compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)

Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
This commit is contained in:
Nikolai Nechaev 2025-11-26 07:44:26 +09:00 committed by GitHub
parent 1c1746de61
commit 40d8fa8491
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GPG key ID: B5690EEEBB952194
51 changed files with 1003 additions and 694 deletions

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@ -66,12 +66,6 @@ class CCompositor {
void bumpNofile();
void restoreNofile();
WP<CWLSurfaceResource> m_lastFocus;
PHLWINDOWREF m_lastWindow;
PHLMONITORREF m_lastMonitor;
std::vector<PHLWINDOWREF> m_windowFocusHistory; // first element is the most recently focused
bool m_readyToProcess = false;
bool m_sessionActive = true;
bool m_dpmsStateOn = true;
@ -99,8 +93,6 @@ class CCompositor {
PHLMONITOR getMonitorFromCursor();
PHLMONITOR getMonitorFromVector(const Vector2D&);
void removeWindowFromVectorSafe(PHLWINDOW);
void focusWindow(PHLWINDOW, SP<CWLSurfaceResource> pSurface = nullptr, bool preserveFocusHistory = false);
void focusSurface(SP<CWLSurfaceResource>, PHLWINDOW pWindowOwner = nullptr);
bool monitorExists(PHLMONITOR);
PHLWINDOW vectorToWindowUnified(const Vector2D&, uint8_t properties, PHLWINDOW pIgnoreWindow = nullptr);
SP<CWLSurfaceResource> vectorToLayerSurface(const Vector2D&, std::vector<PHLLSREF>*, Vector2D*, PHLLS*, bool aboveLockscreen = false);
@ -150,7 +142,6 @@ class CCompositor {
Vector2D parseWindowVectorArgsRelative(const std::string&, const Vector2D&);
[[nodiscard]] PHLWORKSPACE createNewWorkspace(const WORKSPACEID&, const MONITORID&, const std::string& name = "",
bool isEmpty = true); // will be deleted next frame if left empty and unfocused!
void setActiveMonitor(PHLMONITOR);
bool isWorkspaceSpecial(const WORKSPACEID&);
WORKSPACEID getNewSpecialID();
void performUserChecks();