pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
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4 changed files with 4 additions and 13 deletions
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@ -148,8 +148,6 @@ class CPointerManager {
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CHyprSignalListener destroySurface;
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CHyprSignalListener commitSurface;
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SP<CSyncTimeline> waitTimeline = nullptr;
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uint64_t waitPoint = 0;
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} currentCursorImage; // TODO: support various sizes per-output so we can have pixel-perfect cursors
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Vector2D pointerPos = {0, 0};
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