opengl: use a stack for storing monitor transform enabled

fixes #10487
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Vaxry 2025-06-15 12:11:28 +02:00
parent 57d20a1bf6
commit 3db3baa19e
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GPG key ID: 665806380871D640
7 changed files with 48 additions and 30 deletions

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@ -206,11 +206,11 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
CBox monbox = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->pushMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.getTexture(), monbox, alphaFB);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->popMonitorTransformEnabled();
g_pHyprOpenGL->m_renderData.damage = saveDamage;
} else