compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)

Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
This commit is contained in:
Nikolai Nechaev 2025-11-26 07:44:26 +09:00 committed by GitHub
parent 1c1746de61
commit 40d8fa8491
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
51 changed files with 1003 additions and 694 deletions

View file

@ -7,6 +7,7 @@
#include "../managers/input/InputManager.hpp"
#include "../managers/LayoutManager.hpp"
#include "../managers/EventManager.hpp"
#include "../desktop/state/FocusState.hpp"
#include "xwayland/XWayland.hpp"
void SDwindleNodeData::recalcSizePosRecursive(bool force, bool horizontalOverride, bool verticalOverride) {
@ -300,9 +301,9 @@ void CHyprDwindleLayout::onWindowCreatedTiling(PHLWINDOW pWindow, eDirection dir
OPENINGON = getClosestNodeOnWorkspace(PNODE->workspaceID, MOUSECOORDS);
} else if (*PUSEACTIVE) {
if (g_pCompositor->m_lastWindow.lock() && !g_pCompositor->m_lastWindow->m_isFloating && g_pCompositor->m_lastWindow.lock() != pWindow &&
g_pCompositor->m_lastWindow->m_workspace == pWindow->m_workspace && g_pCompositor->m_lastWindow->m_isMapped) {
OPENINGON = getNodeFromWindow(g_pCompositor->m_lastWindow.lock());
if (Desktop::focusState()->window() && !Desktop::focusState()->window()->m_isFloating && Desktop::focusState()->window() != pWindow &&
Desktop::focusState()->window()->m_workspace == pWindow->m_workspace && Desktop::focusState()->window()->m_isMapped) {
OPENINGON = getNodeFromWindow(Desktop::focusState()->window());
} else {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS));
}
@ -602,7 +603,7 @@ void CHyprDwindleLayout::onBeginDragWindow() {
void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, eRectCorner corner, PHLWINDOW pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_lastWindow.lock();
const auto PWINDOW = pWindow ? pWindow : Desktop::focusState()->window();
if (!validMapped(PWINDOW))
return;
@ -922,7 +923,7 @@ void CHyprDwindleLayout::moveWindowTo(PHLWINDOW pWindow, const std::string& dir,
if (silent) {
const auto PNODETOFOCUS = getClosestNodeOnWorkspace(originalWorkspaceID, originalPos);
if (PNODETOFOCUS && PNODETOFOCUS->pWindow.lock())
g_pCompositor->focusWindow(PNODETOFOCUS->pWindow.lock());
Desktop::focusState()->fullWindowFocus(PNODETOFOCUS->pWindow.lock());
}
}
@ -1139,20 +1140,20 @@ void CHyprDwindleLayout::onDisable() {
}
Vector2D CHyprDwindleLayout::predictSizeForNewWindowTiled() {
if (!g_pCompositor->m_lastMonitor)
if (!Desktop::focusState()->monitor())
return {};
// get window candidate
PHLWINDOW candidate = g_pCompositor->m_lastWindow.lock();
PHLWINDOW candidate = Desktop::focusState()->window();
if (!candidate)
candidate = g_pCompositor->m_lastMonitor->m_activeWorkspace->getFirstWindow();
candidate = Desktop::focusState()->monitor()->m_activeWorkspace->getFirstWindow();
// create a fake node
SDwindleNodeData node;
if (!candidate)
return g_pCompositor->m_lastMonitor->m_size;
return Desktop::focusState()->monitor()->m_size;
else {
const auto PNODE = getNodeFromWindow(candidate);