shaders: minor premultiplication fixes
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2 changed files with 6 additions and 5 deletions
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@ -79,9 +79,7 @@ void main() {
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}
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// premultiply
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pixColor[0] *= pixColor[3];
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pixColor[1] *= pixColor[3];
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pixColor[2] *= pixColor[3];
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pixColor.rgb *= pixColor[3];
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gl_FragColor = pixColor;
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})#";
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