pass: improve pass debug mode
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a5c14370c1
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2 changed files with 40 additions and 8 deletions
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@ -19,9 +19,9 @@ class CRenderPass {
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CRegion render(const CRegion& damage_);
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private:
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CRegion damage;
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CRegion occludedRegion;
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CRegion totalLiveBlurRegion;
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CRegion damage;
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std::vector<CRegion> occludedRegions;
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CRegion totalLiveBlurRegion;
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struct SPassElementData {
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CRegion elementDamage;
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