compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into `misc:on_focus_under_fullscreen` and implements the following behavior: - By default, when a tiling window is being focused on a workspace where a fullscreen/maximized window exists, respect the `misc:on_focus_under_fullscreen` config variable.
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51 changed files with 1003 additions and 694 deletions
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@ -1,4 +1,5 @@
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#include "LayerSurface.hpp"
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#include "state/FocusState.hpp"
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#include "../Compositor.hpp"
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#include "../events/Events.hpp"
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#include "../protocols/LayerShell.hpp"
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@ -16,7 +17,7 @@
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PHLLS CLayerSurface::create(SP<CLayerShellResource> resource) {
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PHLLS pLS = SP<CLayerSurface>(new CLayerSurface(resource));
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auto pMonitor = resource->m_monitor.empty() ? g_pCompositor->m_lastMonitor.lock() : g_pCompositor->getMonitorFromName(resource->m_monitor);
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auto pMonitor = resource->m_monitor.empty() ? Desktop::focusState()->monitor() : g_pCompositor->getMonitorFromName(resource->m_monitor);
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pLS->m_surface->assign(resource->m_surface.lock(), pLS);
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@ -173,7 +174,7 @@ void CLayerSurface::onMap() {
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g_pSeatManager->setGrab(nullptr);
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g_pInputManager->releaseAllMouseButtons();
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g_pCompositor->focusSurface(m_surface->resource());
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Desktop::focusState()->rawSurfaceFocus(m_surface->resource());
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y);
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g_pSeatManager->setPointerFocus(m_surface->resource(), LOCAL);
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@ -244,11 +245,12 @@ void CLayerSurface::onUnmap() {
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// refocus if needed
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// vvvvvvvvvvvvv if there is a last focus and the last focus is not keyboard focusable, fallback to window
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if (WASLASTFOCUS || (g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus->m_hlSurface && !g_pCompositor->m_lastFocus->m_hlSurface->keyboardFocusable())) {
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if (WASLASTFOCUS ||
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(Desktop::focusState()->surface() && Desktop::focusState()->surface()->m_hlSurface && !Desktop::focusState()->surface()->m_hlSurface->keyboardFocusable())) {
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if (!g_pInputManager->refocusLastWindow(PMONITOR))
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g_pInputManager->refocus();
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} else if (g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus != m_surface->resource())
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g_pSeatManager->setKeyboardFocus(g_pCompositor->m_lastFocus.lock());
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} else if (Desktop::focusState()->surface() && Desktop::focusState()->surface() != m_surface->resource())
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g_pSeatManager->setKeyboardFocus(Desktop::focusState()->surface());
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CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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@ -374,7 +376,7 @@ void CLayerSurface::onCommit() {
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if (WASLASTFOCUS && m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE) {
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// moveMouseUnified won't focus non interactive layers but it won't unfocus them either,
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// so unfocus the surface here.
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g_pCompositor->focusSurface(nullptr);
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Desktop::focusState()->rawSurfaceFocus(nullptr);
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g_pInputManager->refocusLastWindow(m_monitor.lock());
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} else if (WASLASTFOCUS && WASEXCLUSIVE && m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND) {
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g_pInputManager->simulateMouseMovement();
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@ -382,7 +384,7 @@ void CLayerSurface::onCommit() {
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// if now exclusive and not previously
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g_pSeatManager->setGrab(nullptr);
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g_pInputManager->releaseAllMouseButtons();
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g_pCompositor->focusSurface(m_surface->resource());
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Desktop::focusState()->rawSurfaceFocus(m_surface->resource());
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y);
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g_pSeatManager->setPointerFocus(m_surface->resource(), LOCAL);
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