compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)

Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
This commit is contained in:
Nikolai Nechaev 2025-11-26 07:44:26 +09:00 committed by GitHub
parent 1c1746de61
commit 40d8fa8491
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GPG key ID: B5690EEEBB952194
51 changed files with 1003 additions and 694 deletions

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@ -6,6 +6,7 @@
#include "../protocols/PrimarySelection.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../Compositor.hpp"
#include "../desktop/state/FocusState.hpp"
#include "../devices/IKeyboard.hpp"
#include "../desktop/LayerSurface.hpp"
#include "../managers/input/InputManager.hpp"
@ -659,7 +660,7 @@ void CSeatManager::setGrab(SP<CSeatGrab> grab) {
// If this was a popup grab, focus its parent window to maintain context
if (validMapped(parentWindow)) {
g_pCompositor->focusWindow(parentWindow);
Desktop::focusState()->rawWindowFocus(parentWindow);
Debug::log(LOG, "[seatmgr] Refocused popup parent window {} (follow_mouse={})", parentWindow->m_title, *PFOLLOWMOUSE);
} else
g_pInputManager->refocusLastWindow(PMONITOR);
@ -689,10 +690,10 @@ void CSeatManager::setGrab(SP<CSeatGrab> grab) {
refocus = layer->m_interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE;
if (refocus) {
auto candidate = g_pCompositor->m_lastWindow.lock();
auto candidate = Desktop::focusState()->window();
if (candidate)
g_pCompositor->focusWindow(candidate);
Desktop::focusState()->rawWindowFocus(candidate);
}
if (oldGrab->m_onEnd)