_constraints, [](auto const& c) {
const auto constraint = c.lock();
return constraint && constraint->isActive() && constraint->owner()->resource() == g_pCompositor->m_lastFocus;
return constraint && constraint->isActive() && constraint->owner()->resource() == Desktop::focusState()->surface();
});
}
@ -1623,7 +1624,7 @@ bool CInputManager::isLocked() {
if (!isConstrained())
return false;
const auto SURF = CWLSurface::fromResource(g_pCompositor->m_lastFocus.lock());
const auto SURF = CWLSurface::fromResource(Desktop::focusState()->surface());
const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr;
return CONSTRAINT && CONSTRAINT->isLocked();