pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
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4 changed files with 4 additions and 13 deletions
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@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement {
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int round = 0;
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float roundingPower = 2.0f;
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bool flipEndFrame = false;
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SP<CSyncTimeline> syncTimeline;
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int64_t syncPoint = 0;
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std::optional<Mat3x3> replaceProjection;
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CBox clipBox;
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};
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